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BRAND STRATEGY INTERACTIVITY MEDIA-INNOVATION Jeroen de Bakker & Mary Hoogerbrugge

Brand programming (English) :: brand strategy, interactivity & media innovation

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Brand Programming is a new way of thinking to guide brand management in the digital age. The advertising working models of Dutch brand professor Giep Franzen, published in the late ‘90, inspired the starting point. Our thinking offers strategic guidelines to steer brand management and describe the importance of relevance as answer to changing media behavior. Based on clear strategic goals, we introduce three new communication models. These models help brand owners with strategic media and means planning- and with measuring its effects.

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Page 1: Brand programming (English) :: brand strategy, interactivity & media innovation

BRAND STRATEGY INTERACTIVITY MEDIA-INNOVATION

Jeroen de Bakker & Mary Hoogerbrugge

Page 2: Brand programming (English) :: brand strategy, interactivity & media innovation

WHAT IS BRAND PROGRAMMING?

Page 3: Brand programming (English) :: brand strategy, interactivity & media innovation

DIGITIZATION CHANGES MEDIA BEHAVIOR - FUNDAMENTALLY

Brand Programming - Jeroen de Bakker & Mary Hoogerbrugge

Increasing media fragmentation due to growing onlinemedia consumption

Consumer becomes active communications recipient andinitiator

24/7 access to information, social relations and purchases; brand behavior becomes less dependent on campaigns

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Page 4: Brand programming (English) :: brand strategy, interactivity & media innovation

DECREASED EFFECTIVENESS OF PAID MEDIA

Increasingly larger budgets required to maintain share of visibility

Digital media used to optimize reach

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time

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ctiv

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digital use to optimize reach

less effective reach

Brand Programming - Jeroen de Bakker & Mary Hoogerbrugge

Page 5: Brand programming (English) :: brand strategy, interactivity & media innovation

RELEVANCE BECOMES MORE IMPORTANT

Relevance as answer to changing media behavior

Starting point: optimize effect instead of reach

Paid media + earned and owned media required to achieve goals

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less effective reach growing importance relevance

reac

h

time

effe

ctiv

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s

Brand Programming - Jeroen de Bakker & Mary Hoogerbrugge

Page 6: Brand programming (English) :: brand strategy, interactivity & media innovation

DEFINITION EARNED EN OWNED MEDIA

Earned media- Use of existing and own social infrastructure to expand conversations- Focus on content likeability to stimulate conversations

Owned media- Use of own 24/7 access platform; a self developed ecosystem based on existing and/or own social infrastructure- Focus on creating and controlling content within audience’s shared contexts and fields of interest

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Page 7: Brand programming (English) :: brand strategy, interactivity & media innovation

BRAND PROGRAMMING STARTING POINTS

Introduce new grammar- New models and definitions required to gain insights into effects

Vision of the optimal relationship between use of paid, earned and owned media

- How can they mutually benefit effect optimization?

Contribute to development of argumentation- Effectiveness of online branding not yet proven and recognized

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Page 8: Brand programming (English) :: brand strategy, interactivity & media innovation

BRAND PROGRAMMING MODELS

Page 9: Brand programming (English) :: brand strategy, interactivity & media innovation

COMMUNICATION MODELS

Traditional effectiveness models:- Reveal diverse ways to realize impact and differentiation- Based on an original promise (message) - Developed for paid media

The new communications models:- Expand the scope to build brand sympathy & relations tapping into shared contexts and fields of interest- Based on a promise made and experienced- Involving the potential of earned and owned media

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Page 10: Brand programming (English) :: brand strategy, interactivity & media innovation
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Premise: Attention is a prerequisitefor brand awareness and messagetransfer

Attention and brand and message recognition are achieved with reach,frequency and impact

Online used to optimize reach

Multimedia: online as an extension ofthe concept (TV)

Cross media: online used for its ownqualities

Paid media

Brand attention

Creating impact

Short term

rational effects

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Page 12: Brand programming (English) :: brand strategy, interactivity & media innovation

EXAMPLES PAID MEDIA

Nespresso - tv and online campaign(http://www.youtube.com/watch?v=23j1B4-lroM & http://www.nespresso-whatelse.com/)

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Apple ‘Get a Mac’- tv and online campaign (http://www.apple.com/getamac/ads/ & http://www.youtube.com/watch?v=iiJVThpIgJo)

Brand Programming - Jeroen de Bakker & Mary Hoogerbrugge

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Premise: Appealing communications orevents lead to positive word-of-mouthand brand sympathy

Stickiness is a prerequisite to surroundbrand with energy and stimulateconversations

Earned media is the result of the viralpower of communications or events

Campaigns with Internet and mobilefurther expand conversations

Earned media

Brand sympathy

Sparking conversations

Short term emotional effects

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Page 15: Brand programming (English) :: brand strategy, interactivity & media innovation

KitKat - H&M spoof (http://www.youtube.com/watch?v=UhodCxOTuyk)

EXAMPLES EARNED MEDIA

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Philips_vs - Twitter campaign (http://www.youtube.com/watch?v=7fVG3tmnm2Y)

Brand Programming - Jeroen de Bakker & Mary Hoogerbrugge

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Premise: Building and strengtheningrelationships is the ultimate goal

Relationships begin with mutual interestsand consumer relevance. Focusing on thecontext choice and the value offer.

Owned media is the result of thedevelopment of a 24/7-access platform

With Internet and mobile, the brand becomes part of own social environment and meets context-specific needs and fields of interest

Owned media

Brand

engagement

Building platforms

Long term

emotional effects

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Page 18: Brand programming (English) :: brand strategy, interactivity & media innovation

EXAMPLES OWNED MEDIA

Amstel Teamlink - brand utility (http://www.teamlink.nl)

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Nike Plus - brand platform(http://nikerunning.nike.com/nikeos/p/nikeplus/en_EMEA/)

EMBED THE WIDGET ON YOUR OWN SITE

Brand Programming - Jeroen de Bakker & Mary Hoogerbrugge

Page 19: Brand programming (English) :: brand strategy, interactivity & media innovation

BRAND PROGRAMMING MODELS

Owned media

Brand engagement

Building platforms

Long term emotional effects

Earned media

Brand sympathy

Sparking conversations

Short term emotional effects

Paid media

Brand attention

Creating impact

Short term rational effects

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Page 20: Brand programming (English) :: brand strategy, interactivity & media innovation

EFFECTIVENESS

Page 21: Brand programming (English) :: brand strategy, interactivity & media innovation

ESTABISHING EFFECTIVENESS

Awareness model- KPIs: TOMA and message transfer- Tracking research as methodology

Likeability model- KPIs: network effect (B->C as well as C->C) and brand sympathy- Net Promoter Score as indicator

Relation model- KPIs: engagement and brand relationship- Continuous qualitative brand research

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Page 22: Brand programming (English) :: brand strategy, interactivity & media innovation

CONCLUSIONS

Page 23: Brand programming (English) :: brand strategy, interactivity & media innovation

There is a need for new ways of thinking to guide brandmanagement in the digital age

The fundamental shift in media consumption behavior is forcing brand owners to rethink the role of their brand inpeople’s lives

And to make strategic choices about the use of the likeabilityand relation model alongside the awareness model

Brand Programming outlines these new communicationsmodels, offers starting points for use of media and means –and for measuring its effects

WHY BRAND PROGRAMMING?

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Page 24: Brand programming (English) :: brand strategy, interactivity & media innovation

[email protected]

Illustrations by Pieter Frank de Jong (pieterfrank.com) 24

Jeroen de Bakker is a media entrepreneur and co-founder of Lab1111 and BrandWebbing. Mary Hoogerbrugge is an brand-driven strategist and board member of SWOCC, University of Amsterdam. Together as Brand Programming, they work as consultants to brand advertisers in the field of brand strategy, interactivity and media innovation

Updates & meer informatie: http://www.brandprogramming.nl & http://twitter.com/brandprogramm

2010 The Netherlands - Jeroen de Bakker & Mary Hoogerbrugge

No part of this publication may be reproduced without the written permission of the authors