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Jan Groenefeld Sebastian C. Scholz - Dieter Wallach
Internet World 2008, Munich
UI Design for Social Commerce
Case Study
Outline
Commerce Success
User Participation
User Motivation
Social Reputation
Design for Reputation
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User
The modern user ...
• seeks flow (core motivation)
• is a specialized generalist
• lives and works in community (e.g. open source movement)
Community
Social reputation acting as a currency manifested in ....
• specific awards (e.g. “Expert”)
• status and privileges
• aggregated points (e.g. number of contacts)
• depth of integration/ length of participation
• goal to become a supernode
Reputation Design: Goal
A person participating in a social structure expects to develop a reputation and hopes for insight into the reputations of others (...).
Balancing these (...) determines (...) the success or failure of a social system.
Yahoo! Design Library
“ ”
http://developer.yahoo.com/ypatternss/parent.php?patterns=reputation
Competitive Spectrum
Crucial Assessment of ...
• Individual goals and potentials for conflict
• Possibilities of interaction and their consequences
• Support of competition and direct comparison
http://developer.yahoo.com/ypatternss/parent.php?patterns=reputation
Neutral HighCompetition
Case Study
„Social - Geobookmarking“Trusted recommendations for great locations from friends
Integration of „Social - Commerce“Acquisition of customers by recommendations of services
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Earthfaves: Profile
Goals* Tools
Attract power users with high level of integration
Control of personal development
Establish idea of “trusted places” in community
Transparent and efficient evaluation
Balance reputation towards a “cordial” community
Sensitive selection of tools for measurement of quality
* besides making money
Earthfaves: Design for Reputation
Selected design patterns for a balanced community:
Points
Named Levels
CollectibleAchievements
Top X
Terminology
Classic UX
Earthfaves: Terminology
Communication of concepts byself-descriptiveness and differentiation
(classic UX)
• differentiating values
• highlighting of trust levels
• discoverability of the unknown
• integration of community
Earthfaves: Point Values
Control of relevance to the community
• leveled by network
• feedback and acceptance
• avoidance of “Brownie Points”
• rewarding of good user behavior
Earthfaves: Named Levels
Discovery and identification of high-quality contributors
• reflection of personal progress
• contextual wording
• combined with point values
• max. 5-6 levels (Start with 3 Levels)
Earthfaves: Collect. Achievements (1/3)
Encouragement of users through traditional awards
• additional incentives
• support of personal progress
• extensible with growth of community
• attention with financial incentives
Earthfaves: Collect. Achievements (2/3)
Encouragment of users through expertise awards
• value depends on other users´ interests
• high activity in one category
• transparent usertype (e.g. professional users)
Earthfaves: Collect. Achievements (3/3)
Encouragment of users through popularity awards
• feedback and acceptance as quality feature
• resulting in credit points for owner
Earthfaves: Top X
Challenge for users to enter the top tier
• facilitating of cross-linking
• spotlight on individual members
• once again: personal progess
Earthfaves: Cross-Linking
Binding of users by extensive links to others
• support of various search & browse patterns
• extension of own personal network
• perspective on own micro cosmos
• loads of personal recommendations from people you can trust
Create successful commerce by creating a sensitive and flexible social
reputation model and design around it.
Summary
Further Info
Please check http://ergosign.de for slides and links.
Further Info
And feel free to join http://earthfaves.com now!
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Selected Sources
http://earthfaves.com/
http://developer.yahoo.com/ypatternss/parent.php?patterns=reputation
http://rushkoff.com/
http://www.amazon.de/Die-neue-Renaissance-Douglas-Rushkoff/dp/
3570500675
http://www.usability.de/publikationen/studien/social-shopping-und-user-experience.html
Jan Groenefeld Sebastian C. Scholz - Dieter Wallach
Internet World 2008, Munich
UI Design for Social Commerce
Competitive Spectrum
Goals
Use Reputation to
Potential Design
Patterns
Helping,giving advice
Sharing goals,working together
Intrinsic motivation
without conflict
Sharing same goals, triggering
competition
Sharing opposing goals, deny others`
goals
Identifysenior members
of good standing
Identify trustworthy
partners with track-record
Show users` interests via the history of their participation
Show users` accomplishment
to motivate others
Show users‘ victories, establish
bragging rights
Indentifying Labels
NamedLevels
Top X
NumberedLevels,
Collective Achievements
Points,Leaderboard
http://developer.yahoo.com/ypatternss/parent.php?patterns=reputation
Reputation Design: Patterns (1/2)
Neutral Moderate
Competition
Identifying Label Named Levels Top X
http://developer.yahoo.com/ypatternss/parent.php?patterns=reputation
Reputation Design: Patterns (2/2)
HighCompetition
Very HighCompetition
Numbered LevelsCollectible
Achievements Points Leaderboard
http://developer.yahoo.com/ypatternss/parent.php?patterns=reputation