1. Salford City College Eccles Sixth Form Centre BTEC Extended
Diploma in GAMES DESIGN Unit 73: Sound For Computer GamesGame
TitleSonic GenrationsProvide detailed descriptions from chosen
examples that establish SettingAt the opening everything is
cheerful with birds chirping & the wind blowing lightly as a
figure runs freely through the environment, but things quickly
change 5 seconds later when there is a sudden tremor & a
sinister tune begins to play followed by a deep flared creature
similar to that of a fire breathing dragon, after the roaring fire
effect has passed a ticking clock sound begins to play, rapidly
becoming faster until a sudden pause, implying time is moving
backwards or forwards to a point where the character began or will
end. 0:05- 0:22 Mysterious forces, steep piano sounds. 0:45-0:52
Background conversations and companions chatting with each over
with a trumpet like instrument playing in front. 1:12-1:16 A ball
of fire or energy fired towards the protagonist and his companions
which becomes louder as it closes in on them, followed by the sound
of obstacles toppling and the female companions screaming in shock
from the events that just took place. 0:40-0:41 The sound of
balloons popping inClearly state what production technique(s) you
think have been used to create specific soundtrack elements(VST
instruments and effects & Studio recording)0:05 0:22 (Use of
traditional instruments, Studio recording &VST instruments and
effects.) 0:45 0:52 (Audio field recordings, Use of traditional
instruments & Studio recording.) 1:12 1:16 ( Studio recording
& VST instruments and effects.)0:40 0:41 (Studio
recording.)
2. Salford City College Eccles Sixth Form Centre BTEC Extended
Diploma in GAMES DESIGN Unit 73: Sound For Computer
Gamescelebration of the protagonists birthday. 1:30-1:44 steep
piano sounds, The mysterious force capturing the protagonists
companions and them shouting for their freedom.1:30 1:44 (Use of
traditional instruments, Studio recording & VST instruments and
effects.)2:00 2:18 (No effects or sound at this point.)2:00-2:18
silence falls2:25 2:31 (Audio field recordings.)2:25-2:31 Light
wind drifting towards something, presumably the area in which the
protagonist must begin his search. 2:25-2:34 A Swift running noise,
seemingly the protagonist heading towards his first
destination.Mood0:00- 0:05 Cheerful and relaxed 0:05- 0:22
Mysterious forces, steep piano sounds creating tension & worry.
0:22- 0:25 Clockwork rapidly becoming faster until it is met with a
silence for a moment causes the listener to become confused and
perplexed of what is going on. 0:27- 1:12 The mood is joyful &
celebrative towards the main character with the use of happy
characters and cheerful sound effects.2:25 2:34 (Studio recording
& VST instruments and effects.)
3. Salford City College Eccles Sixth Form Centre BTEC Extended
Diploma in GAMES DESIGN Unit 73: Sound For Computer Games1:12-1:16
The characters become both shocked and worried of the sudden
collision. 1:30-1:58 All but the main character become confused and
frightened with what is happening to them. 2:19-2:25 Confused &
unsure of what just took place.Game genreFrom what I can grasp from
the cut scene I am analysing, this seems like an adventure game
where you must rescue or recover your friends, with some elements
of time travel suggesting it will be in the distant future or
past.Narrative0:27-0:32 Out of breath character rushing to a crowd
of people making them aware that the protagonist will be there any
moment, which are later explained as the protagonists birthday
planners, his friends and companions. 0:34-0:37 Protagonists
questions what his companions are currently undertaking. 0:38-0:42
Companions wish the protagonist a
4. Salford City College Eccles Sixth Form Centre BTEC Extended
Diploma in GAMES DESIGN Unit 73: Sound For Computer Gameshappy
birthday and he then replies with a cheerful tone. 0:52-1:10
Presumably the protagonists closest companion giving him a birthday
gift, followed by the protagonist expressing his gratitude.
1:21-1:23 Protagonists closest companion questioning what it was
that just fired at them & what it is undergoing. 1:40-1:44 A
mixture of the captured companions shouting for help to the
protagonist. 1:44-1:46 Protagonist rebelling against the mysterious
forces attempts to capture his friends. 1:55-1:58 Closest companion
asking the protagonist to help whilst being taken away, slowly
getting quieter towards the end of the dialogue. 2:19-2:25
Protagonist questioning his whereabouts in a groggy state of
mind.
5. Salford City College Eccles Sixth Form Centre BTEC Extended
Diploma in GAMES DESIGN Unit 73: Sound For Computer Games
6. Salford City College Eccles Sixth Form Centre BTEC Extended
Diploma in GAMES DESIGN Unit 73: Sound For Computer Games