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Sticking by your creative guns and/or making money? 2014-10-21 NexGen / Business Track Premium Vs Freemium Laurent Mascherpa @laurentm

Nex Gen - Mobile Game Forum Seattle 2014 - Indie game developers business - Premium vs. Freemium - Sticking by your creative guns and/or making money?

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A framework about mobile game business, the goal is to help you answer important questions around your business, like going Freemium or Premium. It is based on 5 years of successes and learnings in mobile gaming business. There are 4 parts to the talk: Defining the Game Finding the Team Decoding the Market Executing the Plan Please don't hesitate to send me some feedback: [email protected] or twitter @laurentm

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Page 1: Nex Gen - Mobile Game Forum Seattle 2014 - Indie game developers business - Premium vs. Freemium - Sticking by your creative guns and/or making money?

Sticking by your creative guns and/or making money?

2014-10-21NexGen / Business Track

Premium Vs Freemium

Laurent Mascherpa

@laurentm

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.hello

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.bio

Console GamesUbisoft, Design / Gameplay / ManagementIn feb. 2009, Massive Finger, iPhone2 Games: Premium/FreemiumXL, MTL, French Mafiafloop

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.toc

Defining the Game

Finding the Team

Decoding the Market

Executing the Plan

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“You’ve made just enough safe choices to stay alive,but not to matter.”

—JOE MACMILLAN

.quote

Page 6: Nex Gen - Mobile Game Forum Seattle 2014 - Indie game developers business - Premium vs. Freemium - Sticking by your creative guns and/or making money?

Making Mobile Games as a Business

How do potential players hear about my game?

What is the best way for players to start playing my game?

Do players find my game fun and keep playing?

How much do players pay for experiencing my game?

Do players talk to their friends about my game?

Reference: Pirate Metrics AARRR by Dave McClure

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Freemium - Premium

Shades of grayIdentify the tacticsChoose your tactics, less is moreTactics’ efficiency changes with timeTest, measure and be ready to be wrongAlways go back to the player

Examples: Appendix, PetitHacks.com

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Team

Page 9: Nex Gen - Mobile Game Forum Seattle 2014 - Indie game developers business - Premium vs. Freemium - Sticking by your creative guns and/or making money?

Your Team

Leverage the team skillsOne person leading businessKnown each other for a long timeBuilding a business vs. building a gameFind external help

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Always Align Expectations

Page 11: Nex Gen - Mobile Game Forum Seattle 2014 - Indie game developers business - Premium vs. Freemium - Sticking by your creative guns and/or making money?

Market

Page 12: Nex Gen - Mobile Game Forum Seattle 2014 - Indie game developers business - Premium vs. Freemium - Sticking by your creative guns and/or making money?

Understanding the Audience

Study the marketBuild a personaBeyond Casual vs. Core GamersWhat are the market dynamics?

Reference: Crossing the Chasm by Geoffrey Moore

Page 13: Nex Gen - Mobile Game Forum Seattle 2014 - Indie game developers business - Premium vs. Freemium - Sticking by your creative guns and/or making money?

Identifying your playeris the single most difficult task in mobile gaming business today

Page 14: Nex Gen - Mobile Game Forum Seattle 2014 - Indie game developers business - Premium vs. Freemium - Sticking by your creative guns and/or making money?

If you play freemium games,but never pay for it,

you can’t target yourself.

Page 15: Nex Gen - Mobile Game Forum Seattle 2014 - Indie game developers business - Premium vs. Freemium - Sticking by your creative guns and/or making money?

How do you decide?

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Next Step

Skills

Idea

Market

Tactics

Validate

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De-risking your business

List your assumptionsPick a critical assumption you’re sure aboutValidate it using a simple test caseAdjust assumption / Pick the next oneRepeat

Reference: Running Lean by Ash Maurya

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Execution is a learning process

FocusCritical PathCost / ImpactWatch your RunwayBeta / Soft LaunchMeasure

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The Lean Startup

Exploration vs. OptimisationSet a TargetExperimentLearnRepeat through one or multiple titles

Reference: Lean Startup by Eric Ries, How to Start a Startup by Y Combinator

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The Reset Button

Time to Success is 10 years

Luck + Timing + Opportunity + Leverage

Beware the survivor bias

What about a spin-off?

Page 21: Nex Gen - Mobile Game Forum Seattle 2014 - Indie game developers business - Premium vs. Freemium - Sticking by your creative guns and/or making money?

Thank You!

Feedback / Want to chat?@laurentm

[email protected]

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Crowdfunding campaignPaid UAPress (Teaser, Preview)Community building (Forums, TA)Social mediaEventsPlatform leverage (Featuring)Social network leverageWord of mouthAd network

Acquisition

App Store OptimizationCross PromotionUA PartnersCelebrity / Youtuber

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Activation

DownloadIncentivizedTutorial / FTUEStory / UniverseBuilding HabitsBeta / Pre-release

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Retention

FunDifferentiation / WOWCompulsion Loop and Building HabitsEconomyLong gameReplayabilityEvents

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Revenue

Upfront PriceCrowdfunding / Pre-ordersAd RevenueVirtual economyPaywalls Hard/SoftPromotions

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Referral

Social Network integrationChallenges / LeaderboardMultiplayerUser Generated ContentViral Loop / Viral Oops