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These are some projects that reflect some the aspects I value in good work: user and business focused, iterative and collaborative.
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Some thoughts on Design, Design Research, Interaction Design and Process
Daniel Stillman@dastillman
If I had 20 days to solve a problem, I would take 19 days to define it.
Albert Einstein
Product
Design
What I do: Design Products
Product
Design
Intent
What I (really) do: Drive Intent.
Product
Design
Research and
StrategyIntent
The core of what I do: Find and Create Strategies.
Product
Design
Research and
StrategyIntent
Product with a Brain
Those strategies impact a wide variety of products.
Product
Product with a Brain
Design
Interaction Design
Research and
StrategyIntent
Another Hat: Interaction Designer, thinking about people.
Product
Product with a Brain
Service
Design
Interaction Design
Research and
StrategyIntent
Research and Strategy is the heart of Total Product Design.
Product with a Brain
Service
Total Product Design: Products with Brains are everywhere, wrapped up in Services. Google strove to design the software and hardware for the N1, from the ground up.
Product with a Brain
Service
Fewer and fewer products stand alone without an interactive component, driving their usage.
What I do: use lots of tools
In-field Observations
Home Interviews
Exec. Strategy Session
Lead User Workshops
Online Surveys
Expert Interview Consumer Focus Groups
Visit to Product Purchase Site
Industry Trend Projections
Expert Panel Workshop
Competitive Benchmarking
Qualitative Tools
Quantitative Tools
Analyze & Revisit
Exploratory Tools
Lifestyle Mode Mapping
What I do: Run workshops with designers and stakeholders
What I do: Run workshops (where we play with stickers)
What I do: Go places and watch people
Me people
What I do: learn about a process
Sometimes you see something crazy.
MeGuy testing suction
with his face
What I do: Think about Process and Flow
from swiss misshttp://ow.ly/11WJW/
What I do: Find Key User Values (and make word clouds)
What I do: Tell stories about Products and Users(we forget facts and remember stories)
Up at 6:45
GetReady
7:30am – 4:20pm Kids all at school4:20 – 7:00pm
Snack and Homework
Entertainment& Family Time
(TV / Computer)
Bed 9:00
AMPM
Up at7:30
Get Readyfor School
8:30 – 3:15 School4:30 – 7
HomeworkDinner
Bed at 10
8:30 getto school
Dance ClassOr Relax
8-10 Homework
TV
AMPM
Mode-mapping of printer usage over time
What I do: Think about products, interfaces and the future
Simple InterfaceSimple Menus
Simple InterfaceComplex and Deep Menus
20092001
Why the clickwheel must die: stolen from http://ow.ly/1z29N
What I do: Collect and Organize ideas and patterns
Stolen from Dan Roam: Back of the Napkin
What I do: Think with pictures and diagrams
Stolen from Dan Roam: Back of the Napkin
What I do: Iterate
Stolen from Dan Roam: Back of the Napkin
What I do: analyze and synthesize, lather, rinse, repeat
Stolen from Patrick Whitney and IIT
What I do: Come up with options and test them
Data Information Knowledge Wisdom
What I do: Create meaningful knowledge out of data
Marketing and Design are 90% the same entity but that 10% is so, so critical… Design Researchers and Designers try to understand culture where as a marketer will try and predict behavior.
Jon Kolko
Online Streaming TV and Movie Service Usage Q: Do you watch TV shows or movies over the internet?
Generation X is almost 14 times more likely to watch streaming TV and movies everyday than older people. Older people are more than 2 times more likely to never watch streaming TV and movies than Generation Xers.
Sometimes I do a big online study
SUBURBANAFFLUENT INCOMETECH SAVVY
3
SUBURBANAFFLUENT INCOMEENTERTAINMENT SEEKER
MIXED-SUBURBANMODERATE INCOMEENTERTAINMENT SEEKER
URBANMODERATE INCOMEENTERTAINMENT SEEKER andTECH SAVVY
URBANMODERATE INCOMETECH SAVVY
21
654SUBURBANMODERATE INCOMEENTERTAINMENT SEEKER andTECH SAVVY
Sometimes I talk to a handful of interesting people
There are two types of people in this world:
Those who think there are two types of people…
And those who don’t.
Daniel Stillman
happysad
There are two types of people…
happysad
me
happysad
fat
thin
happysad
fat
thin
me
What I do: map things that you shouldn’t map
happysad
fat
Why? To better understand my target and why I’m designing
Why go to all this trouble?
Companies have personas and frameworks already
We can get stakeholders on the same page
We can create a shared language
We can drive features, inspire innovation
after Tamara Adlinhttp://www.uie.com/events/virtual_seminars/ad_hoc_personas/
CONTENTS:
Case Study: Internet TV Project
SUBURBANAFFLUENT INCOMETECH SAVVY
3
SUBURBANAFFLUENT INCOMEENTERTAINMENT SEEKER
SUBURBANMODERATE INCOMEENTERTAINMENT SEEKER andTECH SAVVY
MIXED-SUBURBANMODERATE INCOMEENTERTAINMENT SEEKER
URBANMODERATE INCOMEENTERTAINMENT SEEKER andTECH SAVVY
URBANMODERATE INCOMETECH SAVVY
Based on regional cost of living, families were chosen to illustrate a range of lifestyles, from well-off or affluent (150K or more) to a more moderate lifestyle (under 150K).
We visited six families across the New York City metropolitan area. The families ranged in income and living conditions.
21
654
User insights
Consumers are going to PCs to supplement or enhance their TV entertainment
They Maintain their relationship with the TV through a variety of attention shifting patterns.
User deep dives
Key Internet BehaviorsUS Consumers are keeping up with their Internet Gardens everyday by:
– Checking Blogs and News of interest– Updating their Social Networks– Email checking – Seeking Information
These are mainly casual point-and-click activities
User deep dives
Update Blogs/Email on Commercial BreaksPeople with People
Who is that Actor?
Pay-Per-View Gatherings
Browsing Friend’s Photo Albums
Sports Info Lookup
Late-Night Rich Meal
Phase Shifting
Digital Meal
On Facebook:Approving/Browsing/Commenting
On Facebook:Approving/ Browsing/ Commenting
Sports Info Lookup
Browsing Friend’s Photo Albums
Family YouTube Time
Educational Content for Kids
Cooking Shows and Recipes
Mapping Key Behaviors
子供の教育
料理のレセピ
家族でのユーチューブ
あの役者はだれだ?
デジタルミール
豪華な夜食
一緒にペーパービュー
フェイスブック
人と人のやり取り
スポーツ情報
広告間のブログ、メールのチェック
フェイスブック
スポーツ情報
Checking Internet on commercial breaks
Digital Activity Map
Mapping behaviors over time
Diagramming intersections of digital behaviors
Digital Focus Map
Mapping shared attention: • People with multiple devices or
tasks• multiple people with a single
device• Multiple people with multiple
devices
For Sam, TV attention is loose, Computer attention is tight.
Net
TV
Net
TV
ATTENTION SHAREAND OVERLAP
Analysis Tools: Mapping behaviors over space and Time
デジタル アクティビティー マップ時間軸上でのテレビとネットの記録
デジタル フォーカス マップ人とデバイスの関係の記録
Michael will sit with his 2-year old son and watch TV with him, playing and sometimes dancing to TV musicThe laptop will show up for work purposes
The extended family gathers around the laptop to look at pictures together
Rich’s iPhone and Laptop compete for his attention, even when the TV is on
For Sam, TV attention is loose, Computer attention is tight.
Susan moves around the house while she cleans, and keeps her link to the TV peripheral.
For Natalie, TV and computer attention are closely affiliated.
The content is related, and her relationship to TV maintained by sound only.
Josh is less engaged with TV, but watches with his wife
For Aaron, TV and computer attention are closely mapped.
Content is related, relationship maintained by sight
Aaron moves between two TVs and the computer in the morning, avoiding commercials and checking his email.
Rich’s attention is dedicated during group watching
When Jane watches with her kids, her attention to TV is diffuse and she is drawn to her own
digital distractions. Her kids sometimes have a laptop in use,
as well
When Jane watches by herself, her
attention is less divided
J1
J2
S1
S2
R1
R2
M1
M2
N1
N2
A1
A2
Digital Focus Map Summary
|
FOCUSED ON INTERNETNOT ENGAGED WITH INTERNET
FO
CU
SE
D O
N T
VN
OT
EN
GA
GE
D W
ITH
TV
Mapping Behaviors
FOCUSED ON INTERNETNOT ENGAGED WITH INTERNET
FO
CU
SE
D O
N T
VN
OT
EN
GA
GE
D W
ITH
TV
Mapping Behaviors
M2
A1
FOCUSED ON INTERNETNOT ENGAGED WITH INTERNET
FO
CU
SE
D O
N T
VN
OT
EN
GA
GE
D W
ITH
TV
J1
J2
S1
S2
R1
R2
M1
M2
N1
N2
A1
A2
Mapping Behaviors
FOCUSED ON INTERNETNOT ENGAGED WITH INTERNET
FO
CU
SE
D O
N T
VN
OT
EN
GA
GE
D W
ITH
TV
J1
J2
S1
S2
R1
R2
M1
M2
N1
N2
A1
A2
Finding Areas of Focus
MULTI-TASK
ENHANCE
MAINTAIN
Opportunity 2
Opportunity 3
Opportunity 1
Opportunity, Maintain: “Internet Gardening” Wireframes
Allow for QUICK info update(couple line of text)
Allows for larger window view Allows for customizable(drag and drop)
Quick Look-up Constant Checking & Tending
Quick loop-up icons display on bottom
left
Miniature scroll bar on the left side allows for quick browse
Customizable Browser box(drag and expand)
Private space are scrolled from the right
Private space are scrolled from the left
Private space are scrolled from the
bottom
User Validation, feedback for further prototypes
ECCO hosted 8 interviews with participants from the exploratory round of User testing. We covered a range of topics in the hour we had with each participant.
Activities Included:
– Unguided GUI Interaction
– Application use and feedback
– Navigation with Air and 4-Way Remote
– Remote Control Prototype Surveys
Topics included:
– GUI First Impressions
– Feature Values
– Personal Utility Ratings
– User Values
What we learned, what we changed.
CONTENTS:
Case Study: Touch Screen E-reader design and research
Survey questions targeted six specific criteria both to gauge the level of user acceptance for each device
and to make preference comparisons across the different prototype options.
Learning Curve
(Ease of Understanding and
Intuitiveness)
Ease of Use
(During Common Activities)
Level of Fatigue
(Ease of Continued Use Over One
Hour Sessions)
Enjoyment of Interacting
(Interaction Method Preference)
Device Aesthetics
(Appearance of the PUI on the
Device)
Purchase Preference
(Most Desirable Device to Own)
e-ink reader User interface validation study
Digital news reader: User interaction priorities
Overall favorite
Button favorite
Overall Device Rating (out of five)
Physical User Interface Ideation and Testing
Five user interface schemes were built to
test and understand user’s experiences
with them. What would users respond to
immediately and what would be more
difficult for them to understand? Diamond,
Circle, and Trapezoid are Capacitive touch
options. Triangle and Square are both
options that utilize physical buttons.
With no touchscreen (!), how to navigate complex content?
Top Mechanical Device Option:
“Of the two concepts with physical buttons, which did you prefer?”
Top Capacitive Device Option:
“Of the three concepts with touch sensitive areas, which did you prefer?”
Top Overall Device Option:
“Of the five concepts you used, which was your overall favorite?”
Top 10 User Recommendations
1. Improved Navigation: possibly 4 direction, or 2 different methods
“I want to jump across columns, otherwise it takes too long to get to articles”
2. Tactile Feedback
“When you press a button there’s a satisfying response, and you know that an action
has been initiated”
3. Compact and consolidated user interface
“With everything in one place, you don’t have to look up from the screen”
4. Large physical interface area for easier interaction
“On a tiny control space I would have to concentrate on where I’m touching”
5. Labels, graphic or physical indication for sensors on device interface
“I want to be reminded what each control does just by glancing”.
6. Comparable ease scrolling forward and scrolling backward
“If I overshoot an article, I need an easy way to go back”
7. A Home button that is easy to find but out of the way
“I can’t see myself using the home function much, and wouldn’t want to hit it by
mistake”
8. Adapted for secure one-handed use
“I couldn’t use it one handed, I would need it to be lighter or have a grip to hold on to”
9. Limited and intuitive transitions between page turning and scrolling
“The less I have to change my hand position between tasks, the less I have to think
about what I’m doing”
10. Interaction methods that are reliable regardless of skin moisture, fingernail length and
preferred holding position
“If it doesn’t respond to my touch, there’s no way I would keep trying”
35 users and 5 prototypes helped answer our questions.
Physical User Interface Navigation
• Focus on content flow above all else
• Accomplish user’s desired tasks with minimal physical UI
• Don’t force the user to learn a new behavior
Browse a section Read an article Change sections
One-Handed Task List
IA alignment process documents
Basic Information Architecture
Other media
Front Page
Other sources
Newstand/Shop
Section 1 Section 2 Section N
Article 1Pg. 1
Article NPg. N
Article 1Pg. 1
Article NPg. 1
Article 2Pg. 1
Article 1Pg. 2
Select Image
Select Ad
IA alignment process documents
Building-blocks for Navigation
IA alignment process documents
Information Architecture Wireframe
IA alignment process documents
Information Architecture Wireframes
IA alignment process documents
Functional Wireframes
Source Source
IA alignment process documents
no
t se
gm
ente
d e
no
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hw
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seg
men
ted
too
seg
men
ted
not layered enough well layered too layered
Segmented vs. Layered Interfaces
ON OFFON OFF
LayeredSegmented
Sweet Spot: Balanced Layering and Segmentation
Making sense of user feedback
Sweet Spot: Balanced Layering and Segmentation
no
t se
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ente
d e
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seg
men
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seg
men
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not layered enough well layered too layered
Testing Analysis: Segmented vs. Layered Interfaces
Why did they like what they liked?
ThreeWheel TouchWheel PearlTouch
ClickTouchErgoTouchSurface
Surface
ThreeWheel
PearlTouch
ClickTouch
ErgoTouch
TouchWheel
no
t se
gm
ente
d e
no
ug
hw
ell
seg
men
ted
too
seg
men
ted
not layered enough well layered too layered
Refining and Reinventing the top choices
What more can we do? Driving further ideation.
CONTENTS:
Thankfully, the touch screen option worked out.
Goal: A more modern, universal Gen 2
Case Study: Insignia GPS Redesign
Gen 1 design:
Ray and Jill BarryBuzz
Friendly and Easy
Future Forward and Fun
Slick and Elegant
Process: repurposing our clients segmentation
Making Purchase Segmentations into Interface Strategies
1
43
2Rich
Detailed
Abstract
Simple
Friendly and Easy
Future Forward and
Fun
Slick and Elegant
3
1
4
2
1
Friendly, Emotional, HuggableStrongly female
Simple, accessible, easy
Ladybug
Insignia will be the only 2nd Generation Net-Connected Device in 2009. The Competition will lean to being tech-oriented. Insignia can differentiate by being the only Friendly and Easy Net-Connected Device. Continue to focus very strongly on Jill.
User Strategies: Strong Focus on Jill
2
Cool, Rich, Glossy Strongly male
Gadgety, detailed, layered
Skywalker
Insignia will continue to differentiate based on Tech Features: Haptics, advanced Google features, additional Net connectivity. Buzz was your chief cheerleader, the blue shirts are Buzzes.
User Strategies: Tech Focus for Buzz
3
Trendy, Universal, Charmingnot strongly gendered
Softer, colorful, touchable
Pear
The device interface must also appeal to Ray. He may be the buyer or the receiver of the device as a gift. He will also be a part-time user. A more Universal, Gender-Neutral approach can appeal to Jill and Ray’s shared modern tastes.
User Strategies: Focus on Jill and Reach out to Ray
4
Futuristic, Sophisticated, WorthyMasculine, but relatable
Sleek and exciting, premium
Panther
Barry is an aspirational persona – emphasizing the Worth and Quality of the device through the interface will attract diverse users: Ray, Buzz and Jill. The interface is not optimized for Jill, but will appeal to her.
User Strategies: Focus on Barry and Include Jill
User interface ideation Top Choices
Rich
Detailed
Abstract
Simple
Ratings and Strategies
Friendly and Easy
Future Forward and
Fun
Slick and Elegant
Bubbles Cockpit Thermometer
Logo RegionsCombo Box
Skinned UIs for Top Choices, with User Benefits
Clear on main screen what to click and what is most important
Enhanced number functions on main screen along with a focus on Google
Strong branded message along with clear priorities for top user functions
Easier selection of list items and emphasis on Net partners
Maximize clickable space with most important functions closest to the user
Keep the user oriented by bringing more functions to the main screen
Blending top choices with client management
Information architecture
PersonalityIcon Feel
Gen2 Final Look and Feel
Gen2 Final Look and Feel
Deliverables included full style guide