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Digital Strategy Blueprint Employing digital technologies to reach your goals Jakub Banbura, January 2015

Digital Strategy Blueprint - Jakub Banbura

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Digital Strategy Blueprint

Employing digital technologies to reach your goals Jakub Banbura, January 2015

Issues covered

Digital Strategy Blueprint – Employing digital technologies to reach your goals

What is a digital strategy? 3

Sample KPI’s for digital strategy 10

Why it goes wrong too often? 11

Digital terms glossary 12

Perfection is not when there is no more to add, but no more to take away. - Antoine de Saint-Exupery, pioneer of international postal flight and author of Le Petit Prince (The Little Prince)

January 2015 3

A digital strategy is a workable plan of reaching your quantified business goals in a specific time, using digital

technologies to leverage your business strenghts.

The structure and logic of a digital strategy process is similar to the one of a general strategy.

The idea behind your digital strategy may open opportunities for a completely new buisiness (like Alibaba or

Youtube) or enhance your existing business model with new ways to communicate with your audience, or

manage different business areas (services, manufacturing, sales, logistics, finance, etc.)

What is a digital strategy?

Past Now Future

Results

Projected

performance

Quantified vision Digital

Strategy

The digital strategy, when implemented, is the most effective tool to harness

todays technologies in the service of your ambitions and future results.

January 2015

$$$

4

A healthy digital strategy should cover two main areas

Profitable

revenue

growth

Optimization

of costs

and resources

Digital Strategy

Customer

Value

Added

Business

Process

Support

The highest result requires a focus on both revenue and cost side, however

often not at the same time.

January 2015 5

On the revenue side, you want to know how digital technologies

add value to each stage of the customer lifecycle

Customer recognition

Brand perception

by customers

Customer acquisition

Customer experience

Customer retention

Customer referral

Having done your homework right, you may start an informed creative process,

saving plenty of time and money spent on blur or unjustified ideas.

Conventional way

Digital way

January 2015 6

Once you combine the knowledge about your customer’s business

and/or desires with digital technologies…

… you would be able to enhance your value proposition for your target

audiences.

Winning product / service

Winning customer

experience

Winning brand

Customer Value Proposition

Conventional way

Digital way

January 2015 7

Finally, it is time to design a digital architecture that fits your business

model…

… making your processes more efficient and less costly, and enhancing ways

to collect and share information.

Business Value Chain

SALES AND

CUSTOMER

SERVICE

SERVICE AND

MANUFACT.

OUTBOUND LOGISTICS

INBOUND LOGISTICS

MARKETINGR&D

INFRASTRUCTURE MANAGEMENT

PEOPLE MANAGEMENT

TECHNOLOGY MANAGEMENT

FINANCIAL MANAGEMENT $$$

€ €

January 2015 8

Digital strategy may offer new business opportunities

but also opens new ways to do our „old” business

Understand the market

Attract

prospects

Convert to customers

Retain customers

SEM / SEO

Content marketing

Marketing automation

Mobile apps

Social media

360 campaigns

Big data

examples of selected digital marketing tools

January 2015 9

Digital strategy should be a reflection of the company

strategy in the digital world

technology

creativity

flexibility

Bringing technologies in your strategic focus opens new possibilities to build

a competitive advantage, and achieve greater level of strategic flexibility.

January 2015 10

FINANCIAL Digital income (EUR)

Digital income / Total income (%)

Digital margin (%)

Digital ROI (%)

Income growth / Cost growth (%)

DSO (days sales outstanding) (n)

DPO (days payable outstanding ) (n)

Inventory turnover (n)

Sample KPI’s for digital strategy

CUSTOMER Fans – followers, viewers, subscribers, users, customers (n)

Active customers (n)

Customer satisfaction index (%)

NPS (net promoter score) (%)

Churn rate (attrition rate) (%)

Target group penetration (%)

Brand recognition (%)

Media mentions (n)

Brand perception (%)

Income through partners / Total income (%)

LEARNING AND GROWTH Competence gap (%)

Training days per employee (n)

Technology gap (%)

Employee satisfaction index (%)

Average 360-degree assesment result (%)

Staff turnover (%)

Communication index (%)

Company culture / integrity index (%)

Score in employers ranking (n)

Days of delay on key projects (n)

PROCESS Reach - for post, video, email, etc. (n)

Enquiry / Reach (%)

Monitored contacts (n)

Qualified sales leads (n)

Conversions (n, EUR)

Conversion cost (EUR)

CTR (click through rate) (%), CPC (cost per click) (EUR)

Bounce rate

Revenue per customer (EUR)

Margin per employee (EUR)

Time to market (weeks)

Fulfillment / service quality index (%)

January 2015 11

In case of organizations that enhance their traditional way of doing business with digital opportunities, the most

commot areas of failure are to some some extent the conceptual phase, but foremost it is the implenetation phase. In

this respect the digital strategy is similar to general company strategy.

Why it goes wrong too often?

failure to properly define a fit of a digital strategy to a company strategy

failure to precisely define a complete set of measurable, quantified goals

failure to link goals that are interdependant

failure to adequately measure goals against the targets

failure to link actions to goals

failure to adequately prioritize actions

failure to adapt the digital strategy to constant and rapid changes in the digital environment (strategy as a process)

January 2015 12

360 Campaign – a campaign encompassing all adequate communication channels (Web videos, promotion, transit boards, television, print, in-store, social media, etc.)

Agile Marketing – an approach to marketing that values individual approach to target audiences, testing and actual data, responsiveness to change, integrated campaigns consisting of small but precise iterations. Big Data – a set of data collected from all sources inside and outside of the organization, available for analysis and decision making. Click Ability – an attractiveness of a content object (video, headline, link), resulting in visitors clicking it in order to enable adequate action. Contextual Marketing - a marketing that provides targeted advertising based upon user specific information or behaviour. Cost Per Click – a total cost of an advert divided by number of clicks acquired by this advert in a specific time Curator – a person or a tool that facilitates delivery of an interesting, usable content for the company’s comunication; curator is often used in relation to content marketing.

Custom Activation – an opposite of mass market advertising; an idea of marketing aimed at delivery of unique, one time experience. Engagement – a concept in marketing focusing inviting, encouraging and directly engaging audience in the evolution of the brand.

Earned Media – media gained through editorial influence or grassroot action, as opposed to paid or owned media (eg. news articles, shows, editorials, polls, open letters). Gamification – a method of engaging users in solving problems or acquiring knowledge by use of game-design approach. Growth Hacker - a person aiming at reaching quickly measurable marketing results, using creativity, analytycal thinking, and social metrics.

Digital terms glossary 1

January 2015 13

Ideation – a process of generating new ideas; it may involve customers or external parties. Immersive experience – a viewing experience delivered by a highly visual web environment, which often uses communication concepts found in video games, films, TV. This environment completely absorbs viewer’s attention, which results in her immerssion into the content. Infographic – a graphic visual representations of information, data or knowledge intended to present complex information quickly

and clearly. KPI – Key Performance Indicator: a key metrics showing progress of the organization on the way to the goals. Native Advertising – a form of advertising specific in the form and function to the media where it is presented (e.g. promoted post on Facebook).

P-Commerce – 1. Participatory Commerce: a sales model that that allows shopppers to participate in the design, selection or funding of the products they purchase. 2. Place Commerce: a specilised form of mobile commerce that uses mobile internet access and gps information to assist and enhance the shopping experience. ROI – Return On Investment (Marketing): [Incremental Revenue Attributable to Marketing ($) * Contribution Margin (%) - Marketing Spending ($)] /Marketing Spending ($).

Second Screen – use of a computing device (commonly a mobile device, such as a tablet or smartphone) to provide an enhanced viewing experience for content on another device, such as a television. Showrooming - the practice of examining merchandise in a traditional brick and mortar retail store or other offline setting, and then buying it online, sometimes at a lower price. Snackable Content - bite-sized chunks of information that can be quickly "consumed" by its audience.

Social Commerce - the use of social network(s) in the context of e-commerce transactions.

Digital terms glossary 2

January 2015 14

SoLoMo - short for social-local-mobile, refers to a more mobile-centric version of the addition of local entries to search engine results. It offers greater local precision to search engine results than what's available via a PC.

Synergy - is the creation of a whole that is greater than the simple sum of its parts. Thought Leader - is an individual or firm that is recognized as an authority in a specialized field and whose expertise is sought and often rewarded. Two-Way Conversation - a strategy that a brand uses to exude a human quality, showing (or pretending to show) that they care about what you have to say. Instead of broadcasting, they're engaging. Value Proposition - a mix of unique features of products or services, type of realationship with a customer, and a brand, that will make a customer buy from the company. Viral - pertaining to or involving the spreading of information and opinions from person to person, analogous to the spread of viruses or computer viruses. This glossary of selected digital terms is intended to help in understanding basic terms and concepts used in relation to digital

business environment. Sources: techopedia.com, mashable.com, wikipedia.org, own research.

Digital terms glossary 3

January 2015 15

Jakub Banbura

[email protected] linkedin.com/in/jakubbanbura m: +48 606 394 762