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DESIGNING MUL TICHANNEL SER VICES F OR LIVES BEY OND THE SCREEN UX Week 2014 - 12th September Andy Polaine andy@polaine.com | Twit ter: @apolaine

Designing Multichannel Services for Lives Beyond the Screen - UX Week 2014

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My slides from UX Week 2014

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Page 1: Designing Multichannel Services for Lives Beyond the Screen - UX Week 2014

S E R V I C E D E S I G N From Insight to Implementation

b y A N DY P OL A IN E , L AV R A N S LØ V LIE ,

a n d BE N R E A S ON fo r e w o r d b y J o h n Tha c k a ra

Service Design is an eminently practical guide to designing services that

work for people. It offers powerful insights, methods, and case studies to

help you design, implement, and measure multichannel service experi-

ences with greater impact for customers, businesses, and society.

“For anyone making the journey into the world of service design, this book, informed by its authors’ hard-won knowledge and field experience, should be your first stop.”

JESSE JAMES GARRETTAuthor of The Elements of User Experience

“A great introduction to service design by people who shaped this approach from its early years on.”

MARC STICKDORNEditor and Co-Author of This Is Service Design Thinking

“An easy-to-read introduction to service design, with great examples from one of the world’s leading service design agencies. A ‘must read’ for anyone who wants to become familiar with service design in theory, methods, and practice!”

PROF. BIRGIT MAGERPresident, Service Design Network gGmbH

“There’s no better way to learn about service design than from those who have built it from the ground up.”

MARK HUNTER Chief Design Officer, Design Council (UK)

Cover Illustration by Lotta Nieminen

www.rosenfeldmedia.com

MORE ON SERVICE DESIGNwww.rosenfeldmedia.com/books/ser vice-design/

SER

VICE

DE

SIGN

by POLAIN

E, LØVLIE, and R

EASON

DESIGNING MULTICHANNEL SERVICES FOR LIVES BEYOND THE SCREEN UX Week 2014 - 12th September !Andy Polaine [email protected] | Twitter: @apolaine

Page 2: Designing Multichannel Services for Lives Beyond the Screen - UX Week 2014

Image source: Smithsonian's Cooper-Hewitt, National Design Museum

Start with the people

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"Really everything I had done wasn’t very interesting or important. The thing that was really important was what

was happening between me and the software on the screen.”

Bill Moggridge on the GRiD Compass Computer

Image source: Smithsonian's Cooper-Hewitt, National Design Museum

Page 4: Designing Multichannel Services for Lives Beyond the Screen - UX Week 2014

Great screen UX design doesn’t help much if it’s always different

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Especially when this happens

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Or this - home-brew UX

Image Source: Rick Dolishny on Flickr

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Services are not products

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SERVICES ARE MULTICHANNEL a TIME-BASED

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ThirdParty™

Mobile

People

Products

Marketing

Other Services

Print

Web

Services are ecosystems - every part affects the whole

People A transitions are crucial to the experience

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Image source: Information Architects

There is no shortage of channels

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MIND THE GAPS

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Service gaps – Lavrans flying to New York with his family

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Website-Call Center Gap

Website-System Error Gap

Website-Call Center Gap

Husband-Wife Expectation Gap

Call Center Staff-Check-In Staff Gap

Boarding Staff-Computer System Gap

The human service element finally wins

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Cracks can accumulate to form an experience crevasse

Image source: http://www.summitpost.org/jeff-jumping-crevasse-dc-route-july-8-2006/207527

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CRAFT A HUMAN EXPERIENCE, NOT A “USER” EXPERIENCE, ACROSS CHANNELS

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Everything is a microinteraction

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Some touchpoints are thought through and branded

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Some touchpoints “just happen”

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If you don’t design it, somebody else will

Image source: http://www.flickr.com/photos/atoach/

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If you don’t provide communication channels, somebody else will

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If you don’t provide communication channels, somebody else will

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Image Sources: Andy Polaine. London/RoW: Stefan Kellner

How do the individual experiences join up to make a whole?

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Where are the frustrations?

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UNDERSTANDING PEOPLE, RELATIONSHIPS a UNDERLYING MOTIVATIONS

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People are not trying to be a professional Amazon.com user

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Find the underlying motivation and human experience

Image source: Flickr user Jon Large

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Interaction with backstage people, services & systems

Image source: http://www.materialiste.com/culture/inside-amazon

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Somewhere in an Amazon.com warehouse...

Image: Lucasfilm Ltd

Page 30: Designing Multichannel Services for Lives Beyond the Screen - UX Week 2014

Third party services affect the experience too

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SOME GUIDING PRINCIPLES

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Design for needs, not wants

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Understand the relationship, particularly trust

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Avoid demographic personas. Go for behaviours/actions instead.

Jane, 32, lawyer. Loves her BMW, reads the Financial Times, lives in Notting Hill, London. Has a boyfriend, but no children yet and wants to get ahead in her career first.. Likes the good things in life, needs information fast, is constantly connected on her iPhone and iPad. Watches Homeland in the evening with a bottle of Australian Cabernet Sauvignon.

Fake photo. I made this up.

Page 35: Designing Multichannel Services for Lives Beyond the Screen - UX Week 2014

Design with people versus for people

Image source: live|work

Page 36: Designing Multichannel Services for Lives Beyond the Screen - UX Week 2014

Be personal, human and authentic

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Understand and stay on the customer’s preferred channel

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Align service delivery with customer expectations

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Look for unintended (non-)design. What is a “flat land toda”?

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Look for unintended (non-)design. What is a “flat land toda”?

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Fails are key touchpoints. Design them.

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Say sorry - apologies matter to people

Image source: michael_davies on Flickr

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Actions speak louder than words…

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…because small acts make a difference

Image source: www.damnyouautocrrect.comImage source: CC Licence by Joshua Smith on Flickr

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Define the tone of voice with the details

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Look for opportunities to demonstrate empathy

A BIT MORE

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Look for opportunities to demonstrate empathy

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Take care designing your touchpoints

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But be aware of the context in which they will be experienced

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Iterate prototypes and test the service in real life with real people

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source: live|work

Run pilot projects to bridge design, experience & business case

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Remember people’s lives extend beyond the screen

Image source: http://consumeconsume.com/post/13272453418

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Life is messy and technology doesn’t always help

Image source: www.damnyouautocrrect.com

Page 54: Designing Multichannel Services for Lives Beyond the Screen - UX Week 2014

S E R V I C E D E S I G N From Insight to Implementation

b y A N DY P OL A IN E , L AV R A N S LØ V LIE ,

a n d BE N R E A S ON fo r e w o r d b y J o h n Tha c k a ra

Service Design is an eminently practical guide to designing services that

work for people. It offers powerful insights, methods, and case studies to

help you design, implement, and measure multichannel service experi-

ences with greater impact for customers, businesses, and society.

“For anyone making the journey into the world of service design, this book, informed by its authors’ hard-won knowledge and field experience, should be your first stop.”

JESSE JAMES GARRETTAuthor of The Elements of User Experience

“A great introduction to service design by people who shaped this approach from its early years on.”

MARC STICKDORNEditor and Co-Author of This Is Service Design Thinking

“An easy-to-read introduction to service design, with great examples from one of the world’s leading service design agencies. A ‘must read’ for anyone who wants to become familiar with service design in theory, methods, and practice!”

PROF. BIRGIT MAGERPresident, Service Design Network gGmbH

“There’s no better way to learn about service design than from those who have built it from the ground up.”

MARK HUNTER Chief Design Officer, Design Council (UK)

Cover Illustration by Lotta Nieminen

www.rosenfeldmedia.com

MORE ON SERVICE DESIGNwww.rosenfeldmedia.com/books/ser vice-design/

SER

VICE

DE

SIGN

by POLAIN

E, LØVLIE, and R

EASON

THANK YOU!

[email protected] @apolaine www.polaine.com