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1 Theory of Compilation 236360 Erez Petrank Lecture 10: Code Generation

Theory of Compilation 236360 Erez Petrank

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Lecture 10: Code Generation. Theory of Compilation 236360 Erez Petrank. Source text . txt. Executable code. exe. You are here. Compiler. Lexical Analysis. Syntax Analysis. Semantic Analysis. Inter. Rep . ( IR). Code Gen. characters. tokens. AST ( Abstract Syntax Tree). - PowerPoint PPT Presentation

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Page 1: Theory of Compilation 236360 Erez  Petrank

Theory of Compilation 236360

Erez PetrankLecture 10:

Code Generation

Page 2: Theory of Compilation 236360 Erez  Petrank

You are here

2

Executable code

exeSourcetext

txt

Compiler

LexicalAnalysis

Syntax Analysis

Semantic

Analysis

Inter.Rep. (IR)

CodeGen.

characters

tokens AST(Abstract Syntax Tree)

Annotated AST

Page 3: Theory of Compilation 236360 Erez  Petrank

Code Generation: Backend Generate code for a specific machine. Assume no errors at this point. Input: Intermediate language code + symbol

table Output: target language code

Page 4: Theory of Compilation 236360 Erez  Petrank

target languages

Absolute machine code

CodeGen.

Relativemachine code

Assembly

IR + Symbol Table

Page 5: Theory of Compilation 236360 Erez  Petrank

From IR to ASM: Challenges mapping IR to ASM operations

what instruction(s) should be used to implement an IR operation?

how do we translate code sequences call/return of routines

managing activation records memory allocation register allocation optimizations

Page 6: Theory of Compilation 236360 Erez  Petrank

Intel IA-32 Assembly Going from Assembly to Binary…

Assembling Linking

AT&T syntax vs. Intel syntax We will use AT&T syntax

matches GNU assembler (GAS)

Page 7: Theory of Compilation 236360 Erez  Petrank

AT&T versus Intel SyntaxAttribute AT&T Intel

Parameter order

Source comes before the destination

Destination before

Parameter Size

Mnemonics are suffixed with a letter indicating the size of the operands (e.g., "q" for qword, "l" for dword, "w" for word, and "b" for byte)

Derived from the name of the register that is used

Immediate value signals

Prefixed with a "$", and registers must be prefixed with a "%”

The assembler automatically detects the type of symbols; i.e., if they are registers, constants or something else.

Effective addresses

General syntax DISP(BASE,INDEX,SCALE)Example: movl mem_location(%ebx,%ecx,4), %eax

Use variables, and need to be in square brackets; additionally, size keywords like byte, word, or dword have to be used.[1]Example: mov eax, dword [ebx + ecx*4 + mem_location]

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IA-32 Registers Eight 32-bit general-purpose registers

EAX – accumulator for operands and result data. Used to return value from function calls.

EBX – pointer to data. Often use as array-base address ECX – counter for string and loop operations EDX – data/general ESI – GP and source pointer for string operations EDI – GP and destination pointer for string operations EBP – stack frame (base) pointer ESP – stack pointer

EFLAGS register EIP (instruction pointer) register … (ignore the rest for our purposes)

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Not all registers are born equal

EAX Required operand of MUL,IMUL,DIV and IDIV instructions Contains the result of these operations

EDX Stores remainder of a DIV or IDIV instruction

(EAX stores quotient) ESI, EDI

ESI – required source pointer for string instructions EDI – required destination pointer for string instructions

Destination Registers of Arithmetic operations EAX, EBX, ECX, EDX

EBP – stack frame (base) pointer ESP – stack pointer

Page 10: Theory of Compilation 236360 Erez  Petrank

IA-32 Addressing Modes Machine-instructions take zero or more

operands Source operand

Immediate Register Memory location (I/O port)

Destination operand Register Memory location (I/O port)

Page 11: Theory of Compilation 236360 Erez  Petrank

Immediate and Register Operands

Immediate Value specified in the instruction itself GAS syntax – immediate values preceded by $ add $4, %esp

Register Register name is used GAS syntax – register names preceded with % mov %esp,%ebp

Page 12: Theory of Compilation 236360 Erez  Petrank

Memory and Base Displacement Operands Memory operands

Value at given address GAS syntax - parentheses mov (%eax), %eax

Base displacement Value at computed address Address computed out of

base register, index register, scale factor, displacement offset = base + (index*scale) + displacement Syntax: disp(base,index,scale) movl   $42, $2(%eax) movl $42, $1(%eax,%ecx,4)

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Base Displacement Addressing

Mov (%ebx,%ecx,4), %eax

7

Array Base Reference

4 40 2 4 5 6 7 1

4 4 4 4 4 4

%ebx = base%ecx = 3

Addr = base + (index*scale) + displacement

Addr = base + (3*4) + 0 = base + 12

(%ebx,%ecx,4)

Page 14: Theory of Compilation 236360 Erez  Petrank

Basic Blocks An important notion. Start by breaking the IR into basic blocks A basic block is a sequence of instructions with

A single entry (to first instruction), no jumps to the middle of the block

A single exit (last instruction) Thus, code execute as a sequence from first

instruction to last instruction without any jumps An edge from one basic block B1 to another

block B2 when the last statement of B1 may jump to B2

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Example

False

B1

B2 B3

B4

True

t1 := 4 * it2 := a [ t1 ]if t2 <= 20 goto B3

t5 := t2 * t4t6 := prod + t5prod := t6goto B4

t7 := i + 1i := t2Goto B5

t3 := 4 * it4 := b [ t3 ]goto B4

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creating basic blocks Input: A sequence of three-address statements Output: A list of basic blocks with each three-

address statement in exactly one block Method

Determine the set of leaders (first statement of a block) The first statement is a leader Any statement that is the target of a conditional or

unconditional jump is a leader Any statement that immediately follows a goto or

conditional jump statement is a leader For each leader, its basic block consists of the leader

and all statements up to but not including the next leader or the end of the program

Page 17: Theory of Compilation 236360 Erez  Petrank

control flow graph A directed graph G=(V,E) nodes V = basic blocks edges E = control flow

(B1,B2) E if control from B1 flows to B2

A loop is a strongly connected component of the graph that has a single entry point.

An inner loop is a loop that has no sub-loop.

B1

B2

t1 := 4 * it2 := a [ t1 ]t3 := 4 * it4 := b [ t3 ]t5 := t2 * t4t6 := prod + t5prod := t6t7 := i + 1i := t7if i <= 20 goto B2

prod := 0i := 1

Page 18: Theory of Compilation 236360 Erez  Petrank

example1) i = 12) j =13) t1 = 10*I4) t2 = t1 + j5) t3 = 8*t26) t4 = t3-887) a[t4] = 0.08) j = j + 19) if j <= 10 goto

(3)10) i=i+111) if i <= 10 goto

(2)12) i=113) t5=i-114) t6=88*t515) a[t6]=1.016) i=i+117) if I <=10 goto

(13)

i = 1j = 1

t1 = 10*It2 = t1 + jt3 = 8*t2t4 = t3-88a[t4] = 0.0j = j + 1if j <= 10 goto B3i=i+1if i <= 10 goto B2

i = 1

t5=i-1t6=88*t5a[t6]=1.0i=i+1if I <=10 goto B6

B1

B2

B3

B4

B5

B6

for i from 1 to 10 do for j from 1 to 10 do a[i, j] = 0.0;for i from 1 to 10 do a[i, i] = 1.0;

sourceIR CFG

Page 19: Theory of Compilation 236360 Erez  Petrank

Optimizations Possible to obtain performance improvements by

working inside basic block boundaries. A better accuracy is obtained when considering

all blocks in a routine. It is best to consider all blocks in the program

(whole program analysis). But: Costly Usually unknown.

Optimization employs “program understanding” = program analysis.

An example: to allocate registers efficiently we need to analyze liveness of variables.

Page 20: Theory of Compilation 236360 Erez  Petrank

Variable Liveness A statement x = y + z

defines x uses y and z

A variable x is live at a program point if its value is used at a later point without being defined beforehand

If x is defined in instruction i, used in instr. j, and there is a computation path from i to j that does not modify x, then instr. j is using the value of x that is defined in instr. i.

y = 42z = 73

x = y + zprint(x);

x is live, y dead, z deadx undef, y live, z livex undef, y live, z undef

x is dead, y dead, z dead

(showing state after the statement)

Page 21: Theory of Compilation 236360 Erez  Petrank

Computing Liveness Information

between basic blocks – dataflow analysis (next lecture)

within a single basic block? idea

use symbol table to record next-use information scan basic block backwards update next-use for each variable

Page 22: Theory of Compilation 236360 Erez  Petrank

Computing Liveness Information INPUT: A basic block B of three-address statements.

symbol table initially shows all non-temporary variables in B as being live on exit.

OUTPUT: At each statement i: x = y + z in B, liveness and next-use information of x, y, and z at i.

Algorithm: Start at the last statement in B and scan backwards At each statement i: x = y + z in B, we do the following:1. Attach to i the information currently found in the symbol

table regarding the next use and liveness of x, y, and z.2. In the symbol table, set x to "not live" and "no next use.“3. In the symbol table, set y and z to "live" and the next uses

of y and z to i

Page 23: Theory of Compilation 236360 Erez  Petrank

Computing Liveness Information

Start at the last statement in B and scan backwards At each statement i: x = y + z in B, we do the following:1. Attach to i the information currently found in the symbol table

regarding the next use and liveness of x, y, and z.2. In the symbol table, set x to "not live" and "no next use.“3. In the symbol table, set y and z to "live" and the next uses of

y and z to i

can we change the order between 2 and 3?

x = 1 y = x + 3 z = x * 3 x = x * z

Page 24: Theory of Compilation 236360 Erez  Petrank

common-subexpression elimination

common-subexpression elimination

Easily identified by DAG representation.

a = b + cb = a - dc = b + cd = a - d

a = b + cb = a - dc = b + cd = b

Page 25: Theory of Compilation 236360 Erez  Petrank

DAG Representation of Basic Blocks

a = b + cb = a - d

c = b + cd = a - d

b c

+ d

-

+

a

b,d

c

Page 26: Theory of Compilation 236360 Erez  Petrank

Use indices to distinguish variable assignments

a = b + cb = a - d

c = b + cd = a - d

b0 c0

+ d0

-

+

a

b,d

c

Page 27: Theory of Compilation 236360 Erez  Petrank

DAG and Dead Code

a = b + cb = b - dc = c + de = b + c

b0 c0

+

d0

- +a b c

+ e

• Perform dead code elimination.

• Assume a is not used outside the block.

Page 28: Theory of Compilation 236360 Erez  Petrank

algebraic identities

a = x^2b = x*2e = x*2i

c = x/2i

d = 1*xf = x+0

a = x*xb = x+xe = shift(x,i)c = shift(x,-i)d = xf = x

Page 29: Theory of Compilation 236360 Erez  Petrank

simple code generation registers

used as operands of instructions can be used to store temporary results can (should) be used as loop indexes due to frequent

arithmetic operation used to manage administrative info (e.g., runtime

stack)

Number of registers is limited Need to allocate them in a clever way Critical for program efficiency.

29

Page 30: Theory of Compilation 236360 Erez  Petrank

simple code generation assume machine instructions of the form LD reg, mem ST mem, reg OP reg,reg,reg

further assume that we have all registers available for our use ignore registers allocated for stack management

30

Page 31: Theory of Compilation 236360 Erez  Petrank

simple code generation Translate each 3AC instruction separately A register descriptor keeps track of the variable names

whose current value is in that register. we use only those registers that are available for local use

within a basic block, we assume that initially, all register descriptors are empty.

As code generation progresses, each register will hold the value of zero or more names.

For each program variable, an address descriptor keeps track of the location or locations where the current value of that variable can be found. The location may be a register, a memory address, a stack

location, or some set of more than one of these Information can be stored in the symbol-table entry for that

variable

31

Page 32: Theory of Compilation 236360 Erez  Petrank

simple code generationFor each three-address statement x := y op z, 1. Invoke getreg (x := y op z) to select registers Rx, Ry, and

Rz. 2. If Ry does not contain y, issue: “LD Ry, y’ ”, for a location

y’ of y. 3. If Rz does not contain z, issue: “LD Rz, z’ ”, for a location

z’ of z. 4. Issue the instruction “OP Rx,Ry,Rz”5. Update the address descriptors of x, y, z, if necessary.

Rx is the only location of x now, and Rx contains only x (remove Rx from other address descriptors).

32

Page 33: Theory of Compilation 236360 Erez  Petrank

updating descriptors 1. For the instruction LD R, x

a) Change the register descriptor for register R so it holds only x.

b) Change the address descriptor for x by adding register R as an additional location.

2. For the instruction ST x, R change the address descriptor for x to include its own

memory location.

33

Page 34: Theory of Compilation 236360 Erez  Petrank

updating descriptors 3. For an operation such as ADD Rx, Ry, Rz,

implementing a 3AC instruction x = y + za) Change the register descriptor for Rx so that it holds only

x.b) Change the address descriptor for x so that its only

location is Rx. Note that the memory location for x is not now in the address descriptor for x.

c) Remove Rx from the address descriptor of any variable other than x.

4. When we process a copy statement x = y, after generating the load for y into register Ry, if needed, and after managing descriptors as for all load statements (rule 1):a) Add x to the register descriptor for Ry.b) Change the address descriptor for x so that its only

location is Ry .34

Page 35: Theory of Compilation 236360 Erez  Petrank

example

35

t= A – Bu = A- Cv = t + u

A = DD = v + u

A B C D = live outside the blockt,u,v = temporaries in local storate

R1 R2 R3A B CA B C

DD t u v

t = A – B LD R1,A LD R2,B SUB R2,R1,R2

A tR1 R2 R3

A,R1 B CA B C

D R2

D t u v

u = A – C LD R3,C SUB R1,R1,R3

v = t + u ADD R3,R2,R1

u t CR1 R2 R3

A B C,R3

A B CD R

2R1

D t u v

u t vR1 R2 R3

A B CA B C

D R2

R1

D t uR3

v

Page 36: Theory of Compilation 236360 Erez  Petrank

example

36

t= A – Bu = A- Cv = t + u

A = DD = v + u

A B C D = live outside the blockt,u,v = temporaries in local storate

A = D LD R2, D

u A,D vR1 R2 R3

R2 B CA B C

D,R2

R1

D t uR3

v

D = v + u ADD R1,R3,R1

exit ST A, R2 ST D, R1

D A vR1 R2 R3

R2 B CA B C

R1

D t uR3

v

u t vR1 R2 R3

A B CA B C

D R2

R1

D t uR3

v

D A vR1 R2 R3

A,R2 B C

A B CD,R1

D t uR3

v

Page 37: Theory of Compilation 236360 Erez  Petrank

design of getReg many design choices

simple rules If y is currently in a register, pick a register already

containing y as Ry. No need to load this register If y is not in a register, but there is a register that is

currently empty, pick one such register as Ry complicated case

y is not in a register, but there is no free register

Page 38: Theory of Compilation 236360 Erez  Petrank

design of getReg instruction: x = y + z y is not in a register, no free register let R be a taken register holding value of a

variable v possibilities:

if v is x, the value computed by the instruction, we can use it as Ry (it is going to be overwritten anyway)

if v is not used later (dead), we can use R as Ry if the value v is available somewhere other than R,

we can allocate R to be Ry (just by updating descriptors).

otherwise: spill the value to memory by ST v,R

Page 39: Theory of Compilation 236360 Erez  Petrank

global register allocation so far we assumed that register values are written back

to memory at the end of every basic block want to save load/stores by keeping frequently accessed

values in registers e.g., loop counters

idea: compute “weight” for each variable for each use of v in B prior to any definition of v add 1 point for each occurrence of v in a following block using v add 2 points,

as we save the store/load between blocks cost(v) = Buse(v,B) + 2*live(v,B)

use(v,B) is the number of times v is used in B prior to any definition of v

live(v, B) is 1 if v is live on exit from B and is assigned a value in B after computing weights, allocate registers to the “heaviest”

values

Page 40: Theory of Compilation 236360 Erez  Petrank

Examplea = b + cd = d - be = a + f

bcdf

f = a - dacde

cdefb = d + fe = a – c

acdf

bcdef

b = d + ccdef

bcdef

b,c,d,e,f live

B1

B2 B3

B4

acdef

cost(a) = B use(a,B) + 2*live(a,B) = 4cost(b) = 6cost(c) = 3cost(d) = 6cost(e) = 4cost(f) = 4

b,d,e,f live

Page 41: Theory of Compilation 236360 Erez  Petrank

ExampleLD R3,c

ADD R0,R1,R3SUB R2,R2,R1

LD R3,fADD R3,R0,R3

ST e, R3

SUB R3,R0,R2ST f,R3

LD R3,fADD

R1,R2,R3LD R3,c

SUB R3,R0,R3ST e, R3

LD R3,cADD R1,R2,R3

B1

B2 B3

B4

LD R1,bLD R2,d

ST b,R1ST d,R2

ST b,R1ST a,R2

Page 42: Theory of Compilation 236360 Erez  Petrank

Register Allocation by Graph Coloring

Address register allocation by Spilling operations are costly – minimize them. Finding register allocation that minimizes spilling is

NP-Hard. We use heuristics from graph coloring.

Main idea register allocation = coloring of an interference graph every node is a variable edge between variables that “interfere” = are both

live at the same time number of colors = number of registers

Page 43: Theory of Compilation 236360 Erez  Petrank

Example

v1

v2

v3

v4

v5

v6

v7

v8

time

V1

V8

V2

V4

V7

V6

V5

V3• Analyze liveness • Build interference graph• If interfering vertices

get the same register (color), then a spill is needed.

Page 44: Theory of Compilation 236360 Erez  Petrank

But note that interference is conservative

a = read();b = read();c = read();a = a + b + c;if (a<10) { d = c + 8; print(c);} else if (a<2o) { e = 10; d = e + a; print(e);} else { f = 12; d = f + a; print(f);} print(d);

a = read();b = read();c = read();a = a + b + c;if (a<10) goto B2 else goto B3

d = c + 8;print(c);

if (a<20) goto B4 else goto B5

e = 10;d = e + a;print(e);

f = 12;d = f + a;print(f);

print(d);

B1

B2 B3

B4B5

B6

bac

d

e fdd

Page 45: Theory of Compilation 236360 Erez  Petrank

Example: Interference Graph

f a b

d e c

a = read();b = read();c = read();a = a + b + c;if (a<10) goto B2 else goto B3

d = c + 8;print(c);

if (a<20) goto B4 else goto B5

e = 10;d = e + a;print(e);

f = 12;d = f + a;print(f);

print(d);

B2 B3

B4B5

B6

bac

d

e fdd

Page 46: Theory of Compilation 236360 Erez  Petrank

Register Allocation by Graph Coloring

variables that interfere with each other cannot be allocated the same register

graph coloring classic problem: how to color the nodes of a graph

with the lowest possible number of colors bad news: problem is NP-complete (to even

approximate) good news: there are pretty good heuristic

approaches

Page 47: Theory of Compilation 236360 Erez  Petrank

Heuristic Graph Coloring idea: color nodes one by one, coloring the

“easiest” node last “easiest nodes” are ones that have lowest

degree fewer conflicts

algorithm at high-level find the least connected node remove least connected node from the graph color the reduced graph recursively re-attach the least connected node

Page 48: Theory of Compilation 236360 Erez  Petrank

Heuristic Graph Coloring

f a b

d e c

f a

d e c

f a

d e

f

d e

stack: stack: b

stack: cb stack: acb

Page 49: Theory of Compilation 236360 Erez  Petrank

Heuristic Graph Coloring

49

f

d e

stack: acb

f

d

stack: eacb

f

stack: deacbstack: fdeacb

f1

stack: deacb

f1

d2

stack: eacb

f1

d2 e1

stack: acb

f1 a2

d2 e1

stack: cb

Page 50: Theory of Compilation 236360 Erez  Petrank

Heuristic Graph Coloring

f1 a2

d2 e1

f1 a2

d2 e1

f1 a2

d2 e1

stack:

stack: bstack: cb

Result:3 registers for 6 variables

Can we do with 2 registers?c1

c1

b3

Page 51: Theory of Compilation 236360 Erez  Petrank

Heuristic Graph Coloring

two sources of non-determinism in the algorithm choosing which of the (possibly many) nodes of

lowest degree should be detached choosing a free color from the available colors

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Heuristic Graph Coloring The above heuristic gives a coloring of the graph. But what we really need is to color the graph with a

given number of colors = number of available registers. Many times this is not possible.

(Telling whether it is possible is NP-Hard.) We’d like to find the maximum sub-graph that can be

colored. Vertices that cannot be colored will represent variables

that will not be assigned a register.

Page 53: Theory of Compilation 236360 Erez  Petrank

Similar Heuristic1. Iteratively remove any vertex

whose degree < k (with all of its edges).

2. Note: no matter how we color the other vertices, this one can be colored legitimately!

V1

V8

V2

V4

V7

V6

V5

V3

Page 54: Theory of Compilation 236360 Erez  Petrank

Similar Heuristic1. Iteratively remove any vertex

whose degree < k (with all of its edges).

2. Note: no matter how we color the other vertices, this one can be colored legitimately!

V1

V8

V2

V4

V7

V6

V5

V3

.4Now all vertices are of degree >=k (or graph is empty).5If graph empty: color the vertices one-by-one as in previous

slides. Otherwise ,.6Choose any vertex, remove it from the graph. Implication:

this variable will not be assigned a register. Repeat this step until we have a vertex with degree <k and go back to (1) .

Page 55: Theory of Compilation 236360 Erez  Petrank

Similar Heuristic1. Iteratively remove any vertex

whose degree < k (with all of its edges).

2. Note: no matter how we color the other vertices, this one can be colored legitimately!

V1

V8

V2

V4

V7

V6

V5

V3

.4Now all vertices are of degree >=k (or graph is empty).5If graph empty: color the vertices one-by-one as in previous

slides. Otherwise ,.6Choose any vertex, remove it from the graph. Implication:

this variable will not be assigned a register. Repeat this step until we have a vertex with degree <k and go back to (1) .Source of non-determinism: choose which vertex to remove in (6).

This decision determines the number of spills.

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Summary: Code Generation Depends on the target language and platform.

GNU Assembly IA-32 platform.

Basic blocks and control flow graph show program executions paths.

Determining variable liveness in a basic block. useful for many optimizations. Most important use: register allocation.

Simple code generation. Better register allocation via graph coloring

heuristic.