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Dr Dan Lockton Visiting Research Tutor Royal College of Art, London @danlockton
Design, understanding and agency
“Do you want us to learn what you are telling us? Or is it all a sort of example, an illustration of something else?”
A student’s question to Gregory Bateson
• Research through design • Iterative, experimental, exploratory • Many researchers have backgrounds outside design
Can metaphors around pregnancy and childcare be applied to change behaviour around packaging?
Yoony Choi
Figure 1) Birth and life cycle comparison of packaging and pregnancy.
Many of different functions of packages reflect the pregnancy experience, and its particular
language too. In figure Table 21, some examples are presented.
Packaging function Pregnancy experience The food is delivered to table The baby has been delivered to table Expire date Due date Faulty in system Miscarriage Disposal inside product before the expire date Abortion Reuse, refill packaging Being pregnant again ‘Handle with care’ label ‘Baby on board’ badge Providing information on the pack Mother knows all about the baby Extra tray/ sleeve/ form cushion for the contents Amniotic fluid Using glue, additive on the packaging Applying chemical on mother’s body Temper proof Cord Non-recyclable packaging Sterility Packaging that self-operate (self- expire) Linea nigra (Dark line) Product position in a package Baby position Recovery Mother recover after giving birth Throw trash anywhere Mom left her child, being orphan Barcode scan Scanning Overdue Expired Produce, reproduce Produce a baby, reproduce a baby Bar code Antenatal record Figure Table 12) Experimenting with language metaphor
!
How can algorithmic IoT systems enable users to construct their own meaning for their behavioural data? How can the ‘observer’ be considered as an active participant? Delfina Fantini van Ditmar
Many different areas (and traditions) of psychology Sociology, science & technology studies Ethnography, cognitive anthropology Architectural theory Human-computer interaction Ergonomics and human factors Decision science, behavioural economics
cybernetics
Growing popularity in government: Behavioural Insights Team (UK), Social & Behavioral Sciences Team (US), World Bank, etc
Every piece of technology “encodes a hypothesis about human behaviour” Adam Greenfield, LSE Against the Smart City, 2013
“When you decode the world with design intent in
mind, the world becomes kind of magical”
Roman Mars, 99% Invisible
[Designed] “objects fundamentally ‘wish us well’”
Clive Dilnot, ‘The Gift’, 1993
Is that always true of behavioural design?
Determinism “implies a one-way process in which the physical environment is the independent, and human behaviour the dependent variable.”
Maurice Broady, 1966, ‘Social Theory in Architectural Design’
Treating people as components, with predictable properties so they can be incorporated into your system “WHY CAN’T I HAVE A TABLE WHERE I LOOK UP HOW TO GET PEOPLE TO DO WHAT I WANT THEM TO DO?”
“The inherent variability of the behavioural world gives us more information than we can handle, so we value a stable world-picture, being predictable, and being able to predict. We work at maintaining the constancy of our theories-in-use” Chris Argyris & Donald Schön, Theory in Practice, 1974
Exploring assumptions
power needs
learning
intent
under- standing
variety
adaptive- ness
supra- individuality
Exploring assumptions
power • Does this design approach give one party an advantage
over others? • How much agency does the ‘user’ have over what he or
she does?
Exploring assumptions
power • Does this design approach give one party an advantage
over others? • How much agency does the ‘user’ have over what he or
she does?
needs • Does this design approach help the ‘user’ achieve something he or she needs to do?
Exploring assumptions
power • Does this design approach give one party an advantage
over others? • How much agency does the ‘user’ have over what he or
she does?
needs • Does this design approach help the ‘user’ achieve something he or she needs to do?
intent • Does this design approach ‘wish us well’?
Exploring assumptions
power • Does this design approach give one party an advantage
over others? • How much agency does the ‘user’ have over what he or
she does?
needs • Does this design approach help the ‘user’ achieve something he or she needs to do?
intent • Does this design approach ‘wish us well’?
variety • How nuanced is the ‘model of the user’ employed? • Will different users experience this in different ways?
Exploring assumptions
power • Does this design approach give one party an advantage
over others? • How much agency does the ‘user’ have over what he or
she does?
needs • Does this design approach help the ‘user’ achieve something he or she needs to do?
intent • Does this design approach ‘wish us well’?
variety • How nuanced is the ‘model of the user’ employed? • Will different users experience this in different ways?
Exploring assumptions
• Does this design approach assume that the user just reacts, thinks, or actually learns?
• Does it enable the user to construct his or her own meaning or understanding?
learning
Exploring assumptions
• Does this design approach assume that the user just reacts, thinks, or actually learns?
• Does it enable the user to construct his or her own meaning or understanding?
learning
under- standing
• Does it ignore, ‘work with’, or try to change the way the user thinks?
Exploring assumptions
• Does this design approach assume that the user just reacts, thinks, or actually learns?
• Does it enable the user to construct his or her own meaning or understanding?
learning
under- standing
• Does it ignore, ‘work with’, or try to change the way the user thinks?
adaptive- ness
• Does it assume the situation is always the same, or can it adapt based on context?
Exploring assumptions
• Does this design approach assume that the user just reacts, thinks, or actually learns?
• Does it enable the user to construct his or her own meaning or understanding?
learning
under- standing
• Does it ignore, ‘work with’, or try to change the way the user thinks?
adaptive- ness
• Does it assume the situation is always the same, or can it adapt based on context?
• What level does it frame the problem at? Does it take account of the wider social and cultural context, or is it about individual people making decisions in isolation?
supra- individuality
Understanding the contexts and the nuances of everyday experience, and people’s interactions with the world
“For example, while electronic objects are being used, their use is constrained by the simple generalised model of a user these objects are designed around: the more time we spend using them, the more time we spend as a caricature. We unwittingly adopt roles created by the human factors specialists of large corporations.”
Tony Dunne, Hertzian Tales, 1999
“We can see other people’s behaviour, but not their experience.
This has led some people to insist that psychology has nothing to do with the other person’s experience, but only with his behaviour”
RD Laing, The Politics of Experience, 1967
“Your experience of me is invisible to me and my experience of you is invisible to you…
[but] I cannot avoid trying to understand your experience, because although I do not experience your experience… I experience you as experiencing”
RD Laing, The Politics of Experience, 1967
We can’t avoid having models of humans… Hugh Dubberly & Paul Pangaro, ‘Cybernetics and service-craft: Language for behavior-focused design’. Kybernetes, 36(9), 1301-1317, 2007
…and doing research with people in context, as part of the design process, is a way of challenging our assumptions as researchers
Two ways of doing this better: 1) Understanding what people are trying to do, and helping them do it better
Two ways of doing this better: 2) Understanding how people understand the world, and helping them understand it differently
1) Understanding what people are trying to do, and helping them do it better 2) Understanding how people understand the world, and helping them understand it differently
“There go my people; I must find out where they are going so I can lead them.” —Alexandre Auguste Ledru-Rollin, revolutionary, 1807-74
“All buildings are predictions. All predictions are wrong.” Stewart Brand How Buildings Learn, 1994
designs
People are inherently bad at making decisions, so experts need to intervene and help them
People are inherently OK at making decisions, so experts ought to learn from them
Bounded rationality = people responding to the limitations and priorities of the context in which they’re making decisions
Bounded rationality = people responding to the limitations and priorities of the context in which they’re making decisions often in different ways
Consider heuristics as something we can learn from (Gerd Gigerenzer; Herbert Simon), and perhaps part of what makes us human, evolutionarily, rather than treating humans as ‘defective’ (Daniel Kahneman; Behavioural Insights Team)
What rules (heuristics) are designers assuming people are following when they’re using a system? What heuristics are they actually using?
Lockton, Harrison, Cain, Stanton, Jennings (2013)
‘Exploring problem-framing through behavioural heuristics’ International Journal of Design
Behaviour change doesn’t have to be negative. It can be about helping people solve the problems they face in everyday life.
• Mental models and imaginaries • Meanings, associations, expectations • People’s perceptions of their own
agency or ability in a situation
‘I think I worked out that through gas and electricity
every year, the average house gets the equivalent of a
bit over three tons of coal delivered completely silently
and without any mess.
‘And go back a hundred years ago and everyone would
have a really good quantitative understanding of how
much energy they used because they had to physically
shovel the stuff. So, that made me stop and think.’
What other complex systems are there, that people don’t really understand? (or understand differently?) • Our own bodies and physical health • Our mental health • Finance • IoT, smart grids • driverless cars • the environment, government, the law
People have different understandings of the same systems, and what agency they have within those systems.
Power ranges Sound files
0-5W
6-30W 31-150W
151-390W 391W - 500W 501W - 900W
901W - 1700W 1701W and over
Nothing played Track A (low intensity) Track B Track C Track D Track E Track F Track G (high intensity)
per appliance, in parallel
This is design for behaviour change, but is not about designers trying to change ‘public behaviour’ as if it were somehow a separate phenomenon.
Can design enable people to understand the wider contexts of their actions, their agency within society, and how they can act to create different outcomes, different futures?
• understand the world
• understand people’s understandings of the world
• help people understand the world
• help people understand their agency in the world
• help people use that agency in the world
a progression from understanding to action
• How are you thinking about people in your work?
• What assumptions do you have?
• Where have those assumptions come from?
Image credits: A Clockwork Orange screenshots: Warner Brothers Crossrail images: Transport for London Billy & Belinda Bollard catalogue image: Marshalls Street Furniture Bleeding billboard: Papakura & Franklin District Council, New Zealand Special License Plates: Popular Science, March 1939 Stoke-on-Trent Council obesity texts: http://www.bbc.co.uk/news/uk-england-stoke-staffordshire-26021215 Pipe image, Tortilla chips + photocopier, speedometer: found on Failblog, originators unknown. Lying on grass: http://willrl.com/2012/09/un-ami-dun-ami-cest-un-ami/ - photo by Will R.L., taken in Paris. Australian cigarette packaging: oldest version found http://www.barnorama.com/funny-pictures-vol-304/ —originator unknown Speeding best value: oldest version found http://www.justmemes.com/wp-content/uploads/2014/04/bestvalue.jpg —originator unknown Coles / Target Shopping baskets, alarms, printer signs, Apple Watch and pug mouse mat found on Imgur, originators unknown Herbert Simon image from Carnegie Mellon Library: http://diva.library.cmu.edu/webapp/simon/ CarbonCulture at DECC images from CarbonCulture: http://carbonculture.net Siemens controller image from Dr Nicola Combe Nest image from Nest publicity Drawing Energy images: http://drawingenergy.com Times Square image from Retronaut Jawbone app screenshot and Smart Fridge data journeys by Delfina Fantini van Ditmar Repair images by Nazli Terzioglu Pregnancy / packaging metaphor images by Yoon Choi Emulsion image by Skrekkøgle Other images by Dan Lockton