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HoleInOne At hole 9 a car is given away to the person that makes a holeinone. For this reason 2 assistants are assign this hole. One person is at the tee and the other is at the green. Both assistants must observer the ball traveling from the tee to the hole in the green in one stroke. No Mulligans are allowed. The assistants should notify the SIM Golf Chairperson (Price Taylor) which player made a holeinone. Marshall Marshalls are responsible for keeping the play moving and for offering rides to the club house for sponsor staffing each hold. If a Marshall observes delays due to one group taking a long time to play each hole, the Marshall should diplomatically encourage the group to speed up. The goal is to make the day enjoyable for all players. Waiting for behind a slow group is not fun. The Marshall should offer rides the club house for hole sponsors from noon to about 5 PM or until all players have completed each hole. The goal is to offer sponsors or assistants an opportunity to get waster at the club house, use the rest rooms, or get out of the heat. We want to make the day enjoyable for sponsors as well. Mulligan Sales This is a fund raising activity. SIM sells 2 tickets for $20 to players that entitles them to 2 free Mulligan. Sales can be cash or credit during registration. Once play has started (from noon to 5 PM) all sales are cash, only, no credit cards. The assistants selling Mulligan tickets must return the funds they collect to the SIM Treasurer (Dave Weldon) before etc. end of the day. Putting Contest Two assistants work together to run the majority of this contest. The putting contest has 2 rounds. Round 1 Before the contest starts, the golf course pro will designate a starting point and hole for round 1. The distance between the two is 25 feet. This round lasts for one hour, maximum. One assistant greets players at the putting green, manages the queue of players, and keeps score. One at a time, the player putt from the starting point to the hole. If the player does not complete the shot in one put, the second assistant measures the distance from the center of the hole to the ball and tells the sponsor. The sponsor records the score. All player that make the putt in one stroke automatically go onto Round 2. If no players make the putt in one stroke, then the 2 players with the shortest distance move on to Round 2. Round 2 Before the round starts the golf course pro has layout a 60 foot putt. He/she has defined a second starting point and hole. During Round 1 the assistants SHOULD NOT tell the players where the Round 2 putt will take place. Before Round 2 starts the first assistant will assemble all the players that are eligible to move forward from Round 1 to Round 2. At the same time, the second assistant will go to the registration desk and ask Jenine Taylor to come to the putting green. Jenine will video tape the pro measuring the distance and each player's attempts to make the 60 foot putt. When Round 2 is ready to begin, the first assistant will manage the queue of players and keep score. The second assistant will observer, and Jenine will film the entire putt and all putts without turnoff the video. Only those players that make the 60 foot putt will go onto Round 3. If no player completes the putt in one stroke, the contest is over.

SeaSIM Golf tournament volunteer roles

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Page 1: SeaSIM Golf tournament volunteer roles

Hole-­‐In-­‐One   At  hole  9  a  car  is  given  away  to  the  person  that  makes  a  hole-­‐in-­‐one.    For  this  reason  2  assistants  are  assign  this  hole.    One  person  is  at  the  tee  and  the  other  is  at  the  green.    Both  assistants  must  observer  the  ball  traveling  from  the  tee  to  the  hole  in  the  green  in  one  stroke.    No  Mulligans  are  allowed.    The  assistants  should  notify  the  SIM  Golf  Chairperson  (Price  Taylor)  which  player  made  a  hole-­‐in-­‐one.  

Marshall   Marshalls  are  responsible  for  keeping  the  play  moving  and  for  offering  rides  to  the  club  house  for  sponsor  staffing  each  hold.        If  a  Marshall  observes  delays  due  to  one  group  taking  a  long  time  to  play  each  hole,  the  Marshall  should  diplomatically  encourage  the  group  to  speed  up.    The  goal  is  to  make  the  day  enjoyable  for  all  players.    Waiting  for  behind  a  slow  group  is  not  fun.    The  Marshall  should  offer  rides  the    club  house  for  hole  sponsors  from  noon  to  about  5  PM  or  until  all  players  have  completed  each  hole.    The  goal  is  to  offer  sponsors  or  assistants  an  opportunity  to  get  waster  at  the  club  house,  use  the  rest  rooms,  or  get  out  of  the  heat.    We  want  to  make  the  day  enjoyable  for  sponsors  as  well.    

Mulligan  Sales   This  is  a  fund  raising  activity.    SIM  sells  2  tickets  for  $20  to  players  that  entitles  them  to  2  free  Mulligan.    Sales  can  be  cash  or  credit  during  registration.    Once  play  has  started  (from  noon  to  5  PM)  all  sales  are  cash,  only,  no  credit  cards.    The  assistants  selling  Mulligan  tickets  must  return  the  funds  they  collect  to  the  SIM  Treasurer  (Dave  Weldon)  before  etc.  end  of  the  day.  

Putting  Contest   Two  assistants  work  together  to  run  the  majority  of  this  contest.    The  putting  contest  has  2  rounds.    Round  1  -­‐  Before  the  contest  starts,  the  golf  course  pro  will  designate  a  starting  point  and  hole  for  round  1.    The  distance  between  the  two  is  25  feet.    This  round  lasts  for  one  hour,  maximum.    One  assistant  greets  players  at  the  putting  green,  manages  the  queue  of  players,  and  keeps  score.    One  at  a  time,  the  player  putt  from  the  starting  point  to  the  hole.    If  the  player  does  not  complete  the  shot  in  one  put,  the  second  assistant  measures  the  distance  from  the  center  of  the  hole  to  the  ball  and  tells  the  sponsor.    The  sponsor  records  the  score.    All  player  that  make  the  putt  in  one  stroke  automatically  go  onto  Round  2.    If  no  players  make  the  putt  in  one  stroke,  then  the  2  players  with  the  shortest  distance  move  on  to  Round  2.    Round  2  -­‐  Before  the  round  starts  the  golf  course  pro  has  layout  a  60  foot  putt.    He/she  has  defined  a  second  starting  point  and  hole.    During  Round  1  the  assistants  SHOULD  NOT  tell  the  players  where  the  Round  2  putt  will  take  place.    Before  Round  2  starts  the  first  assistant  will  assemble  all  the  players  that  are  eligible  to  move  forward  from  Round  1  to  Round  2.    At  the  same  time,  the  second  assistant  will  go  to  the  registration  desk  and  ask  Jenine  Taylor  to  come  to  the  putting  green.    Jenine  will  video  tape  the  pro  measuring  the  distance  and  each  player's  attempts  to  make  the  60  foot  putt.    When  Round  2  is  ready  to  begin,  the  first  assistant  will  manage  the  queue  of  players  and  keep  score.    The  second  assistant  will  observer,  and  Jenine  will  film  the  entire  putt  and  all  putts  without  turnoff  the  video.    Only  those  players  that  make  the  60  foot  putt  will  go  onto  Round  3.    If  no  player  completes  the  putt  in  one  stroke,  the  contest  is  over.    

Page 2: SeaSIM Golf tournament volunteer roles

Round  3  -­‐  The  assistant  should  contact  the  golf  course  pro  to  layout  another  60  foot  putt.    Then  Round  3  is  played  the  same  as  Round  2.    Round  3  can  be  followed  by  Round  4,  5,  etc.  until  only  one  player  has  successfully  completed  the  putt.      At  the  end  of  the  contest  the  assistants  should  notify  the  SIM  Golf  Chairperson  (Price  Taylor)  who  came  in  first  and  second  place.    No  Mulligans  are  allowed.  

Registration   The  assistants  staffing  this  role  with  check  players  in,  confirm  that  the  player  has  paid,  collect  funds  if  needed,  hand  out  ball  markers  and  tees,  tell  the  player  which  hole  they  are  starting  at,  show  the  player    the  coffee  card,  etc.    This  is  a  highly  visible  customer  service  role.    The  goal  is  to  make  each  player  feel  glad  that  they  came  to  play  golf  with  SIM.  

Sponsor  Check-­‐In  

One  assistant  and  the  SIM  President  (Lowell  Millard)  check  the  sponsors  in,  inform  the  sponsor  which  hole  they  have  been  assigned,    offer  the  sponsors  transportation  to  their  hole.    Folks  assigned  to  Sponsor  Check-­‐In  work  close  with  those  assigned  to  Sponsor  Transport.  

Sponsor  Transport  

The  assistants  assigned  to  Sponsor  Transport  help  the  sponsors  move  their  materials,  chairs,  coolers,  personnel,  etc.  from  the  parking  lot  to  the  sponsors'  hole  at  the  beginning  of  the  day  and  back  again  at  the  end  of  the  day.    Sponsor  Transport  will  have  3  golf  carts  to  use.    2  of  the  carts  can  carry  personnel.    1  cart  can  carry  materials,  cooler,  etc.    Again,  this  is  a  customer  service  role.    The  goal  is  to  make  sponsors  glad  that  they  contributed  to  the  SIM  Golf  Tournament.  

Trouble  Shooter   The  Trouble  Shooter  responsibility  is  to  resolve  problems  and  to  support  all  the  other  roles.    The  Trouble  Shooter  will  remain  near  the  registration  area  most  of  the  day.