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The Red Ocean Disrup1on (ROD) Game for Solving 4 Lean Startup Challenges from Bill Gates What Lean Startups Can Learn From The World’s Best Product Design Firms

The Red Ocean Disruption Game for Solving 4 Lean Startup Challenges from Bill Gates

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The  Red  Ocean  Disrup1on  (ROD)  Game  for  Solving  

4  Lean  Startup  Challenges  from  Bill  Gates  What  Lean  Startups  Can  Learn  From  The  World’s  Best  Product  Design  Firms  

The  World’s  Best  Design  Firms  Rapidly  Discover  and  Solve  

BUMPs:  Big  Urgent  Market  Problems  

To  Rapidly  Discover  and  Solve  BUMPs  In  a  Project,    

The  World’s  Best  Design  Firms  Consistently  But  Tacitly  Play  

The  Same  Red  Ocean  Disrup>on  (ROD)  Game:    “The  6  Jobs  of  Highly  Innova1ve  Teams”  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hWp://businessmodels.ning.com  &  hWp://twiWer.com/RodKuhnKing  

Object  of  Game  The  game  of  6  Jobs  of  Highly  Innova1ve  Teams  is  about  playing  the  role  of  six  archetypal  heroes  in  a  problem-­‐solving  cycle.  The  object  of  6  Jobs  of  Highly  InnovaDve  Teams  is  to  enable  a  team  to  rapidly  discover  and  solve  BUMPs  (Big  Urgent  Market  Problems)  by  repeatedly  going  through  the  problem-­‐solving  cycle  and  learning  what  is  valued  in  the  shortest  possible  >me.      

Number  of  Players  At  least,  2  players  in  a  project  team.  Ideally,  the  problem  solving  profile  of  a  project  team  should  have  a  high  score  for  each  of  the  6  problem  solving  styles.    

Materials  Required  Gameboard  for  “6  Jobs  of  Highly  InnovaDve  Teams.”  Leaderboard  for  Project  Teams.  Pens.  Post-­‐its:  opDonal.    

Dura1on  Minimum  of  30  minutes.    

Procedure  1.  Form  a  Red  Ocean  Disrup>on  (ROD)  team  or  Problem  Solving  Team.  (Complete  the  Game  Charter:  opDonal).  2.  Make  a  large  printout  or  drawing  of  the  template  for  the  6  Jobs  of  Highly  InnovaDve  Teams  and  place  it  on  a  table  or  wall.  3.  Sequen>ally  play  the  role,  fill  in  informa>on  in  the  space  for,  and  validate  each  problem  solving  style:  Problem  Definer;                                          

SoluDon  Builder;  Problem  Measurer;  Problem  Analyzer;  SoluDon  Improver;  Value  Learner.  4.  Decide,  at  the  end  of  cycle,  itera>on,  or  experiment,  whether  to  con>nue  or  end  the  project.    

Discussion  Points  What  are  the  main  outcomes,  findings,  or  conclusions    from  playing  the  6  Jobs  game?  What  BUMPs  did  you  discover?  What  BUMPs  did  you  solve?  What  did  you  learn?  How  would  learning  be  shared  and  improved?  

6  Jobs  of  Highly  Innova1ve  Teams  Rapidly  Discover  and  Solve  BUMPs  

HOW  TO  PLAY      

   

       

   

SCOPE:  MISSION    

ADDED  VALUE:  PRIZE/REWARD                

CHALLENGE    Rapidly  discover  and  solve  problems  in  ……………………………………………………….…….    

RULES:  METHOD/PROCESS    

WHAT  NEXT?  WHAT  TACTICS?    

RESOURCES:  MATERIALS/PROPS    

“THE  6  JOBS  OF  

HIGHLY  INNOVATIVE  TEAMS”  

DURATION                

PLAYERS:  CAST/ACTORS    

               GAME  CHARTER:  “6  JOBS  OF  HIGHLY  INNOVATIVE  TEAMS”    

 Purpose:  ……………………………………………………………………………..……………………………………………………………………………  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hWp://businessmodels.ning.com  &  hWp://twiWer.com/RodKuhnKing  

Rapidly  Discover  and  Solve  BUMPs  in  …………………………………  The  6  Jobs  of  Highly  Innova1ve  Teams  

Problem  Definer  

Solu1on  Builder  

Problem  Analyzer  

Solu1on  Improver  

Value  Learner  

Problem  Measurer  

Object    (Topic)  

Lap  No.:  …......  

GAMEBOARD      

   

       

   

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hWp://businessmodels.ning.com  &  hWp://twiWer.com/RodKuhnKing  

LEADERBOARD  for  The  6  Jobs  of  Highly  Innova1ve  Teams  Rapidly  Discover  and  Solve  BUMPs  

PROJECT  TEAM  

Problem  Definer  

Solu1on  Builder  

Problem  Measurer  

Problem  Analyzer  

Solu1on  Improver  

Value  Learner  

       

       

       

       

       

       

How  the  World’s  Best  Product  Design  Firms  Developed  Prototypes  

For  Solving  The  4  Lean  Startup  Challenges  from  Bill  Gates  

CASE  STUDIES  

Problem  Definer  

Solu1on  Builder  

Problem  Analyzer  

Solu1on  Improver  

Value  Learner  

Build  Solu1on  

 Analyze  Problem  

Improve  Solu1on  

Learn  What’s  Valued  

Rapidly  Discover  and  Solve  BUMPs  in  Obtaining  Electricity  Artefact’s  JUICE  BOX:  Portable  Power  Supply  Source  

Measure  Problem  Problem  Measurer  

Define  Problem  

JOB  TO  GET  DONE  Obtain  

electricity  

“The  Poor/Unconnected”:  Unavailability  of    electrical  power    wherever  and    whenever    it’s  needed   PORTABLE    

(MOBILE)    POWER  SUPPLY  

SOURCE  

“The  Poor/Unconnected”:  People  that  are  not  connected  to  the  Electric  Grid    

ExisDng  manufacturers  of  

portable  power  devices  focus  on  a  single  region  or  

energy  source  

POWER  SUPPLY  SOURCE  q Simplicity  of  use  q Ease  of  charging  

q Flexibility  q Modularity  Of  Design  

Source  of  informa1on  for  “6  Jobs”  Template:  h`p://www.wired.com/design/2013/11/four-­‐world-­‐changing-­‐products-­‐dreamed-­‐up-­‐by-­‐todays-­‐best-­‐product-­‐designers/?goback=%2Egde_4694118_member_5809674453222707201#%21    

Artefact  (Designer)  

CHALLENGE  1  Lap  No.:  …......  

Problem  Definer  

Solu1on  Builder  

Problem  Analyzer  

Solu1on  Improver  

Value  Learner  

Build  Solu1on  

 Analyze  Problem  

Improve  Solu1on  

Learn  What’s  Valued  

Rapidly  Discover  and  Solve  BUMPs  in  Obtaining  Real-­‐Dme  Intelligence  on  Crops  New  Deal  Design’s  YIELD:  Real-­‐>me  Tricorder  

Measure  Problem  Problem  Measurer  

Define  Problem  

JOB  TO  GET  DONE  Obtain  real-­‐1me  info  in  field  

“Family  (Small)  Farmers”:  Unavailability  of    

real-­‐Dme  informaDon  on  crops  

FARMER’S  TRICORDER:  “Lab  on  a  sDck”  

““Family  (Small)  Farmers”:  Farmers  who  do  

not  have  smartphones  and  

soil  sensors  No  unified  pla^orm  to  collect  data  for  family  farmers  

FARMER’S  TRICORDER  q Dual-­‐purpose  q Lab  on  sDck  

q Siri  for  farmers  q Smartphone  connected  

 

Source  of  informa1on  for  “6  Jobs”  Template:  h`p://www.wired.com/design/2013/11/four-­‐world-­‐changing-­‐products-­‐dreamed-­‐up-­‐by-­‐todays-­‐best-­‐product-­‐designers/?goback=%2Egde_4694118_member_5809674453222707201#%21    

New  Deal  Design  (Designer)  

CHALLENGE  2  Lap  No.:  …......  

Problem  Definer  

Solu1on  Builder  

Problem  Analyzer  

Solu1on  Improver  

Value  Learner  

Build  Solu1on  

 Analyze  Problem  

Improve  Solu1on  

Learn  What’s  Valued  

Rapidly  Discover  and  Solve  BUMPs  in  Keeping  Newborns  Healthy  Frog’s  HEALTHY  BABY  KIT:  Kit  for  Keeping  Newborns  Healthy  

Measure  Problem  Problem  Measurer  

Define  Problem  

JOB  TO  GET  DONE  

Keep  newborns  healthy  

“Expectant  mothers  in  developing  countries”:  

Neonatal  deaths  

HEALTHY  BABY  KIT  Take  expectant  mothers  

through  pregnancy  and  beyond  

“Expectant  mothers  in  developing  countries”:  half  of  neonatal  deaths  

occur  within  24  hours  of  delivery  q Low  birth  weight  

q Hypothermia  q Poor  coordinaDon  

q Lible  fine-­‐tuning  period  

HEALTHY  BABY  KIT  q Symbolic  logic  q Preloaded  

q SMS-­‐enabled  q Baby  ready  

 

Source  of  informa1on  for  “6  Jobs”  Template:  h`p://www.wired.com/design/2013/11/four-­‐world-­‐changing-­‐products-­‐dreamed-­‐up-­‐by-­‐todays-­‐best-­‐product-­‐designers/?goback=%2Egde_4694118_member_5809674453222707201#%21    

Frog  (Designer)  

CHALLENGE  3  Lap  No.:  …......  

Problem  Definer  

Solu1on  Builder  

Problem  Analyzer  

Solu1on  Improver  

Value  Learner  

Build  Solu1on  

 Analyze  Problem  

Improve  Solu1on  

Learn  What’s  Valued  

Rapidly  Discover  and  Solve  BUMPs  in  Diagnosing  a  Person’s  Health  Fuse  Project’s  KERNEL:  Cloud-­‐based  Health  Diagnos>c  Amulet  

Measure  Problem  Problem  Measurer  

Define  Problem  

JOB  TO  GET  DONE  Diagnose  Person’s    Health  

“Sick  people  in  developing  countries”:  

Nearest  doctor  is  days  away  by  foot  

HEALTH  DIAGNOSTIC  AMULET  

PaDents  remotely  monitor  health  in  real  Dme  

“Sick  people  in  developing  countries”:  PrevenDve  care  is  virtually  impossible  

q Expensive  sensors  q Sensors  are  not  robust  for  a  wearable  device  

HEALTH  DIAGNOSTIC  AMULET  

q Science  (tech)  inside  q Cloud-­‐powered  q Almost-­‐zero      (maintenance)  

 

Source  of  informa1on  for  “6  Jobs”  Template:  h`p://www.wired.com/design/2013/11/four-­‐world-­‐changing-­‐products-­‐dreamed-­‐up-­‐by-­‐todays-­‐best-­‐product-­‐designers/?goback=%2Egde_4694118_member_5809674453222707201#%21    

Fuse  Project  (Designer)  

CHALLENGE  4  Lap  No.:  …......  

Templates  for  

The  Red  Ocean  Disrup1on  (ROD)  Game:  “The  6  Jobs  of  Highly  Innova1ve  Teams”  

The  6  Jobs  of  Highly  Innova1ve  Teams  Rapidly  Discover  and  Solve  BUMPs  

Problem  Definer  

Solu1on  Builder  

Problem  Analyzer  

Solu1on  Improver  

Value  Learner  

Problem  Measurer  

Object    (Topic)  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hWp://businessmodels.ning.com  &  hWp://twiWer.com/RodKuhnKing  

Problem  Definer  

Solu1on  Builder  

Problem  Analyzer  

Solu1on  Improver  

Value  Learner  

 Analyze  Problem  Analyze  data/info  Categorize  inputs  Model  process/system  Structure/Classify  outputs  Display  cri>cal  thinking  

Improve  Solu1on  Resolve  trade-­‐offs  Do  mul>level  thinking  Transform;  Disrupt      Role-­‐play;  Simplify          Implement  tac>cs  

Learn  What’s  Valued  What  to  learn/share  Evaluate  (-­‐/+);  Monitor  Reflect:  Lesson  Learned  Tell  stories;  “Pitch”  Summarize  

The  6  Jobs  of  Highly  Innova1ve  Teams  Rapidly  Discover  and  Solve  BUMPs  

Measure  Problem  Measure  impacts  Collect  data/info  Quan>fy  rela>onships  Confirm  channels  Verify/Validate  

Problem  Measurer  

Object    

Build  Solu1on  Set  goals/strategies  Brainstorm  specs/propn.  Idealize;  Use  “What  if?”  Analogize;  Experiment  Prototype  tool;  Pilot  

(Topic)  

Define  Problem  Define/sketch  customer  Make  field  visits;  Network      Observe  anomalies,            pains  &  trade-­‐offs            Ques>on  ecosystem                      Explore  in                        space/>me  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hWp://businessmodels.ning.com  &  hWp://twiWer.com/RodKuhnKing  

Problem  Definer  

Solu1on  Builder  

Problem  Analyzer  

Solu1on  Improver  

Value  Learner  

Build  Solu1on  

 Analyze  Problem  

Improve  Solu1on  

Learn  What’s  Valued  

The  6  Jobs  of  Highly  Innova1ve  Teams  Rapidly  Discover  and  Solve  BUMPs  

Measure  Problem  Problem  Measurer  

Object    

Date:  ………………………………....  

Define  Problem  

(Topic)  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hWp://businessmodels.ning.com  &  hWp://twiWer.com/RodKuhnKing  

PROBLEM  DEFINER  

SOLUTION  (PROTOTYPE)  BUILDER  

PROBLEM  MEASURER  

PROBLEM  ANALYZER  

SOLUTION  IMPROVER  

VALUE  LEARNER  

                     Customer  Story  (ROD  Problem)  

Provider  Story  (ROD  SoluDon)  

Learning  Story  

Purpose  (Aim/Vision/Outcome):  ……………………………………………………………………………………………………………………..…………………..…..……  Pa1ents  (Customer):  …..…………………………………………………………………………………………….….……….………..……………………………..…………..……  PaWerns  of  Performance  (Goal/Strategy/Job-­‐To-­‐Get-­‐Done/Targets):  ……..…………..……..……………..…….…………………………….……  Processes  (Product/Service/Business  Model):  ………………………………..…….……………………………….…………………………………………………..  Professionals  (Staff/Team):  ………………………………..…….…………..…….……………………...………………………….……………………………………………..    

Date:  ………………………………....  ROD  Map  for  6  Problem  Solving  Heroes  

Rapidly  Discover  and  Solve  BUMPs