Sonic genrations anaylysis 171213odt

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  1. 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer GamesGame TitleSonic GenrationsProvide detailed descriptions from chosen examples that establish SettingAt the opening everything is cheerful with birds chirping & the wind blowing lightly as a figure runs freely through the environment, but things quickly change 5 seconds later when there is a sudden tremor & a sinister tune begins to play followed by a deep flared creature similar to that of a fire breathing dragon, after the roaring fire effect has passed a ticking clock sound begins to play, rapidly becoming faster until a sudden pause, implying time is moving backwards or forwards to a point where the character began or will end. 0:05- 0:22 Mysterious forces, steep piano sounds. 0:45-0:52 Background conversations and companions chatting with each over with a trumpet like instrument playing in front. 1:12-1:16 A ball of fire or energy fired towards the protagonist and his companions which becomes louder as it closes in on them, followed by the sound of obstacles toppling and the female companions screaming in shock from the events that just took place. 0:40-0:41 The sound of balloons popping inClearly state what production technique(s) you think have been used to create specific soundtrack elements(VST instruments and effects & Studio recording)0:05 0:22 (Use of traditional instruments, Studio recording &VST instruments and effects.) 0:45 0:52 (Audio field recordings, Use of traditional instruments & Studio recording.) 1:12 1:16 ( Studio recording & VST instruments and effects.)0:40 0:41 (Studio recording.)
  2. 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Gamescelebration of the protagonists birthday. 1:30-1:44 steep piano sounds, The mysterious force capturing the protagonists companions and them shouting for their freedom.1:30 1:44 (Use of traditional instruments, Studio recording & VST instruments and effects.)2:00 2:18 (No effects or sound at this point.)2:00-2:18 silence falls2:25 2:31 (Audio field recordings.)2:25-2:31 Light wind drifting towards something, presumably the area in which the protagonist must begin his search. 2:25-2:34 A Swift running noise, seemingly the protagonist heading towards his first destination.Mood0:00- 0:05 Cheerful and relaxed 0:05- 0:22 Mysterious forces, steep piano sounds creating tension & worry. 0:22- 0:25 Clockwork rapidly becoming faster until it is met with a silence for a moment causes the listener to become confused and perplexed of what is going on. 0:27- 1:12 The mood is joyful & celebrative towards the main character with the use of happy characters and cheerful sound effects.2:25 2:34 (Studio recording & VST instruments and effects.)
  3. 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games1:12-1:16 The characters become both shocked and worried of the sudden collision. 1:30-1:58 All but the main character become confused and frightened with what is happening to them. 2:19-2:25 Confused & unsure of what just took place.Game genreFrom what I can grasp from the cut scene I am analysing, this seems like an adventure game where you must rescue or recover your friends, with some elements of time travel suggesting it will be in the distant future or past.Narrative0:27-0:32 Out of breath character rushing to a crowd of people making them aware that the protagonist will be there any moment, which are later explained as the protagonists birthday planners, his friends and companions. 0:34-0:37 Protagonists questions what his companions are currently undertaking. 0:38-0:42 Companions wish the protagonist a
  4. 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Gameshappy birthday and he then replies with a cheerful tone. 0:52-1:10 Presumably the protagonists closest companion giving him a birthday gift, followed by the protagonist expressing his gratitude. 1:21-1:23 Protagonists closest companion questioning what it was that just fired at them & what it is undergoing. 1:40-1:44 A mixture of the captured companions shouting for help to the protagonist. 1:44-1:46 Protagonist rebelling against the mysterious forces attempts to capture his friends. 1:55-1:58 Closest companion asking the protagonist to help whilst being taken away, slowly getting quieter towards the end of the dialogue. 2:19-2:25 Protagonist questioning his whereabouts in a groggy state of mind.
  5. 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games
  6. 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games