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Design methods
Remy Bourganel | GICC | © 2015
Design, foundations
Remy Bourganel | GICC | © 2015
Design, a holistic vision, gestalt
The whole is bigger than the sum of the parts
Remy Bourganel | GICC | © 2015
The best perceived image quality
Hi res image / average audio quality Average image / hi res audio quality
Design, gestalt applied: synesthesia
Remy Bourganel | GICC | © 2015
Design, abduction and the designerly way of knowing
Induction Deduction
Abduction
Abductive thinking (C.S. Pierce)
Designerly way of knowing (N Cross, 1982)
Remy Bourganel | GICC | © 2015
Design, abduction & gestalt
Design as a creative synthesis activity processing a an abductive thinking: a logic
inference described as ‘guessing’ and ‘projecting’. This values:
• Iterative trial & error process: prototyping intermediary objects to feel, think, learn.
• Holistic vision (gestalt) within which the whole is greater than the sum of its parts.
The Muji CD player would fail against the feature list test, but it is about an experience… An Ideo prototype
Remy Bourganel | GICC | © 2015
Design, top-down+bottom-up
Design as a creative synthesis activity @ the junction of:
• Top-down approach: a value-led experience system: an ethos, a culture, a
zeitgeist, un imaginaire, eventually encapsulated in a brand.
• Bottom-up approach: a usage and people-led experience system: people’s needs.
Freemason symbols S street context, in Delhi
Remy Bourganel | GICC | © 2015
Design, top-down+bottom-up: experience qualities
Top-down
behavioural reflective
viceral
experience
Bottom-up
Design as a creative synthesis activity: aiming at balancing experiential qualities.
Remy Bourganel | GICC | © 2015
Design, inter-discipline
Design as a creative synthesis activity: aiming at balancing constraints.
Ideo’s design thinking popularization
Feasible Viable
Desirable
experience
Remy Bourganel | GICC | © 2015
Design, process
Design is a creative synthesis activity: aiming at balancing constraints.
Ideo’s design thinking popularization
Empathize Define Ideate Prototype Test
Remy Bourganel | GICC | © 2015
Design & constructivism, the familiar and the new
Piaget: To solve experience B, a child builds on previous experience A...
From this comes the concept of affordances (J.J. Gibson): actions possibilities that
are readily perceivable by an actor from remembered experiences...
Therefore, design as change agent needs to address both a marketing need to
value the perception of a disruption / people’s need to capitalise on experience.
Remy Bourganel | GICC | © 2015
Design, the familiar and the new applied: desktop metaphor
original desktop metaphor
For example, the desktop metaphor was purposefully referring to real world
objects as metaphors to help one grasp the abstraction of a digital ‘space’.
And this is not exclusive to digital devices.
Remy Bourganel | GICC | © 2015
Design, the familiar and the new applied: anti-chronological03/04/2011 12:41BBC NEWS | UK | Magazine | Giving up my iPod for a Walkman
Page 1 of 6http://news.bbc.co.uk/2/hi/8117619.stm
LISTEN UP TEENAGERS... THECLASSIC WALKMAN EXPLAINED
1: Clunky buttons
2: Switch to metal (that's a type ofcassette, not heavy rock music)
3: Battery light - usually foundflickering in its death throes
4: Double headphone jack (not tobe found on an iPod)
5: Door ejects - watch out forflying tapes and eye injuries
Walkman v iPod: Scott's verdict
When the Sony Walkman was launched, 30 years agothis week, it started a revolution in portable music. Buthow does it compare with its digital successors? TheMagazine invited 13-year-old Scott Campbell to swaphis iPod for a Walkman for a week.
My dad had told me it was the iPod of its day.
He had told me it was big, but I hadn't realised he meant THAT big.It was the size of a small book.
When I saw it for the first time, its colour also struck me. Nowadaysgadgets come in a rainbow of colours but this was only one shade -a bland grey.
So it's not exactly the mostaesthetically pleasing choice ofmusic player. If I was browsing ina shop maybe I would havechosen something else.
From a practical point of view, theWalkman is rather cumbersome,and it is certainly not pocket-sized, unless you have largepockets. It comes with a handybelt clip screwed on to the back,yet the weight of the unit isenough to haul down a low-slungpair of combats.
When I wore it walking down thestreet or going into shops, I gotstrange looks, a mixture ofsurprise and curiosity, that mademe a little embarrassed.
As I boarded the school bus,where I live in Aberdeenshire, Iwas greeted with laughter. Oneboy said: "No-one uses them anymore." Another said: "Groovy."Yet another one quipped: "Thatwould be hard to lose."
My friends couldn't imagine theirparents using this monstrous box, but there was interest in what thething was and how it worked.
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Page last updated at 10:10 GMT, Monday, 29 June 2009 11:10 UK
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Giving up my iPod for a Walkman
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03/04/2011 12:41BBC NEWS | UK | Magazine | Giving up my iPod for a Walkman
Page 2 of 6http://news.bbc.co.uk/2/hi/8117619.stm
I managed to create animpromptu shuffle feature simplyby holding down 'rewind' andreleasing it randomly
The Walkman was a nostalgic sight forScott's parents
In some classes in school they let me listen to music and oneteacher recognised it and got nostalgic.
It took me three days to figure out that there was another side tothe tape. That was not the only naive mistake that I made; Imistook the metal/normal switch on the Walkman for a genre-specific equaliser, but later I discovered that it was in fact used toswitch between two different types of cassette.
Another notable feature that theiPod has and the Walkman doesn'tis "shuffle", where the playerselects random tracks to play. Itsa function that, on the face of it,the Walkman lacks. But I managed to create an impromptu shufflefeature simply by holding down "rewind" and releasing it randomly -effective, if a little laboured.
I told my dad about my clever idea. His words of warning broughthome the difference between the portable music players of today,which don't have moving parts, and the mechanical playback of old.In his words, "Walkmans eat tapes". So my clumsy clicking couldhave ended up ruining my favourite tape, leaving me music-less forthe rest of the day.
Digital relief
Throughout my week using the Walkman, I came to realise that Ihave very little knowledge of technology from the past. I made anumber of naive mistakes, but I also learned a lot about thegrandfather of the MP3 Player.
You can almost imagine the excitement about the Walkman comingout 30 years ago, as it was the newest piece of technology at thetime.
Perhaps that kind of anticipationand excitement has beensomewhat lost in the flood of newproducts which now hit ourshelves on a regular basis.
Personally, I'm relieved I live inthe digital age, with biggerchoice, more functions andsmaller devices. I'm relieved thatthe majority of technologicaladvancement happened before Iwas born, as I can't imaginehaving to use such basicequipment every day.
Having said all that, portablemusic is better than no music.
Now, for technically curious readers, I've directly compared theportable cassette player with its latter-day successor. Here are themain cons, and even a pro, I found with this piece of antiquetechnology.
SOUND
This is the function that matters most. To make the music play, youpush the large play button. It engages with a satisfying clunk, unlikethe finger tip tap for the iPod.
When playing, it is clearly evident that the music sounds significantlydifferent than when played on an MP3 player, mainly because of thehissy backtrack and odd warbly noises on the Walkman.
The warbling is probably because of the horrifically short battery life;it is nearly completely dead within three hours of firing it up. Notlong after the music warbled into life, it abruptly ended.
CONVENIENCE
With the plethora of MP3 players available on the market nowadays,
03/04/2011 12:41BBC NEWS | UK | Magazine | Giving up my iPod for a Walkman
Page 3 of 6http://news.bbc.co.uk/2/hi/8117619.stm
Music on the move
each boasting bigger and better features than its predecessor, it ishard to imagine the prospect of purchasing and using a bulkycassette player instead of a digital device.
Furthermore, there were anumber of buttons protrudingfrom the top and sides of thisdevice to provide functions suchas "rewinding" and "fast-forwarding" (remember those?),which added even more bulk.
As well as this, the need forchanging tapes is bothersome initself. The tapes which I hadcould only hold around 12 trackseach, a fraction of the capacity of the smallest iPod.
Did my dad, Alan, really ever think this was a credible piece oftechnology?
"I remembered it fondly as a way to enjoy what music I liked, whereI liked," he said. "But when I see it now, I wonder how I carried it!"
WALKMAN 1, MP3 PLAYER 0
But it's not all a one-way street when you line up a Walkman againstan iPod. The Walkman actually has two headphone sockets, labelledA and B, meaning the little music that I have, I can share withfriends. To plug two pairs of headphones in to an iPod, you have tobuy a special adapter.
Another useful feature is the power socket on the side, so that youcan plug the Walkman into the wall when you're not on the move.But given the dreadful battery life, I guess this was an outrightnecessity rather than an extra function.
Scott Campbell co-edits his own news website, Net News Daily.
Return to link
A selection of your comments appears below.
Oh, I remember being so jealous of my classmates who hadWalkmans. When they first came out, they were over $200. Such joywhen the cheap electronics brands started making them! Every longtrip, I carried a big bag full of tapes and extra batteries. When theiPod came out, I was in awe at the idea of being able to carry myentire music collection in one small device that would fit in mypocket. I'd never trade my iPod for a Walkman, of course, but thisbrought back some great memories, and I really enjoyed the article.Maybe next you should try out a Commodore 64 for a week? Michelle, Portland, Oregon, USA
The one he is using now should be the earliest stage of Walkmanhistory. I still remember my last walkman 8 years ago was actuallypowered by a single AAA battery only and can last for few hours. Iagree perfectly to what he said about '.... with a satisfying clunk " omen... this was absolutely a SATISFACTION !! Chester Kev, Malaysia
You mention the lack of capacity and the limited number of tracksyou could carry around, I seem to quite merrily recall ALSO carryingaround a slick over the shoulder carry case for up to 20 cassettesshould my friends and I be heading out. And all the song lyrics werehandily printed out on the inside of the cassette cover, how ingeniuswas that!Andrew McCreath, Wateringbury, Kent
Memories! I still have exactly the same model that Scott used for hisreview - brought back floods of memories from the 80s - especiallyusing the double headphone socket so my girlfriend (now wife) and Icould share Phil Collins (!?). Between myself and my 3 kids I've nowbought every model of iPod/Phone, but I doubt I'll have thosememories again.Jim Mantle, Melbourne, Australia
BBC experiment on simplicity: asking an iPod’s generation teenager to play a walkman... http://news.bbc.co.uk/2/hi/8117619.stm
Remy Bourganel | GICC | © 2015
Design & research
Remy Bourganel | GICC | © 2015
Design & research
1966 Bruce Archer creates the ‘Design Research Society’
1979 Bruce Archer, design as a discipline
1982 Nigel Cross, the designerly way of knowing
1991 Nigel Cross, Design Thinking symposia
1993 Christopher Frayling, research into/for/through
2008 Daniel Fallman’s triangle: design practice, studies, exploration
Remy Bourganel | GICC | © 2015
Design & research
Idealistic societal and subversive
Context driven Particular and synthetic
Cumulative, distancing and describing
Fallman’s triangle
Remy Bourganel | GICC | © 2015
Design & research
Interface to society Possible
Interface to industry Real
Interface to academia True
Fallman’s triangle
Remy Bourganel | GICC | © 2015
Design studies
A. Findeli
Remy Bourganel | GICC | © 2015
Design studies
N. Nova
Remy Bourganel | GICC | © 2015
Design practice, tools, samples…
Observe Ethnography Journal study Video-online diary Cultural inventory Lucking Shadowing In home interviews AEIOU Trend analysis Card sorting Contextual inquiry Experts interviews What/How/Why User camera study
Visual story telling, scenarios Benchmarking Heuristic evaluations Periodical reviews
Outputs Test plan and screener Participant board User patterns, models User segmentation Feature/function map Personas Opportunities report
Define Cluster insights, paterns, needs Empathy map Cluster user archetypes Cluster scenarios archetypes Journey map Power of ten 2X2 matrix Metaphors matrix low laddering point of view madlib point of view metaphor Point of view want add Brainstorming BodyStorming Conceptual models Brainstorming Design probes Reverse-brainstorming Design principles
Outputs Design brief-2 Insights Models Competitive audit Need analysis
Developp Sketches Wireframes Task analysis Task flow User scenario Comics Storyboard Navigation concepts Participatory design IA mapping Paper prototypes Digital prototypes Design sprints Iterative design Usability test
Defining statements Postion mapping Value curve Mental models Card sorting Collaborative ideation Market differentiation Artifact from the future Affinity diagrams Graphic facilitation Backcasting Evolution model Imprtance vs feasibility
priorization
Outputs UI guidelines Design principles Annotated wireframes Presentation Digital prototypes Physical prototypes
Implementation Technical feasibility SW architecture HW limitations User ecceptance test
Outputs Collaborative design sessions
with engineers
Briefing-1 Stakeholder interview Organizational structure
Current state analysis Understand objectives Quantitative studies User gegmentation
Trends (tech, social, business)
Outputs Transcripts Objectives, constraints,
conditions Schedule Value proposition
Briefing-2
Outputs Insights Models Competitive audit Need analysis
Remy Bourganel | GICC | © 2015
Design exploration, speculative design, what if?
A. Dunne & F. Raby
Remy Bourganel | GICC | © 2015
Design exploration, design fiction, what if?
Near Future Laboratory
Remy Bourganel | GICC | © 2015
Design practice, meta-design & design space
Default to Harmlessness – in a world where it is possible for a device to broadcast your most intimate details, user’s safety (physical, psychic and financial) must be ensured. Be Self-Disclosing – ubiquitous systems should be technically and graphically self-disclosing, so that users are empowered to make informed decisions. Be Conservative of Face – ubiquitous systems must not unnecessarily embarass, humiliate, or shame their users. Be Conservative of Time – Ubiquitous systems must not introduce undue complications into ordinary operations and should ba respectful of our time. Be Deniable – Ubiquitous systems must offer users the ability to opt out, always and at any point. A. Greenfield, Everywear, ubiquitous computing design principles
Remy Bourganel | GICC | © 2015
Design practice, meta-design & generative design space
Nokia Animism