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In
The Global Game AcceleratorMSC Malaysia Creative Industry Dialogue Q2 2015
MENTORS1:1 meetings withover 70 mentors
SEMINARSBusiness behind
the games
PLAYTEST DAYSdifferent groupstwice a month
BOARD MEETINGSevery second week
to keep track
PITCH DAYSEvery week until
Demo Days
DEMO DAYS1 local, 1
regional, 1 international
INVESTMENT
PROG
RAM
FOLLOW-UP SUPPORT
•3 month program
THE ACCELERATORSolicit applications using online portal
7-10 teams selected
CURRENT PORTFOLIO
27 studios in portfolio,
100%
of them still operating
• 67 countries in applications• 16 countries in portfolio•79% mobile games• 85% studios making revenue• 85% studios launched original IP• 37% signed publishers/investors• 134 full time jobs
FUND IN ESTONIA 2012-2014
NEW MALAYSIA PROGRAMS 2015-2017
Launch fall 2015 in KL
THE PAST
400+ applications67 countries
4 Programs
28 Total Teams in Portfolio
MENTOR NETWORKfrom companies collectively worth over $100
billion
MENTORINGThe teams get the benefit of the Mentor’s time through seminars and one-one-ones
ONE-ON-ONE Spending time one-on-one with each team
answering questions and giving tailored advice
LIVELY DISCUSSIONEach team has difficult decisions to make
on strategy
KEY QUESTIONSPublishers• Does not take
equity• Takes share of
revenue• Focus on one
game• Success
measured by game performance
Investors• Takes equity
percentage• Provides capital
for development• Emphasis on
portfolio• Success
measured on company performance
PITCHINGKey element in a team’s success – learning
to pitch to an audience
PITCHINGNervewracking for the teams to be put in
front of Publishers and Investors
• 3 minutes, 10 slides approx
• 15 second: The Party Pitch
• Practice, practice, practice…
• Decide what you want: investment vs. publishing
PITCHING PRACTICE
Be Bold
Be Clear
Be Memorable
PITCHING MANTRA
THE BENEFITS
Pitch
FeedbackPositioning
Goals
Video is the New Powerpoint
PITCHING STYLE
PLAYTESTINGTeams get time with their potential audience gaining valuable feedback
PLAYTESTINGParticipants are encouraged to be honest
and brutal in critiquing the games
INSTRUCTIONAL TRIPSVisits to local developers to get an inside look at a successful developer e.g. Rovio
DEMO DAYSEnd of the Program going on the road to
Pitch Tallinn, Helsinki, Malmo and San Francisco
ALUMNI SITE
PORTFOLIO SITE
• monthly reporting
• intros to publishers• support with closing deals
• weekly webinars with mentors
ACTIVITIES-OTHER
KEY ACHIEVEMENTSSome KPIs from the Estonia Fund 2012-2014
27 studios in portfolio,
100%
of them still operating
• 67 countries in applications• 16 countries in portfolio•79% mobile games• 85% studios making revenue• 85% studios launched original IP• 37% signed publishers/investors• 134 full time jobs• >€1.5m in follow up investment