20
Game stages Swapzaar : detailed game brief Please refer to the earlier shared general game strategy brief before getting into this detailed brief on the game developemnt.

Game stages detailed

Embed Size (px)

DESCRIPTION

for swapzaar- the game idea

Citation preview

Page 1: Game stages detailed

Game stages

Swapzaar : detailed game brief Please refer to the earlier shared general

game strategy brief before getting into this detailed brief on the game developemnt.

Page 2: Game stages detailed

Overview-1

• 6 Levels • Level 1-4 free to play without registration • Stage 5 & 6 need registration on swapzaar website, to carry forward

the score and play to win the jackpot • From level 1-5 maximum score is 1000.

– Each level has max score of 200 points= 1000 points total

• You need minimum 100 points in each level to advance to next level • You need minimum 500 points to be eligible to play the jackpot

level 6 • If you cannot get total 500 points you go back to level 1 and start

playing again (game bank will generate another combination of questions/puzzles to ensure it’s not easy to get it right after one try)

• But the idea is to allow people to enter level 6 because that is how we earn money and keep them interested in winning the jackpot.

Page 3: Game stages detailed

Overview- 2

• The reason they need to register to play the level 5 & 6 is because to play the jackpot they have to pay buttons (swapzaar currency) and if they win the JKPT they also get paid in buttons.

• Only when they have 50 buttons (Rs 5k, 1 button= 100 Rs) can they cash out and we charge a 10% platform fee at the time of encashment.

• Without registering they can play only till level 4.

• The game will have ad placements before game loads and in between levels, but if they register they can skip the ads. (another bait to get them to register)

• Each level is explained in details on the following slides.

Page 4: Game stages detailed

Level 1

• Find the lost shoe: complete the shoe pair

• 4 shoe pairs where one shoe is lost and they have to find the hidden shoe in the picture with the help of a maginifying glass

• If they can complete in under 1 minute they get 100 points if they complete in under 2 minutes they get 50 points (minium points)

• Else they fail and have to try again .

• Database has 3-4 game options so every time they play continuously for 4 times they get a different picture ( 6 different shoes at the bottpm of a different picture) and only on the fifth attempt it’s the same first picture.

• Example: http://www.games.com/play/gamehouse/little-shop-of-treasures-2

Page 5: Game stages detailed

Screen shot: full screen mode • Timer

• Magnifying glass

• Rich fashion boutique feel

• Four – six single shoes at the bottom

• They have to find the hidden pair

Page 6: Game stages detailed

Level 2

• Style the outfit like a pro: Complete the outfit with the perfect accessory/garment and win point.

• This is a series of five outfits (for one level clearing attempt) that they need to get right each right answer has 40 points

• Each set has 4 items as options, if they get it right in 1 go they get 40 point, 2nd time 30 point, third time 20 points and last only 10 points

• They have to clear the level 2 by getting the minimum 100 points (after completing 5 outfits of 40 points each) maximum is 200 points for level 2

Page 7: Game stages detailed

example

• http://www.instyle.com/instyle/fashion-games/

• Rules to appear on ever stage like this

• Should be socially shareable at every stage

• Scores, ad space etc to be displayed like the screen shown here

Page 8: Game stages detailed

Level 3

• Fashion cross-word

• Simple fashion cross word to be completed under 2 minutes (direct no cryptic).

• If cannot new crossword is shown, so 10-20 cross words are in the bank and the same one appears only after 20th consecutive attempt.

• Ten words in ach crossword, 20 points each, whichever ones they get right in 2 minutes they get score for those many correct words

• We will create the 20 options and give you the same on paper.

Page 9: Game stages detailed

example • http://www.funtrivia.com/cross

word/play.cfm?gid=2957

• Once I click on a clue (across or down) the cursor should position itself on the crossword and I can start typing the word

• Red is wrong alphabet

• Green means correct entry alphabet

• After word is typed the player presses enter to see if word is correct.

• If whole word is green it is correct word and score changes

• Should show scores and time also because this example doesn’t have that facility ours should have score and time display

• Make it socially shareable

• Look at a place for ads

Page 10: Game stages detailed

Level 4

• Fashion treasure hunt:

• The stylish character (female) moves across four countries (cities) – Paris, Milan, London & New York and moves across the city digging for treasure based on clues

• She has to uncover 2 luxury fashion brands from each of these cities ( 2 brands per city) and complete all 4 cities in under 5 minutes total 8 brands to be uncovered in 5 minutes

• If she can’t uncover in one city she can move to next city and later come back if she has time.

• Ever brand uncovered is 40 points total 200 points.

• After 5 minutes game over and score is calculated.

• Once they have

Page 11: Game stages detailed

http://www.agame.com/game/capn-gold-grubbers-treasure-hunt

• Clues appear

• We will give the eight clues for the eight logos across 4 cities

• The player has to guess where the logo treasure is hidden by solving the puzzle

• Timer appears and you only have 5 minutes to find all 8 logos across 4 cities.

• They can skip from city to city to find max logos in given time.

• Socially shareable levels and scores

• Instead of this sandy beach we will have the fashion cities

• And instead of the boy we will have a girl

• Map has grids and once the clue is solved the player guesses which grid the treasure is at and has to go click on that

• Example of clue for Paris: “ A grey passageway to the most famous road in all of France. Find it, face it and step two squares ahead and two to the left find the logo of two intersected arcs there”

• Answer: The monument is Arc de triomphe leading to The road Champs-Élysées, they have to stand in front of the arc and step two ahead and two left and find the Chanel logo which is two intersecting Cs or can be decribed as two intersecting arcs

Page 12: Game stages detailed

The four city maps will be is simple with few iconic monument marked out and the clues will mean that they guess the monument and go click on that to uncover the treasure (fashion logo)

Illustration style

We can also use google maps as background with cartoon monuments placed on it

Page 13: Game stages detailed

The player will be rep by something like this stylish character with a map in gand

Illustration style

Page 14: Game stages detailed

Level 5: Accessible only after registration, the player will carry fwd point from prev four levels

• Fashion Sudoku.

• This is the easy level sudoku game to be completed in 3 minutes

• Only ten blanks are to be filled, and each blank is 20 points= total 200 points.

• The sudoku game is where each number 1-9 is rep by a fashion item and the sudoku puzzle is made up of these fashion items and the player has to drag and drop the fashion items to the blanks to complete the sudoku puzzle, the rules of sudoku stay the same.

Page 15: Game stages detailed

Example of image sudoku: http://www.smallanimalchannel.com/critter-magazines/critters-usa/2013-annual/critter-sudoku-2013-answer.aspx

• There will be ten puzzles in the bank, we will give you the rough drawings, you have to make the game

• Consecutive tries will give upto ten diff puzzles

• There will be only ten blanks in each puzzle

• The item will be dragged and dropped from the menu of nine items provided to the respective square

• There will be a timer each correct number is 20 points

Instead of these cartoons we will have 9 fashion items in the puzzle: 1= Shoe 3= Lipstick 5= jeans 7= scarf 9= bracelet 2= bag 4= perfume 6= shirt 8= Hat

Page 16: Game stages detailed

Level 6 Jackpot • After getting more 500 points in the past 5 steps the registered player is told congratulations

you are now eligible to play for the jackpot here are the rules:

– Rule 1 the eligibility for the jackpot multiplier

• if your score is 500, your jackpot value is 2x

• 600- 3x; 700- 4x; 800 and above 5x

– You can invest 2- 10 buttons in the jackpot round , 10 buttons is max.

– One button buys you one spin, so invet ten and spin ten times or invest and spin 1 at a time or 5 buttons two times. Once you use ten buttons, your game is over you have to start from scratch

– When you register you are anyway given 10 free buttons (launch promo) you could use those.

– If you are an existing member playing and you don’t have enough buttons, you can store your score, go buy buttons and resume the jackpot round.

– Then you click to spin the slots ( slot details give separately) and if you hit jackpot you get 2x-5x of what you invested

– If you get 50 buttons you can immediately encash

– We can later come up with promos like super jackpot week , where the multipliers go up to 10x and investment cap also goes up to 20x, but for now 10 buttons and 5x is the limit so max winning amount = 50 buttons (rs 5000)

– If you get less than 50 it will add up to your existing buttons in your account and you can encash when you have 50m (or buy and make 50 and encash).

– Swapzaar charges 10% at the time of encashment- all encashments not just game encashments.

Page 17: Game stages detailed

Casino room example http://www.3dslotsgames.org/games/mrgreen/tycoons.html

• 2d version of this look, it has to look like a fashionable high-end casino

• The people won’t look like crooks but like fashion gurus (will share 4 cartoon gurus we need to recreate them)

Page 18: Game stages detailed

The slots • The slot grid = 1 row x 3 columns,

here is it 3rows x 4 columns we don’t need that

• We will have 5 stops per reel (column) stops = fashion symbols

• The symbols are shoe, bag, perfume, lipstick, dress

• So they need to get 3 shoes or 3 bags or 3 perfumes or 3 dresses, or 3 lipsticks to win a jackpot

• The jackpot amt will show on top

• Their multiplier is also shown on top

• They can choose 1-10 buttons on bottom

• For ever button they get one spin so they can put all ten buttons and spin10 times or 1 button at a time time till they use up ten buttons then game over they have to start from scratch again

Page 19: Game stages detailed

Jackpot maths • The slots are simple: One row, 3 reels and 5 stops per reel.

• The symbols on the reel are all fashion items like shoes, bags and perfume bottles (not numbers) but the principles remain the same.

• 5x 5x 5 – 125 combinations.

• We give the jackpot if all three stops are the same symbol (All 3 symbols in the row are the same fashion symbols).

• Our rate of winning needs to be controlled such that we are giving away 70% of our revenue as jackpot money

• Our payback rate needs to be ~ 70%, which means we let people win enough times that we pay out (As prizes) about 70% of our revenues, and keep only 30% as returns.

• For example on a day: if 10 people ply jackpot for 5 buttons each and tem more play for 10 buttons each. The the earning is : 50 + 100 = 150 buttons, so our jackpot winning budget is 70% of 150= ~105 buttons. Rest is pure revenue. Average 30% revenue.

• we can have various jackpots that add up to 105 buttons on that day >> either two jacpots of 50 and one of 5

• >> Or 50, 30, 20 we can have three jackpots.

On some days no jackpot, on some days jackpots that cover two days of revenue. We can decide!!

• There should be no predictability in the pattern

• On an average every week we need to finish the jackpot quota for that week.

Page 20: Game stages detailed

This is for all stages, when the game is loading we can look at ad space