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Social Gaming White Paper by Erez Yerushalmi

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Looking for a white paper such as this one? Need some top-notch consultancy regarding gaming, social gaming, digital business models and digital innovation? write me an email at [email protected]

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Page 1: Social Gaming White Paper by Erez Yerushalmi

Key Facts „ 55% of social gamers are female

„ 95% play multiple times a week

„ 83% play over Facebook

„ 56% have been playing for at least one year

„ 76% play with people their own age

„ 53% play games for “excitement”

„ 45% play games for “stress relief”

„ 28% are single. 28% are married with children

„ 41% work full time. Only 11% are Homemakers

„ 57% rely on word of mouth as a primary way to

discover new games

Social Gamer 43 YRS 5 HRS $12 USD

The average age of a social gamer

Average weekly hours played

Average Revenue Per Paying User

Usage pattern

6%

14%

21%

20%

22%

16%

0% 5% 10% 15% 20% 25%

<21

22-29

30-39

40-49

50-59

60+

Social gamers by age

12%

14%

17%

20%

11%

25%

0% 5% 10% 15% 20% 25% 30%

0-3 months

4-6 months

7-12 months

1-2 years

2-3 years

>3 years

34%

30%

31%

5%

0% 10% 20% 30% 40%

Several times a day

Once a day

2-3 times a week

Once a week or less

Social gamers spend more than half (54%) of their time on social networking sites playing games. In addition 69% of social gamers also spend 15% of their time playing casual and hardcore games. Though 49% play on desktop/Laptop, Handheld devices are rapidly becoming (15%) a popular gaming platform

Spending Among social gamers who spend money on virtual goods, 56% will make a second purchase, while 25% will purchase 3 times or more. While examining the popularity of specific virtual items, Utility Goods (items that affect the game directly, rather than vanity items) seem to drive more users to pay

Gamer life time

AVERAGE REVENUE Top Facebook games obtain a $1 to $2 USD ARPU High Performance games obtain $0.35 USD ARPU

MONETIZATION Top games monetize an average of $100 USD per 1000 DAU High Performance games monetize an average of $10-$30 USD per 1000 DAU

CONVERSION Top games convert an average of 3% players to paying users High Performance games convert an average of 1% players to paying users

LIFE TIME VALUE Average Life time value of a social gamer is $55 USD One time purchaser pay an average of $12 USD. Loyal purchasers reach $250 USD

Frequency of play

Social gaming “Top Spenders” are estimated at $1000 USD Life Time Value

North America

$74

Europe $62

Latin America

$57

Asia $30

The average social gamer spends 5 hours a week playing social games

168 Hours/Week

$1 $10 3% $55

LTV by Region

Erez Yerushalmi „ [email protected] „ +972-544-688538 „ www.digi-boom.com

[email protected]