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Using GAMIFICATION to shape the talent landscape for 2030 Passionfor.co

Darryn van den Berg- Gamification within your Blended Learning Framework

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Using GAMIFICATION

to shape the talent landscape for 2030

Passionfor.co

Using

GAMIFICATION to shape the talent landscape for 2030

Passionfor.co

FUN

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1790 1800 1900 1930

1950 1990 2010

E-Learning Instructor Lead

ED

UC

ATION

Passionfor.co

1790 1800 1900 1930

1950 1990 2010

BU

SIN

ES

S

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SO

CIA

L R

EV

OLU

TIO

N

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PAY

PE

R L

AU

GH

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Definitions Games Ac#vity  that  one  engages  in  for  amusement    Fun What  mo#vates  you  to  stay  engaged    Gamification

Gamifica#on  uses  the  stuff  that  makes  games  fun  and  irresis#ble  and  applies  this  measurably  into  non-­‐game  contexts.  Engaging  “players”  through  Feedback  FUN  and  

Friends  

Passionfor.co The SociaL Revolution

Gamification is NOT...

 Turning  everything  into  a  game.  

 Adding games in the workplace (solitaire etc...)

 Converting your training programme into a game (Serious Games)

 Simulations or games during training

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Gam

ifica

tion

Peak of inflated Expectations

Plateau of Productivity

Slope of Enlightenment

Trough of Disillusionment

Technology Trigger

VISIBILITY

Time

Gartner Hype Cycle Passionfor.co

The Psychology of Optimal Experience Mihály Csíkszentmihályi

Low Skills Hig

h

Cha

llen

ges

High Anxiety

Increasing Skil ls

Boredom

Incr

easi

ng

C

hal

len

ge

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TREN

DS

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Where IN L&D can gamification be applied

L&D PROCESS (pre-during-post) L&D LOYALTY

PROGRAMMES INDUCTION

PROGRAMMES LEARNING AND DEVELOPMENT

ASSESSMENT

PERFORMANCE MANAGEMENT

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10 Mechanics

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Passion

Culture Change

Fun  Performance  

Th

eory

Practice

Change Behaviour

E l e m e n t s

Loyalty

Informal learning

Thinking

Em

ploy

ee E

ngag

emen

t

Custom

er engagem

ent Des

igns

Exciting

Fun

Value  

Reward

Player Journey

Level Up Reviews

Flow C

hannel

Influ

ence

E

xciti

ng

Enhancing Work  

Exciting

Con

nect

ing

Gamification

Loyalty

Eng

agem

ent

Social

Sites

Surveys

Gains

Ca Ching

Management

R e p u t a t i o n

Encouragement

Techniques

P e o p l e Elements  

Emo;ons    

Num

ber  

Feedback & Unlock

CONTENT

TECHNOLOGY

TECHNOLOGY

WEB

Education

Online COMPUTERS

social

Incr

ease

pro

duct

ivity

Classroom

VIRTUAL t r a i n i n g

Player Journey

Ret

urn

on In

vest

men

t

S t u d e n t s

learners

activities

Portfolio of Evidence

P4P

software

LMS

E-Learning

Systems  

Managem

ent  

participants

Competent Knowledge

Ski l ls Attributes Attitude

Assessors  

Moderators  

VERIFIERS  

Points  

Outcomes

Growth

BADGES LEADER  BOARDS  

COURSE  

Credits ASTD

CIPD SHRM Form

ative S

umm

ative PANEL REVIEW

GAP Altruism

Philanthropy

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