Upload
pfarrall
View
117
Download
1
Embed Size (px)
Citation preview
Hole-‐In-‐One At hole 9 a car is given away to the person that makes a hole-‐in-‐one. For this reason 2 assistants are assign this hole. One person is at the tee and the other is at the green. Both assistants must observer the ball traveling from the tee to the hole in the green in one stroke. No Mulligans are allowed. The assistants should notify the SIM Golf Chairperson (Price Taylor) which player made a hole-‐in-‐one.
Marshall Marshalls are responsible for keeping the play moving and for offering rides to the club house for sponsor staffing each hold. If a Marshall observes delays due to one group taking a long time to play each hole, the Marshall should diplomatically encourage the group to speed up. The goal is to make the day enjoyable for all players. Waiting for behind a slow group is not fun. The Marshall should offer rides the club house for hole sponsors from noon to about 5 PM or until all players have completed each hole. The goal is to offer sponsors or assistants an opportunity to get waster at the club house, use the rest rooms, or get out of the heat. We want to make the day enjoyable for sponsors as well.
Mulligan Sales This is a fund raising activity. SIM sells 2 tickets for $20 to players that entitles them to 2 free Mulligan. Sales can be cash or credit during registration. Once play has started (from noon to 5 PM) all sales are cash, only, no credit cards. The assistants selling Mulligan tickets must return the funds they collect to the SIM Treasurer (Dave Weldon) before etc. end of the day.
Putting Contest Two assistants work together to run the majority of this contest. The putting contest has 2 rounds. Round 1 -‐ Before the contest starts, the golf course pro will designate a starting point and hole for round 1. The distance between the two is 25 feet. This round lasts for one hour, maximum. One assistant greets players at the putting green, manages the queue of players, and keeps score. One at a time, the player putt from the starting point to the hole. If the player does not complete the shot in one put, the second assistant measures the distance from the center of the hole to the ball and tells the sponsor. The sponsor records the score. All player that make the putt in one stroke automatically go onto Round 2. If no players make the putt in one stroke, then the 2 players with the shortest distance move on to Round 2. Round 2 -‐ Before the round starts the golf course pro has layout a 60 foot putt. He/she has defined a second starting point and hole. During Round 1 the assistants SHOULD NOT tell the players where the Round 2 putt will take place. Before Round 2 starts the first assistant will assemble all the players that are eligible to move forward from Round 1 to Round 2. At the same time, the second assistant will go to the registration desk and ask Jenine Taylor to come to the putting green. Jenine will video tape the pro measuring the distance and each player's attempts to make the 60 foot putt. When Round 2 is ready to begin, the first assistant will manage the queue of players and keep score. The second assistant will observer, and Jenine will film the entire putt and all putts without turnoff the video. Only those players that make the 60 foot putt will go onto Round 3. If no player completes the putt in one stroke, the contest is over.
Round 3 -‐ The assistant should contact the golf course pro to layout another 60 foot putt. Then Round 3 is played the same as Round 2. Round 3 can be followed by Round 4, 5, etc. until only one player has successfully completed the putt. At the end of the contest the assistants should notify the SIM Golf Chairperson (Price Taylor) who came in first and second place. No Mulligans are allowed.
Registration The assistants staffing this role with check players in, confirm that the player has paid, collect funds if needed, hand out ball markers and tees, tell the player which hole they are starting at, show the player the coffee card, etc. This is a highly visible customer service role. The goal is to make each player feel glad that they came to play golf with SIM.
Sponsor Check-‐In
One assistant and the SIM President (Lowell Millard) check the sponsors in, inform the sponsor which hole they have been assigned, offer the sponsors transportation to their hole. Folks assigned to Sponsor Check-‐In work close with those assigned to Sponsor Transport.
Sponsor Transport
The assistants assigned to Sponsor Transport help the sponsors move their materials, chairs, coolers, personnel, etc. from the parking lot to the sponsors' hole at the beginning of the day and back again at the end of the day. Sponsor Transport will have 3 golf carts to use. 2 of the carts can carry personnel. 1 cart can carry materials, cooler, etc. Again, this is a customer service role. The goal is to make sponsors glad that they contributed to the SIM Golf Tournament.
Trouble Shooter The Trouble Shooter responsibility is to resolve problems and to support all the other roles. The Trouble Shooter will remain near the registration area most of the day.