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Leveraging User Research

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Leveraging User Research

Pacific Northwest Product Management Community February 23, 2017

Who we are

Tom SatwiczUX Research Director & Partner, Blink UX

[email protected]

Brian O’SheaInteraction Designer, Blink UX

[email protected]

Who are you?

Group exercise

One positive thing you have seen from

user research or usability testing in

the past?

One concern, fear, or aggravation you have about user research or usability testing.

One thing you’d like to get out of today’s

workshop.

1 2 3

Some things we hope you walk away with today:

• The skills to effectively integrate user research into the product development process with a strong return on investment.

• How foundational user research can help product teams understand user goals, generate insights, and narrow focus.

• How to use research to evaluate and iterate on product concepts. • How to validate design and product decisions to ready your

product for launch. • Inspiration to do more user research on your own

Agenda

• Product develop process and user research • Foundational research • Conceptual research • Evaluative research • Research ROI

Product Design and Development Process and User Research

GATE GATEGATEGATE GATE

Products do not appear out of thin air

There is a “process”

Decisions have to be made.

Business needs and goals

Technical constraints and assets

User/customer needs and behaviors

User Research: The Big Picture

Products do not appear out of thin air

There is a “process”

Decisions have to be made.

EVIDENCE KNOWLEDGE BASE

Foundational Conceptual Evaluative

Observational studiesUser interviewsContextual interviewsEthnographic research Diary studies Competitive testingCard sorts Surveys Segmentation studies

Concept evaluation Focus groups Participatory design RITE testing

Usability Prototype testing UX heuristic reviewsEye trackingRemote testingSurveysA/B tests Analytics

Foundational Concept Evaluative

Research Goal User-Centered Study Types

How usable/learnable/satisfying is my new design? Usability testing (formative)

How usable/learnable/satisfying is my existing product? Usability testing (evaluative)

Who are my users and what do they need? Contextual interviews | observations | surveys

What distinct user types am I designing for? Segmentation surveys | personas

How well can people find things? How should I construct an information architecture?

Card sort | tree test | usability testing

What are my users’ workflows? Diary study | contextual interviews | observations

How easily can people set up and use a product? Out of box experience (OOBE) study

Which design works best? A/B testing (small or large scale)

How easily can a larger sample of people perform (easy-to-stage) tasks?

Unmoderated remote usability testing

foundational research

generate insights based on: • user goals • user behaviors

leads to a narrow focus

28

User Interviews

Get the right participants

• Number of participants

• Key participant criteria

• Demographics

• Screening script

• Participant grid

29

How difficult are your customers to find?

General consumer

OR

Specialized domain

30

Current vs. potential customers/users

31

Avoid talking only to those close to you.

Mo Riza flic.kr/p/7R7ED

http://www.userfocus.co.uk/articles/7-sins-of-user-research.html

The first rule of finding out what people want:

Don’t ask people what they want.

http://www.userfocus.co.uk/articles/7-sins-of-user-research.html

Interviewing Tips

Seidman,I.(1998).Chaptersix:Techniqueisn'teverything,butitisalot.Interviewingasqualitativeresearch.NewYork,TeachersCollegePress:63-78.

• Listen more, talk less• Follow up on what participants say• Ask questions when you do not

understand• Ask to hear more about a subject• Explore, don’t probe• Avoid leading questions• Ask open-ended questions• Take notes during the interview

Interviewing Tips

Seidman,I.(1998).Chaptersix:Techniqueisn'teverything,butitisalot.Interviewingasqualitativeresearch.NewYork,TeachersCollegePress:63-78.

• Ask participants to tell a story• Do not take the ebb and flows of

interviewing too personally• Share experiences on occasion• Tolerate silence• Avoid reinforcing participant responses• Have an interview guide but go off script• Keep participants focused and ask for

concrete details

Co-creation exercises

Co-creation exercises help us understand study participant thinking, behavior

38

Observational and Field Research

40

“It’s real user research when you can smell what’s for dinner.”

-John Dirks

Diary studies

• Useful for capturing behaviors and activities over time • Can track technology adoption and use on discrete days to track

changes in use and perception • Participatory data collection and artifact sharing possible • Provides understanding of user’s context without being there

Diary studies

Research Goal User-Centered Study Types

How usable/learnable/satisfying is my new design? Usability testing (formative)

How usable/learnable/satisfying is my existing product? Usability testing (evaluative)

Who are my users and what do they need? Contextual interviews | observations | surveys

What distinct user types am I designing for? Segmentation surveys | personas

How well can people find things? How should I construct an information architecture?

Card sort | tree test | usability testing

What are my users’ workflows? Diary study | contextual interviews | observations

How easily can people set up and use a product? Out of box experience (OOBE) study

Which design works best? A/B testing (small or large scale)

How easily can a larger sample of people perform (easy-to-stage) tasks?

Unmoderated remote usability testing

Group exercise

Today’s Scenario: FamilyTrip• Service for parents to discover, plan, and book their

next family vacation.

• Offers ideas about:

• where to go

• what to do when you get there

• Helps parents book all of the aspects of their next adventure.

47

FamilyTrip

• Uncertain about how voice assistants fit into FamilyTrip’s future.

• What opportunity is there to develop a voice experience?

48

Foundational Research: FamilyTripIn small groups:

• Assign roles: Participant, Moderator, Observer(s)

• Moderator will ask participant about either: • last trip they planned (best if it was for a family). • experience with voice assistant.

• Observer takes notes

49

Foundational Research: FamilyTrip

Planning for research:

• research objectives

• questions

• methods

• participants

• outcomes

To narrow product direction50

conceptual research

evaluate and iterate product concepts

Conceptual Research

Concept Testing

RITE Testing

Understandingdesignintent Renderingdesignintent

Conceptual Research

Interview and observe users

using the design in some form

Concept Testing

RITE Testing

Concept Testing

• Testing multiple concepts or open-ended ideas• Session guide with tasks and interview

Example:

5Participants

Day1 Day2 Day3 Day4

5Participants

Day5

DesignRecsDesignRecs

andReporting

Findings

Concept Testing

Outcome: What aspects of design concepts are most promising

• Results will be varying levels of certainty

• Highly collaborative findings and recommendations discussions

• Need to observe sessions to participate

57

Teen Reactions to Concept

AwesomeMeh.

“Interesting” “Unique”

“Different” “Useful”

“Can see all angles” “Shows more details” “Good tool to have”

“Cool” “Innovative” “Impressive”

“More fun than GIF or video” “Very interesting”

“Great for sharing” “Better than pictures”

“Captures every aspect”

“Complicated” “Long process”

“Takes more time” “Too much space”

“Not very necessary” “Looks weird in public”

RITE Testing

Iterative sessions

Session guide with tasks and interview

Example:

3Participants

DesignRevisions

Day1 Day2

3Participants

DesignRevisions

Day3 Day4

3Participants

DesignRevisions

Day5 Day6

RITE Testing

Outcome: How well a design concept is working

• Iterative sessions makes data less comprehensive

• Good for teams where stakeholders are involved in the design process

• Design team needs to determine which pieces of evidence are worth taking action on

• Collaborate with teammates on findings

• Write out granular findings from each participant on sticky notes

• Build a data wall

• Organize into themes and then collaboratively decide on any design revisions needed (even if they are high level for the time being).

Findings

62

Group exercise

FamilyTrip

Two concepts for how to leverage a voice assistant.

1. Trip planning assistant Alexa skill

2. Interactive city tour guide

63

Conceputal Research: FamilyTrip

In small groups, generate sample research brief:

• research objectives

• questions

• methods

• participants

• outcomes

That will help you decide which path to take.64

evaluative research

validate design and product decisions

get ready for launch

Conceptual to Evaluative

Earlier Later

Concept Testing

RITE Testing

Usability Testing

Directional Specific

Adaptable Rigorous

Usability Testing

Same design in all sessions

Session guide with tasks and interview

Example:

5Participants

Day1 Day2 Day3 Day4

5Participants

Day5

Reporting DesignRecsFindings

Usability Testing

Outcome: How to improve the design

• A sample of 8-10 participants can yield qualitative findings and recommendations

• Good for teams who need specific answers on a design’s performance

• Formal reporting

• Great for external stakeholders

Usability Testing Common Components

• Screener

• Session Guide

• Design Artifacts, Prototypes, or Applications

• Test Sessions

• Findings and Recommendations

Session Guide

Purpose: Create a testing plan that

answers research questions

• Objectives• Research questions• Pre-interview• Tasks• Post-interview

Design Artifact

Purpose: Create test stimuli

• Prototypes• Content• Information architecture• Visual design

Test Sessions

Purpose: Collect data

• Consistent protocol• Not leading the participant• Listen, observe and follow up to get

more information

Finding and Recommendations

Purpose: Connect the findings to the design

• Answers to research questions• Prioritized findings• Directional to specific

recommendations• Positive, neutral and negative

findings

Issues are characterized by severity and scope

Introduces inefficiencies Interferes with performing tasks quickly and easily.

Causes task difficulty Users can probably perform the task, but not without difficulty.

Risk of task failure At least some users will not be able to perform the task successfully.

Positive experience Strengths of the design that contribute to a positive user experience.

Low Few Participants (1 – 6)

Medium Several Participants (7 – 12)

High Almost All Participants (13 – 18)

Scorecards

Discount Usability Sessions

• Select a focal point such as one new feature

• Don’t demo this particular feature: test it with 2-3 people instead!

• Write up a short (1 pg) test plan that includes: -Research questions

-Representative tasks with the feature

Turning part of a demo into a usability session

• Identify and recruit participants: – Actual users are best

– Proxies will do in a pinch: peers for hallway testing, spouses, stakeholders, etc.

• Let them know they are doing you a favor and that you want to see how well the system works without instruction

– Do not refer to this as a “user test” in front of them!

–Give them tasks (verbally, one by one, or on paper if complex)

–Ask them to think aloud as they work

–Observe and take notes (or ask a partner to take notes)

Conducting the usability session

Research Goal User-Centered Study Types

How usable/learnable/satisfying is my new design? Usability testing (formative)

How usable/learnable/satisfying is my existing product? Usability testing (evaluative)

Who are my users and what do they need? Contextual interviews | observations | surveys

What distinct user types am I designing for? Segmentation surveys | personas

How well can people find things? How should I construct an information architecture?

Card sort | tree test | usability testing

What are my users’ workflows? Diary study | contextual interviews | observations

How easily can people set up and use a product? Out of box experience (OOBE) study

Which design works best? A/B testing (small or large scale)

How easily can a larger sample of people perform (easy-to-stage) tasks?

Unmoderated remote usability testing

82

Group exercise

FamilyTrip

Working prototype of an interactive city tour guide

83

Evaluative Research: FamilyTrip

In small groups, generate sample research brief:

• research objectives

• questions

• methods

• participants

• outcomes

To finalize the product for launch.84

User Research ROI

x100

Post release multiplier

$1 to fix a problem during design costs $100 to fix it after the release.

Software Engineering: A Practitioner’s Approach, Robert Pressman

50%Avoidable work

50% of development time during IT projects is spent doing avoidable work.

Dr. Susan Weinschenk, The ROI of User Experience

$2.5M

Training savings

As a result of usability improvements at AT&T, the company saved $2,500,000 in training expenses.

Human Factors International ROI Whitepaper

5# of participants that find

80% of issues

Nielsen Normal Group

thanks! blink.com

91

Appendix: Additional Tips and Tricks

Applied research borrows ideas and techniques from pure research to serve a specific real-world goal, such as creating a supersoldier or improving the quality of hospital care or finding new ways to market pork-flavored soda. While ethics are just as important, methods can be more relaxed…The research is successful to the extent that it contributes to the stated goal.

-Erica Hall

93

Ingredients for successful UX research

1. Find the right people to observe or interact with 2. Ask them the right questions 3. Observe them doing things that inform the

design solution or problem space

94

User Interviews without Biasminimal

Three areas of potential bias:

• Interviewer bias

• Participant bias

• Bias resulting from interview setting

Interviewer Bias

Confirmation biasResearcher forms a hypothesis or belief and uses respondents’ information to confirm that belief.

Culture bias Interpreting and judging based on standards inherent in one's own culture. 

The halo effect Tendency to see something or someone in a certain light because of a single attribute.

Participant Bias

Observer effect (Hawthorne effect)

When people know they’re being observed they tend to exhibit slightly different behavior than normal.

Social desirabilityPeople generally tell you what they think you want to hear; less likely to say disparaging things about other people and products.

Recency effect, Primacy effect

Last things seen or first things seen influence impressions.

Biases from Interview Settings

Telling vs. showingSettings were people can only self-report instead of being observed are prone to many biases.

Fake contextEven carefully-created usability lab or field testing setups are artificial; be mindful of what is contrived or missing.

Social influences

Be careful of potential biases resulting from conducting interviews in front of managers, supervisors, co-workers, or even friends or other family members.

Conducting non-biased interviews

Establishing a good interview setting• As close as possible to context of use • Try to engage where participants are likely to be most comfortable and

express honest opinions • Know cultural norms (e.g., if men do not typically meet with women

alone, do not create that situation in an interview setting) • Avoid awkward or biasing power dynamics (e.g., interviewing NGO staff

member along with their country director). • Consider pros/cons of recording interview and always get consent!

100

Listen First• Listen more, talk less • Tolerate silence • Be empathetic • Follow up, but don’t interrupt or correct

Explore Depth• Follow up on what the participant says • Keep participants focused and ask for concrete details • Ask questions when you do not understand

Keep it Open• Ask participants to tell a story • Ask to hear more about a subject • Ask open-ended questions (prevent yes/no answers) • Use an interview guide, but feel free to go off script

Level of Involvement• Share experiences on occasion, but don’t make it all about you • Do not take the ebb and flows of interviewing too personally • Follow your hunches

Do Not Guide• Avoid leading questions • Avoid reinforcing your

participants’ responses

MuséeMcCordMuseum

Examples of Leading QuestionsLeading question Non-leading phrasing

This is our video upload page. Is it clear that this page is for uploading video?

Tell me what you would use this page for.

Do you think this screen is easy to navigate?

What are some of your impressions about this screen? (Better yet: what would you do here?)

Who do you typically call when you experience a hardware glitch?

Think about the last time you experienced a hardware glitch. What did you do? (Later…is that typical for you?)

106

• Brief description and goal of the interview (to share with participant).

• Any basic or factual questions needed (name, job title, role in organization, age, etc.).

• Icebreaker or warm-up questions.

• List of questions or topics that are primary focus of the interview.

Prepare an Interview Guide

Take notes!• Don’t trust important things to memory, or

biases will easily creep in. • Preferably take notes during the interview • If not during, then immediately afterward