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Introduction to Second Introduction to Second Life Life John Bourne, David John Bourne, David Cillay, Kathleen Ives, Cillay, Kathleen Ives, RT Brown and Gail RT Brown and Gail Sullivan Sullivan

Carefree Introduction To Second Life

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These are the slides used for the workshop on Introduction to Second Life at the Emerging Technologies Symposium, Carefree AZ, Held by Sloan-C. May 7, 2008

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Page 1: Carefree   Introduction To Second Life

Introduction to Second LifeIntroduction to Second Life

John Bourne, David Cillay, John Bourne, David Cillay, Kathleen Ives, Kathleen Ives,

RT Brown and Gail SullivanRT Brown and Gail Sullivan

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TodayToday

• Remarks about Second Life – Bourne/CillayRemarks about Second Life – Bourne/Cillay

• Teaching courses in SLTeaching courses in SL– Trying out at your table giving a presentation Trying out at your table giving a presentation

in SLin SL

• What SL can do for your institutionWhat SL can do for your institution

• What you will hear at this conference What you will hear at this conference about Second Lifeabout Second Life

• The scavenger huntThe scavenger hunt

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Second LifeSecond Life

• A virtual worldA virtual world•http://secondlife.com• ““Second Life is a 3-D virtual world Second Life is a 3-D virtual world

entirely built and owned by its entirely built and owned by its Residents. Since opening to the Residents. Since opening to the public in 2003, it has grown public in 2003, it has grown explosively and today is inhabited by explosively and today is inhabited by a total of over 10 Million people from a total of over 10 Million people from around the globe.” around the globe.”

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Synchronous-AsynchronousSynchronous-Asynchronous

From kemp and livingstone, 2007.

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Basic SL Constructs (group Basic SL Constructs (group breakouts – 30 minutes)breakouts – 30 minutes)

• NavigationNavigation

• CommunicationCommunication

• OrganizationOrganization

• SearchSearch

• Specific items:Specific items:– NotecardsNotecards– FliptitleFliptitle

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Teaching in Second LifeTeaching in Second Life

Basic pointers and methodsBasic pointers and methods

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Minimalistic RequirementsMinimalistic Requirements

• Island for people to stand onIsland for people to stand on

• VoiceVoice

• Slide showSlide show

• DiscussionDiscussion

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IslandIsland

• If you don’t have an island – use If you don’t have an island – use anyone else’s anyone else’s – Use Sloan-C, for example – on TeachingUse Sloan-C, for example – on Teaching

• Gather the avatars in an area Gather the avatars in an area approximating a class situationapproximating a class situation

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VoiceVoice

Cntl-P ->

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The classroomThe classroom

• BuildingsBuildings• ChairsChairs• Buy – if you needBuy – if you need• Hyperstring.net – holoemitter has most Hyperstring.net – holoemitter has most

of what you needof what you need• Else, just gather on the fieldElse, just gather on the field• Each student can be given a free TV Each student can be given a free TV

viewerviewer• Note: MystitoolNote: Mystitool

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Upload imagesUpload images

• JPGsJPGs

• PPT->PPT->– JPGJPG

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ObjectsObjects

• You will be given objects:You will be given objects:– Flatscreen TVFlatscreen TV– Sloodle gestures (thank to Jeremy Sloodle gestures (thank to Jeremy

Kemp)Kemp)– The objects are in your inventoryThe objects are in your inventory– Take the TV and drag TO GROUND and Take the TV and drag TO GROUND and

the TV will appear. You can then move it the TV will appear. You can then move it around.around.

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Editing the TVEditing the TV

• OpenOpen– Lets you insert slidesLets you insert slides

• EditEdit– Move TV and insertMove TV and insert

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The TVThe TV

• Put TV anywherePut TV anywhere

• Move TVMove TV

• Click on ContentClick on Content

• Drag jpg to contentDrag jpg to content

• When done – takeWhen done – take

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Operate TVOperate TV

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Adding a class gestureAdding a class gesture

• Right click on Sloodle gestures – Right click on Sloodle gestures – wear!wear!– See previous pictureSee previous picture

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Breakout session: Preparing Breakout session: Preparing a rocket pitch (30 minutes)a rocket pitch (30 minutes)• At each table, prepare 2 minute At each table, prepare 2 minute

presentation about what institutions presentation about what institutions should do with SL.should do with SL.– Add NMC guest to your group membershipAdd NMC guest to your group membership– Go to NMC sandboxGo to NMC sandbox– Each table build 2 minute rocket pitch – 3 Each table build 2 minute rocket pitch – 3

slides max – list important ideas for your slides max – list important ideas for your institution.institution.

– Present after next short presentation.Present after next short presentation.

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What should you do for What should you do for your institution in SL?your institution in SL?

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Example SL activitiesExample SL activities

• Teaching a class; special focus on students Teaching a class; special focus on students who are far from campuswho are far from campus– Virtual Blended is an interesting transition for Virtual Blended is an interesting transition for

those who are used to the classroomthose who are used to the classroom

• Bringing in SpeakersBringing in Speakers

• AlumniAlumni

• SimulationsSimulations

• Enhancing social presenceEnhancing social presence

• Combining asynchronous with synchronousCombining asynchronous with synchronous

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Risks and ThreatsRisks and Threats

• Technology may only be veneer – once Technology may only be veneer – once students are used to it the novelty will wear students are used to it the novelty will wear offoff

• Experiential learning isn’t the right way to go Experiential learning isn’t the right way to go – we should pour knowledge into their heads– we should pour knowledge into their heads

• Cost is way too high for using technologyCost is way too high for using technology

• Faculty can’t learn to use it anywayFaculty can’t learn to use it anyway

• Others may adopt – and we are left in dust – Others may adopt – and we are left in dust – stick to what we do well now…stick to what we do well now…

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Why Second Life as an Why Second Life as an implementation method?implementation method?• Free to users – low cost to implementersFree to users – low cost to implementers• Engages studentsEngages students• Provides on-ground teaching replication online Provides on-ground teaching replication online

thus reaching more traditional facultythus reaching more traditional faculty– Voice, integration with other Web 2.0 toolsVoice, integration with other Web 2.0 tools

• International and localnessInternational and localness• SL is largest Virtual World.SL is largest Virtual World.

– Drawback: need internet connection and good graphics Drawback: need internet connection and good graphics card and memorycard and memory

– Already heavy commitment to SL by vast number of Already heavy commitment to SL by vast number of educational institutions.educational institutions.

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Virtual Worlds for online education at your institution:Virtual Worlds for online education at your institution: Why Will or Won’t it Work? Why Will or Won’t it Work?

TeamDomain

Market Domain(students)

Industry Domain(online education)

Macro-Level

Micro-Level

MarketAttractiveness

For VWprograms

Attractivenessof online education

in general

Focus on our Benefitsand Attractiveness

What is our SustainableAdvantage?

Our Mission, Aspirations,Propensity for Risk Ability to supply

“seats”

Connectedness Up, DownAnd Across Value Network

Mullins, J., The New Business Road Test (London: FT Prentice Hall, 2003) p. 1

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Work on your rocket pitchWork on your rocket pitch

30 minutes30 minutes

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Rocket pitchesRocket pitches

NMC SandboxNMC Sandbox

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Second Life Presentations at Second Life Presentations at this conference -Ithis conference -I• Libraries and distance education opportunities in Second LifeLibraries and distance education opportunities in Second Life

• Active and interactive learning –Secrets from the Second Life Teen Active and interactive learning –Secrets from the Second Life Teen GridGrid

• Leveraging social network knowledge construction for powerful Leveraging social network knowledge construction for powerful learning in Second Lifelearning in Second Life

• Development of a virtual model of the human testis using the Development of a virtual model of the human testis using the Second Life platformSecond Life platform

• Teaching and learning in the Second Life virtual environmentTeaching and learning in the Second Life virtual environment

• The reality of virtual worlds in an undergraduate social work courseThe reality of virtual worlds in an undergraduate social work course

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Second Life Presentations at Second Life Presentations at this conference -IIthis conference -II• Lessons from the field: Teaching a virtual blended course in Second Lessons from the field: Teaching a virtual blended course in Second

LifeLife

• Second Life: VLE access for building community and presenting Second Life: VLE access for building community and presenting research research

• Safe sex in Second Life: collaboration between the Illinois Department Safe sex in Second Life: collaboration between the Illinois Department of Public Health, Chicago State University and University of Illinois of Public Health, Chicago State University and University of Illinois SpringfieldSpringfield

• Second Life: A new model for online learning Second Life: A new model for online learning

• Shared intellectual landscapes: Teaching science in Second LifeShared intellectual landscapes: Teaching science in Second Life

• Using Second Life to enhance an online bachelor’s degree to BSN Using Second Life to enhance an online bachelor’s degree to BSN nursing programnursing program

• Here be dragons: Second Life community building, interaction design Here be dragons: Second Life community building, interaction design and citizen engagement on the Isle of Wyrmsand citizen engagement on the Isle of Wyrms

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Second Life Presentations at Second Life Presentations at this conference -IIIthis conference -III

• Are you serious? How can you use a virtual environment to teach Are you serious? How can you use a virtual environment to teach about the legal environment of business?about the legal environment of business?

• The promise of “3D Immersive Education”: Mashing up LMS data The promise of “3D Immersive Education”: Mashing up LMS data with Second Life 3D metaphorswith Second Life 3D metaphors

• Education = Communication: Understanding how technology Education = Communication: Understanding how technology changes the ways we communicate and the ways we teachchanges the ways we communicate and the ways we teach

• Can real learning occur in a virtual world? Observations from Can real learning occur in a virtual world? Observations from teaching and learning in Second Lifeteaching and learning in Second Life

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The Scavenger HuntThe Scavenger Hunt

• Gail SullivanGail Sullivan

• Practice session to prepare you for Practice session to prepare you for evening scavenger hunt with Jeremy evening scavenger hunt with Jeremy Kemp (Kabumpco)Kemp (Kabumpco)

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Questions?Questions?Visit:

http://www.sloan-c.org