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I DESIGN THINK, therefore I am a UX’er. UX HOMEGROWN

I design think, therefore I am a UX'er

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Page 1: I design think, therefore I am a UX'er

I DESIGN THINK,therefore I am a UX’er.

UX HOMEGROWN

Page 2: I design think, therefore I am a UX'er

CHRISJACKSON

@NORTHWARDSDS SLIDES WILL BE ON SLIDESHARE

Page 3: I design think, therefore I am a UX'er

MY RELATIONSHIP TO DESIGN THINKING

LOVEHATE

Page 4: I design think, therefore I am a UX'er

WHAT IS DESIGN?

UX

DESIGN

Page 5: I design think, therefore I am a UX'er

A goal-directed activity and the designer is trying to proceed in a direction called good.” Bruce Archer, Systematic Methods for Designers, 1965

Page 6: I design think, therefore I am a UX'er

Everyone designs who devises courses of action aimed at changing existing situations into preferred ones.” Herbert Simon, The Sciences of the Artificial, 1996

Page 7: I design think, therefore I am a UX'er

Design is purposeful creativity.” Andrea Siodmok, 2015

Page 8: I design think, therefore I am a UX'er

WHAT IS DESIGN THINKING?

Page 9: I design think, therefore I am a UX'er

DESIGN THINKING TIMELINE

Wicked Problems – Rittle & Webber

Design Thinking – Peter Rowe

Design Thinking Research Symposium

Design for the Real World – Victor Papanek

Design Methods Movement

Four Orders – Richard

Buchannan

1960s 1980s 1990s 2000s 2010s1970s

HBR – Design Thinking

The Business of Design - Roger Martin

Change by Design – Tim Brown

Page 10: I design think, therefore I am a UX'er

DESIGN THINKING IS...

A COGNITIVE STYLE

A GENERAL THEORY OF

DESIGN

AN ORGANISATIONAL

RESOURCE

Lucy Kimbell, Rethinking Design Thinking Pt. 1

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BUT, MOST COMMONLY...

EMPATHY

DEFINE

IDEATE

PROTOTYPE

TEST

A PROCESS

Page 12: I design think, therefore I am a UX'er

DESIGN THINKING THEMES

EMPATHY ABDUCTIVE PROBLEM – SOLUTION FRAMING INTUITIVE

OPTIMISTIC FUZZY FRONT END WICKED PROBLEMS ETHNOGRAPHIC

INVENTIVE AND INNOVATIVE HUMAN-CENTERED VISUALISATION SYSTEMIC THINKING

COLLABORATIVE MULTI-DISCIPLINARY ITERATIVE RAPID

Steph Di Russo, Understanding Design Thinking in Complex Environments

Page 13: I design think, therefore I am a UX'er

WHAT IS UX?

Page 14: I design think, therefore I am a UX'er

A person’s perception and responses that result from the use or anticipated use of a product, service or system.” ISO 9421

UX IS…

Page 15: I design think, therefore I am a UX'er

UX TIMELINE

Winslow Taylor – optimisation

of work

Toyota – Human

Production

Henry Dreyfuss - Designing for people

Alan Turing - Theoretical Computer

Greeks – Ergnonomics

of tools

Xerox Parc – GUI & mouse

5c BC 1940s 1950s 1980s 2000s1900s

Apple – iPhone

IBM – Personal

Computer

Don Norman – “User Experience”

Page 16: I design think, therefore I am a UX'er

INFORMATION ARCHITECHTURE

COMPUTER SCIENCE

ARCHITECTURE

INDUSTRIAL DESIGN

HUMAN FACTORS AND ERGONOMICSINTERACTION

DESIGN

MOTION DESIGN

COMMUNICATION DESIGN

USER EXPERIENCE DESIGN

Software Development

Functional Requirements

Data and Info Visualisation

Navigation Design

Contextual Requirements

Digital Science

Spatial Experience

Mechanical Engineering

Electrical Engineering

Philosophy

Cognitive Science

Scenario Design Psychology

Usability Engineering

Human Computer Interaction

Interactive Controls

Ubiquitous Computing

Interactive Environments

Media Installations

Guidance Systems

Application Design

User Interface Design

User Interface Scenography

Sociology

Audio Engineering

Sound Design

Marketing

Generative Design

WritingUX IS…

DAN SAFFER

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UX is a useful concept, just not as a job title.” Michael Jansen, @dawuss

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Don Norman - UX link

Page 19: I design think, therefore I am a UX'er

SO WHAT?

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SDMulti-stakeholder

systems design and execution

CXCustomer-centric

ideation

DTStructured innovation

ID/ VISCOMTouchpoint

design

Service marketing and management

UX Digital touchpoint

design

PEOPLE LAYER

ACTIVATION LAYER

EXECUTION LAYER

Florian Vollmer Touchpoint Vol 6, issue 3

Page 21: I design think, therefore I am a UX'er

DTStructured innovation

UX Digital touchpoint

design

PEOPLE LAYER

ACTIVATION LAYER

EXECUTION LAYER

Florian Vollmer Touchpoint Vol 6, issue 3

Page 22: I design think, therefore I am a UX'er

CYNEFINComplex

> Enabling constraints > Loosely coupled > Probe–sense–respond > Emergent practice

Complicated

> Governing constraints > Tightly coupled > Sense–analyse–respond > Good practice

Chaotic

> Lacking constraint > De-coupled > Act–sense–respond > Novel practice

Obvious

> Tightly constrained > No degrees of freedom > Sense–categorise–respond > Best practice

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OBSERVATION DECISIONORIENTATION ACTION

CULTURAL TRADITIONS

PREVIOUS EXPERIENCE

NEW INFORMATION

ANALYSIS & SYNTHESIS

GENETIC HERITAGE

OBSERVATIONS ACTION (TEST)DECISION (HYPOTHESIS)

FEED

FO

RWAR

D

FEED

FO

RWAR

D

FEED

FO

RWAR

D

IMPLICIT GUIDANCE & CONTROL

FEEDBACK

UNFOLDING ENVIRONMENTAL

INTERACTION

UNFOLDING INTERACTION WITH THE ENVIRONMENT

UNFOLDING CIRCUMSTANCES

OUTSIDE INFORMATION

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DESIGN THINKING bias toward certain orientations, tools and tends to be prescriptive

OODAembraces wider perspectives

and requisite variety

OPlaunch.com

Page 25: I design think, therefore I am a UX'er

DESIGNED/ BUILT WORLDProducts. Communicaions Environments and Research

NATURAL WORLD

DESIGN FOR SERVICEModerate change: Existing paradigms and systems

DESIGN FOR INTERACTIONS

DESIGN FOR SOCIAL INNOVATIONSignificant change: Emerging paradigms and systems

TRANSITION DESIGNRadical change: Future paradigms and systems

DESIGN TRACKS AREAS OF DESIGN FOCUS CONTEXT FOR ALL DESIGN

Carnegie Mellon University

Page 26: I design think, therefore I am a UX'er

FRAME INNOVATION

ARCHEOLOGY PARADOX STAKEHOLDERS

PROBLEM ARENA THEMES FRAMES

FUTURES TRANSFORMATIONS CONNECTIONS

Kees Dorst, Frame Innovation

Page 27: I design think, therefore I am a UX'er

Ezio Manzini, Design When everybody Designs

DIFFUSE DESIGN

CODESIGN

EXPERT DESIGN

Page 28: I design think, therefore I am a UX'er

Everybody is a designer.” Tim Brown, IDEO

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This argument is valid, albeit in a very crude form, as it is crude to say that anyone who picks up an instrument is a musician.” Steph Di Russo, Understanding Design Thinking in Complex Environments

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Design has its own distinct intellectual culture; its own designerly ‘things to know, ways of knowing them, and ways of finding out about them’.” Nigel Cross, Research in Design Thinking, 1992

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Process Method Vision

Naive Novice Advanced Beginner

Competent Expert Master Luminary

Developed from Kees Dorst

DISCIPLINE

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Process Method Vision

Naive Novice Advanced Beginner

Competent Expert Master Luminary

Developed from Kees Dorst

DISCIPLINEProfession

Practice

Process

Project

Page 33: I design think, therefore I am a UX'er

It is talent, mastery and experience that together classifies a professional from an amateur.” Steph Di Russo, Understanding Design Thinking in Complex Environments

Page 34: I design think, therefore I am a UX'er

COOKCHEF

Page 35: I design think, therefore I am a UX'er

CHEF IS TO FOOD AS DESIGNER IS TO DESIGN

DESIGN THINKER IS TO DESIGN AS COOK IS TO FOOD?

Page 36: I design think, therefore I am a UX'er

COOKCHEF

Page 37: I design think, therefore I am a UX'er

FIVE TAKE AWAYS

Page 38: I design think, therefore I am a UX'er

SERVICESSYSTEMS

1. MOVE BEYOND SCREEN

Page 39: I design think, therefore I am a UX'er

CURATECREATE

2. BE A MAGPIE WITH TOOLS AND METHODS

Page 40: I design think, therefore I am a UX'er

COLLABORATECONNECT

3. BE THE GLUE THAT MAKES THINGS HAPPEN

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HISTORYQUALITY

4. BRING A POINT OF VIEW AND EDUCATE ABOUT DESIGN CULTURE

Page 42: I design think, therefore I am a UX'er

STRATEGYDELIVERY

5. BE MORE MERCENARY AND GET INTO THE BOARDROOM

Page 43: I design think, therefore I am a UX'er

FINAL THOUGHT

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A chef should be a leader, connecting people and searching for new ingredients.” Alex Atala, The Chef’s Table, Netflix

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I AM A UX’ER,therefore I design think.

THANK YOU UX HOMEGROWN

Page 46: I design think, therefore I am a UX'er

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