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Kevin Corti, CEO & Co-founder, PIXELearning The Learning Revolution: A serious call to action!

Learning Revolution

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15 minute presentation delivered in panel session at Apply Serious Games '08 (London, July 2008)

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Page 1: Learning Revolution

Kevin Corti, CEO & Co-founder, PIXELearning

The Learning Revolution:A serious call to action!

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• Founder & CEO, PIXELearning• Board/steering group member of IDM & WM Serious about games, Digital Central & ANGILS• Member Elearning Guild, Elearning Network & NASAGA• Frequent speaker/writer on ‘serious games’ in UK, EU and US• Based at The Serious Games Institute, UK• Sold, designed & delivered over 40 game/sim projects

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Audience…

• Passionate, innovative, excited & interested• Confused, wary of risks & fear of failure!

Navigating through the cloud -THE FUTURE OF E-LEARNING & TECHNOLOGIES (ETD08: Prague)

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Don’t evangelise about technology for technology’s sake – it’s about doing business stupid!

(with apologies to former President Clinton’s campaign organisers!)

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But it’s all about Generation Y isn’t it?

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…not yet it isn’t!!!

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If you are a CxO….

Key considerations:

1. What keeps the CxO awake at night? – not a cliché

2. Where can Learning 2.0 add serious value?

• Financial performance• Human capital• Competitive environment

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THE BLOGOSPHERE

PEERREVIEW

WISDOM OF CROWDS

[1] Capture knowledge[2] Virtual experience[3] Support informal learning[4] User-generated content[5] Social networks/communities[6] Virtual worlds[7] Game the skill

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221,343 blogs were created. 245,156 new users joined. 2,638,958 file uploads About 1,074 gigabytes of new files. 417 terabytes of content transferred from our datacenters. 3,415,871 posts and 1,120,407 new pages. 5,862,782 comments. 4,865,114 logins. 693,555,035 pageviews on WordPress.com, and another 441,241,199 on self-hosted blogs. (1,134,796,234 pageviews total across WordPress blogs we track.) 71,351,276 pageviews in RSS feeds. 965,041 active blogs, where “active” means they got a human visitor. 156,693,165 unique people visited WordPress.com-hosted blogs.

Source: http://en.blog.wordpress.com/2008/06/02/may-wrap-up/

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RUN A BUSINESS

PERFORM BATTLEFIELDTRIAGE

RUN A COUNTRY

BE A SOLDIERVISIT THE PAST

BE A ROCK GOD

[1] Capture knowledge[2] Virtual experience[3] Support informal learning[4] User-generated content[5] Social networks/communities[6] Virtual worlds[7] Game the skill

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SEMANTICSEARCH

THEANSWERIS OUTTHERE!

NATURAL LANGUAGE PROCESSING

DATABASES

[1] Capture knowledge[2] Virtual experience[3] Support informal learning[4] User-generated content[5] Social networks/communities[6] Virtual worlds[7] Game the skill

SEARCH

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TAGGED PHOTOS

MACHINIMA

ANYTHING &EVERYTHING

GAME MODS

[1] Capture knowledge[2] Virtual experience[3] Support informal learning[4] User-generated content[5] Social networks/communities[6] Virtual worlds[7] Game the skill

VIDEO

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SOCIAL &LEISURE

NICHE TOPICS/DOMAINS

PROFESSIONALNETWORKS

[1] Capture knowledge[2] Virtual experience[3] Support informal learning[4] User-generated content[5] Social networks/communities[6] Virtual worlds[7] Game the skill

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Members (589)Latest Videos (821)Latest Photos (1587)

http://seriousgames.ning.com/

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SCENARIOTRAINING

COLLABORATION& COMMUNICATION

APPLICATIONSHARING

SERENDIPITY

SOCIAL, LEISURE& ENTERTAINMENT

[1] Capture knowledge[2] Virtual experience[3] Support informal learning[4] User-generated content[5] Social networks/communities[6] Virtual worlds[7] Game the skill

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[1] Capture knowledge[2] Virtual experience[3] Support informal learning[4] User-generated content[5] Social networks/communities[6] Virtual worlds[7] Game the skill

STEP INTO THE SHOES OF OTHERS

PREMIUM SKILLS

MEANINGFULPRACTICE

RISK-FREEEXPERIMENTATION

SOMETHINGDIFFERENT

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Serious games / immersive simulationspractice, learn by doing, experience, challenge, problem spaces, compete, apply, perform,assess,game the skill…

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• Provide opportunities for meaningful (and repeat) practice – “game the skill”

• Focus on high order cognitive activity / skills rather than ‘information dissemination’

• Provide realistic, transferrable ‘virtual experience’

• Experiential, problem/task-based (adult learning theory)

• Engage and actively involve learners rather than ‘passive reception’

Why use games & simulations?

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Basically…..

Is there a process, environment or system that can be conceptually and/or visually modelled and from which relevant and meaningful scenarios created?

When is a Serious Games appropriate?

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Serious Games and sims

Serious games allow you to experience something from an alternative perspective; to feel what it might be like for someone else.

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Pulling this all together…• Based around real-world scenarios, systems & processes• Task/goal-based, aligned to world of work• Focuses on high value skills building• Interactive, adapts to choices/performance, learns from user• Fosters collaboration (and competition)• Captures rich usage & performance data• Is a mix of 2D and 3D (and net-based)• Editing & sharing for all users• Tightly integrated with social networking• Fosters communities of shared interest

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The ‘future’ bit…

All of this exists today….

…some of it is proven, some not so (“in Beta”)…

The real power comes when we learn how to BLEND it all together in a coherent and

appropriate way….

….it will most likely be the users that show us HOW

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Kevin Corti, CEO founder & Chief Learning Architect

Email: [email protected]

Company web: www.pixelearning.com

LinkedIn: www.linkedin.com/in/kevincorti

Blog: http://theevilnumber27.wordpress.com

PIXELearning+44 (0) 24 7623 6971