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Food Fight Design Challenge To create a 2D turn-based strategy game with a delicious twist Time Limit: 10 Weeks Game Concept by Scott Ko

Iat410 Sko Foodfight Gameconcept

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Page 1: Iat410 Sko Foodfight Gameconcept

Food Fight

Design ChallengeTo create a 2D turn-based strategy game with a delicious twist

Time Limit: 10 Weeks

Game Concept by Scott Ko

Page 2: Iat410 Sko Foodfight Gameconcept

Food Fight

Persuasive PurposeTo allow players to engage in culinary

warfare while supplying them with

a wide variety of food from around

the world!

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User Description

They are likely…• Ages 8 - 28• Have played Artillery, Worms, GunBound…

Anyone who is stuck in the doldrums of cafeteria food

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Storyboard

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Storyboard continued

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Prototype of Food Fight

Worms: Open Warfare 2 (NDS)

GunBound(PC)

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Features/Functionality

• Solo play– Vs CPU, Target practice, Puzzle, Time Attack, etc.

• Multiplayer• Various class types with attributes to chose

– School kids, office workers, hospital patients, prisoners, military personel, etc.

• Multiple maps• Environmental variables that affect

trajectories (A/C, fans, steam, wind)

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Theoretical Justifications

• More strategy, than button mashing

• Balanced multiplayer = competition = fun

• People are familiar with cafeteria food fights

• Food fights are rare and frowned upon

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Shortcomings of Design

• Not everyone has played a turn-based artillery game

• Creating enough variation in map designs

• Time constraints for establishing multiplayer?

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Expansion - What else is possible?

• Single Player 2D side scroller?– Dodge attacks while trying to run out of cafeteria

• Guilds/Clans for team ladder competition• Rotting food + area of effect = damage over

time• Cafeterias from around the world = many

food possibilities• Destructible maps

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Next Steps in Design Process

1. Build prototype with game mechanics

2. Develop physics code

3. User test

4. Analyze mechanics

5. Tweek and retest

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Tossing tasty treats to cause your defeat!