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Bringing TV to Life, Issue II The race to dominate the future of TV

Accenture Future of TV

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Page 1: Accenture Future of TV

Bringing TV to Life, Issue II

The race to dominate the future of TV

Page 2: Accenture Future of TV

Bringing TV to Life 1

Accenture’s Point of View series “Bringing TV to Life” focuses on the fast developing world of Over-the-Top TV (OTT-TV). The convergence of the Internet and TV is revolutionizing the broadcasting industry and has the potential to transform the market for every player—both established and those that are just emerging into this exciting and dynamic environment.

In creating this series, our goal is to analyze the dynamics driving OTT-TV’s rapid evolution. We aim to build an understanding of the market drivers and the technology and business trends that are radically reshaping the video industry. Our perspective reflects the experience matured with different players at all points of the OTT-TV eco-system. We also make extensive use of Accenture’s primary industry research and surveys that offer vital insights into fast changing consumer behavior, wants and preferences.

In this second Point of View in the series we focus on outlining the new competitive environment that is forming around OTT-TV. We examine some possible scenarios that may emerge as a result of the competitive trends we see in the market. And to complete the picture, we draw on dedicated OTT-TV research to understand how consumer behavior is exerting a powerful influence, reformulating traditional thinking and industry approaches to shape a new and very different world of TV, full of opportunities and challenges.

Our series aims to help all the players in this rapidly evolving space to get fully up-to-speed. Watch this space.

Page 3: Accenture Future of TV

Bringing TV to Life 3

Jan

‘09

TRS

Mon

thly

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ues

Netflix, 5.92

Pay TV SegmentFree-to-Air Segment

Feb

‘09

Mar

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Apr ‘

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Jul ‘

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Aug

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CBS, 3.61Sun TV, 3.07ITV, 2.83TWC, 2.75RTL, 2.71Antena 3, 2.22DirecTV, 1.93TIF1, 1.84Dish TV, 1.80BSkyB, 1.62Comcast, 1.61Televisa, 1.49Nippon, 1.45Mediaset, 1.41Canal Plus, 1.33Tokyo Br, 0.91

Dispersion2 = 2.70

Figure 1 Accenture Shareholder Value analysis: the broadcasting industry

2 Bringing TV to Life

Introduction

How Over-the-Top TV isreshaping the video industryThe “box” in the corner of the room is breaking out. The impactof the Internet on TV is only the beginning—but it’s already changing everything. Consumers are taking control of their own viewing, creating personal schedules and using different devices to dip into video when and where they want. The Internet has grabbed the remote to control a whole new world of TV viewing. And everyone in the industry needs to tune in.

The broadcast sector (both pay and free) is emerging from one of the toughest periods in its history. During the recent recession macroeconomic forces combined to provoke panic within the industry and drain investors’ confidence. While the upturn in the economy has given traditional broadcasters some financial stability, the current bounce should not obscure some of the more structural trends and issues that still threaten to overwhelm media busi-nesses that do not embrace and speed up their digital transformation journey towards a multiplatform digital era. The performance of Netflix versus the more traditional pay and free-to-air broadcasters clearly highlights the different expectations that financial markets have about the sustainability of traditional broadcasting business models, and the potential of truly “interconnected” business to consumer models to gain traction and generate value at scale.

IPTV and Internet TV are often confused with one another, but in fact they are quite different. IPTV has matured (in the few countries where it has been able to grow) into another form of pay TV, and involves the delivery of high quality video content to a captive consumer device over a managed network. Internet TV (or Over-the-Top TV), defined as the distribution of video content to a wide range of IP-enabled devices (TVs, PCs, mobile phones and tablets) over the unmanaged Internet, has the potential to shift the existing balance of power within the broadcast sector and the wider communications industry. Back in the late ‘70s a very popular song celebrated the golden age of a radio industry that was then on the brink of demise at the hands of TV. “Internet Killed the TV Star” could be a potential hit in the charts of 2015.

We have entered a new era, an era where even if TV remains the primary screen for video consumption, the long-term fragmentation of the audience will challenge traditional TV business models in yet another example of media meltdown. Deep convergence between television and Internet has finally arrived and as a result media companies can no longer ignore fundamental differences in the underly-ing business models and in the enabling technologies’ design principles.

Some of the sources of competitiveadvantage of the traditional broadcastmodel are being questioned: Proprietaryand vertically integrated distributionnetworks are being challenged by openbroadband distribution and linear “topdown” programming (complemented by catch-up and video-on-demand). Moreover, the traditional rights windows, which gave broadcasters almost monopoly over quality content, have multiplied, and business-to- business revenue models are now beingquestioned by potentially superiorbusiness models that are based on a deeper and more direct relationship with the end consumer.

In the first Point of View in the “Bringing TV to Life” series, issued in 2010, we focused on defining the Over-the-Top TV (OTT-TV) phenomenon and understanding its differences with IPTV and its relationships with the online video space.

In this latest installment of the series we will focus on:

understanding the drivers behind the acceleration of Internet TV and identifying some of the enablers and challenges that could facilitate or limit its mass adoption;

outlining the increased competitive pressure brought to the broadcast sector by Internet TV with players from different backgrounds attracted by a multibillion dollar industry segment with high price earnings ratios; and

presenting some potential end state scenarios for the industry and the key capabilities that successful Over-the- Top providers need to build.

Page 4: Accenture Future of TV

The TV screen is both a gold mine and a mirror in which broadcasters can take stock on a daily basis of the need for change in their business models. A direct attack on that screen by players coming from outside the TV industry (electronics companies, Internet aggregators, telcos, and so on) will raise and is raising, attention levels and driving reactions. In this paper we will argue that these reactions will need to be built not on the traditional sources of broadcasting competitive advantage but instead on new ele-ments that are derived from the Internet experience, and will include the need to ensure:

standards and ubiquity across platforms rather than “walled gardens” built on proprietary devices and networks;

seamless integration across linear and non-linear TV, broadcast and broadband;

the ability to partner with other industry players rather than attempt- ing to rebuild vertical integration in the industry value chain;

a true multi-screen approach;

not just content (which could become a “king without a crown”) but consumer content services that leverage the effective use of different screens to build consumer stickiness and loyalty; and

large, established players having the humility to recognize that they need to invest in new capabilities (such as consumer insight, service creation, and application development).

Clearly the threat of new players entering the broadcasting space by leveraging Internet TV is real, is happening now and is a major issue. But we argue that if Google can become a “broadcaster” then the new order could also see a broadcaster becoming a Google.

Amid all this uncertainty, however, one thing is sure: today’s video consumers have never had it so good!

Vision and realityThe once pristine vision of convergence between broadcast and broadband technologies is being overtaken by the messy reality of conflict and volatility with little clarity about what lies ahead. The outcome of this volatility is uncertain at best and will clearly vary across geographies and different regulatory frameworks.

4 Bringing TV to Life Bringing TV to Life 5

Page 5: Accenture Future of TV

Bringing TV to Life 76 Bringing TV to Life

Generally speaking, the Internet disrupts media businesses in three ways:

It removes barriers to distribution, which previously provided the basis for monetization. It provides an abundance of free content that shapes consumers’ expectations that content should always be free and therefore under-mines models based on scarcity. And it grabs a larger share of the time that consumers devote to other media.

The current reigning champion ofMedia—television—has thus farremained relatively unaffected bythe rise of the Internet. Three pieces of evidence offer proof that:

Television broadcast rights continue to command world class price tags (NBC recently agreed to pay US$2billion for 2010 and 2012 Olympics);

Consumer paid programming on cable and satellite has recently provided some of the only bright spots for recession-battered TV companies;

Although skyrocketing, online video consumption seems not to be at the expense of linear TV but instead is incremental and additive.

But there are a number of strong forces driving unprecedented change in the broadcast industry. Broadband penetration is on the rise across the world. In the EU, the five most connected countries have an average broadband penetration of 50 percent, and 80 percent of those connections are of sufficiently high bandwidth to support OTT-TV consumption.2 Gartner predicts that by 2014 broadband connections globally will number 644m.3

And all this connectivity means online video consumption is on the rise. In the United States in December 2010 there were 88.6m unique daily online video consumers and almost 179m in an average month in 2010.4 Usage is also increasing considerably as figure 2 shows, although, and this is very important since it reinforces the need for seamless integration between the two worlds, this is not at the expense of linear programming.

The winds of change are blowingThe Internet has become a mainstream news and entertainment medium, but its path to such scale has been far from smooth. On the way it has met resistance and disrupted many long standing media businesses, publishing being one of its first victims.

Patterns of video consumption are changing fast and the new video consumer has become a complex, multifaceted user whose needs and wants require a customized approach. The “active vs. passive” differentiation has become less relevant only because active consumption has become more mainstream and has spilled from young people to other demographic segments. Consumers are increasingly used to viewing content on their terms and not by appointment. This means that loyalty is increasingly directed towards content brands rather than channel brands. Understanding how consumers find and access content is becoming critically important. On-demand services, catch-up TV, recommendationsrather than electronic program guides, social networking applications, convergent services, which follow the consumer across devices (watch on PC, continue on TV, receive advertising and extras on iPad) are all key to remaining relevant in this new and rapidly evolving space.

Time spent watching TV is still rising, even among the younger generations, and live TV is by far the largest component of video consumption, especially in Europe. According to Forrester research, even in the most sophisticated digital markets such as Sweden and the UK, more than 70 percent of the total hours spent watching TV each week are devoted to live broadcasts. But the multi-screen audience is growing and the share of the European consumers who exclusively watch TV on a TV screen is decreasing fast. In 2009, only 63 percent of European internet users watched TV only on TV, down from 80 percent in 2007.5

Last, but by no means of least importance, Gartner estimates that by 2014 manufacturers will produce over 70 million broadband connected TV sets worldwide.6 If we add to this the number of Internet-enabled gaming consoles and set-top boxes it soon becomes clear that we are close to seeing mass adoption.

Figure 2 Average daily online video consumption in EU-5 and United States

Average USA: 31 min

Germany

Spain

France

Italy

UK

35 min

33 min

31 min

24 min

20 min

Linear TV (2010 avg) Online Video (Dec. 2010)

Total: 258 min86.5% 13.5%

88.2% 11.8%Total:

265 min

88% 12%Total:

275 min

90% 10%Total:

236 min

92.4% 7.6%Total:

266 min

1 Gartner Industry Research, “Two Roads to TV 2.0,” March 24, 2009.2 Source: e-Media Institute Web-TV Intelligence & Strategies, March 3, 2011.3 Gartner, “Emerging Technology Analysis: Broadband-Connected Televisions, Consumer Technologies,” September 23, 2010.4 Source: e-Media Institute Web-TV Intelligence & Strategies, February 22, 2011.

5 Forrester Research, “The European Three-Screen Audience Is Growing, But TV Still Reigns,” April 22, 2010.6 Gartner, “Emerging Technology Analysis: Broadband-Connected Televisions, Consumer Technologies,” September 23, 2010.

Page 6: Accenture Future of TV

8 Bringing TV to Life

Even though it is still only in its formative stage, the emerging world of Internet TV already has a fairly well-defined set of players. We see a number of distinct groupings of these players emerging, each with their own distinctive sources of competitive advantage to deliver video content to consumers from outside the traditional paths of linear programming (terrestrial, satellite and cable). These players can be grouped around four main sources of power: content, service, device and cloud.

Content powerRepresented by the traditional broadcasters (free and pay) that see Internet TV as a way of delivering new consumer experiences directly to consumers without being intermediated by telecommunication companies and IPTV providers. While they see Internet TV as a great opportunity to evolve towards becoming consumer compa-nies, they also need to take care that

others do not take over their position. In recent years, broadcasters have seen their monopoly over auto-produced content eroded. Rights holders (such as the football leagues) and the major studios hold the vast majority of the much needed on-demand content and could themselves have the same ambitions as traditional broadcasters.

Service powerRepresented by the telecommunication companies who act as consumer and service provider aggregators (triple play/four play). These companies serve as single point of contact and a common user interface to the consumer over any device and in most cases owning a content delivery network (CDN), which can guarantee the much needed quality of service.

Device powerManufacturers of TV sets, PCs, and hybrid set-top boxes who have the opportunity to become access gate-ways and develop their own platforms

and widgets on which to host or provide on-demand services. On one hand they clearly have great consumer traction and the ability as global players to negotiate global content acquisition deals, but on the other it is hard to envision a world of proprietary standards in which consumers decide which TV set to buy based on the content it carries. (However, it should not be forgotten that one of the lead-ing manufacturers, Sony, is also one of the largest original content producers and distributors in the world.)

Cloud powerThis group introduces a new concept, encapsulating the ability to deliver cloud-based infrastructure and services for management and distribution of video to any Internet connected device. While this group may lack the needed media market expertise to strike significant content deals, they have developed a critical ability to intercept and manage the needs and behaviors of the online consumers.

A battlefield or a chessboard?

Bringing TV to Life 9

Page 7: Accenture Future of TV

10 Bringing TV to Life

Now, what are the key success factors and the new capabilities that will be required to succeed in this new competitive environment? There is a wide range of both adapted and wholly new forms of behavior and abilities that players will need to acquire in order to be successful. These include:

The ability to create the future platform for content consumption. The video market is the evolution of a platform that connects content creators, advertisers and consumers. Successful players in the past managed to define unique platforms (NTSC, PAL, SECAM) and adapt the ecosystem to it. The same thing will happen to online video consumption. This implies the need to be present across non-proprietary devices and platforms, in particular connected TVs and gaming platforms, the latter being the next big thing in terms of competing for the time and attention of users on the TV screen.

The need to provide seamless integration across linear and non- linear services on hybrid broadcast and broadband devices. As mentioned before, linear TV remains the largest component of video consumption and VoD and catch-up services become even more indispensable on the back of a strong linear and live programming.

The ability to understand CDN-based and cloud-based content distribution mechanisms and platforms.

The capability to leverage consumer insights in order to develop tailored and personalized video services across all IP-based platforms (vs. traditional top down programming schedules) to build loyalty through-out a 360-degree consumer experi-ence and, crucially, to monetize them.

The experience and insight to shape and successfully deliver partnerships across the industry value chain in a context where traditionally vertically integrated value chains are fragmenting and exploding.

The ability to attract and aggregate content and value-add services from a multitude of sources in a way that consumers find easy to use, and identify and present them with relevant, personalized content.

Figure 3 A competition framework

Cont

ent P

ower Cloud Power

Devi

ce Po

werService Power

Sports Leagues/Rights Holders

Studios

FTA Broadcasters

Google

VideoConsumers

Hulu

Netflix

Amazon.com

STB Manufacturers

Electronic Manufacturers

Cable/IPTVOperators

Telecommunication TV setManufacturers

Bringing TV to Life 11

Page 8: Accenture Future of TV

Since the birth of commercial television, TV broadcasting has been dominated by a limited number of stakeholders (the networks, the TV manufacturers and the advertisers) and has been ostensibly local in nature. Today the future of TV is clouded by an overabundance of stakeholders, most of whom have a defensible position in television’s future. New stakeholders such as telcos, web search engines, portals, new media titans such as Apple and Microsoft, and other electronic manufacturers are all looking for a significant stake in the future of TV, even if revenue models for next generation broadcasting

remain a mystery to most of them. Some of these players are truly global in nature, this means that for the first time competition is becoming extra-territorial, and with that change comes a whole new mindset.

Over the last twelve months we have witnessed a wide array of public announcements and a number of service launches. Every player in the industry value chain is clearly marking their territory and planting a flag in the future landscape of television. However, very few of these launches are real industry plays. Most of them tend to be individual efforts in a very

fluid and complex environment. We believe that rather than an ‘all against all’ battlefield (which is what the competitive landscape looks like today) the situation will come to resemble a chessboard, where alliances, partner-ships and commercial collaborations across different players will become key imperatives for success. Speed to market and agility are must have quali-ties in this space, but so increasingly is the ability to assess and understand the complementary capabilities of “competitors” and reward them accordingly to ensure a larger slice of the overall pie.

Bringing TV to Life 1312 Bringing TV to Life

Includes music, movies, news, sports, television programs, and video production and adoption to web video (User Generated and Professional)

t

electronics

distribution network

E

s Operators ProvidersUserss

urerss

s

Program Packagers

n

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ends

FOX, BBC, Disney, MGM, Paramount, NFL, Warner Brothers, Sony BMG, Universal

ESPN, ABC, NBC, Discovery, HBO, FOX, CBS, CNN, Vudu, Veoh, Google, BBC, iPlayer, Hulu, Netflix

COX, Time Warner Cable, Comcast, CableVision, Verizon, AT&T, Dish Cisco, Sharp, Apple, LG,

Samsung, Motorola, Roku, Sony, Vizio, Intel, Tivo, Microsoft, Panasonic

Figure 4 The emerging OTT-TV value chain

Making the headlines

Page 9: Accenture Future of TV

Besides the current all-against-all scenario (which is not sustainable in the long term) we envisage four main scenarios:

1. Content is still kingIn this case, content rights owners manage to create a unique platform for content consumption that seamlessly supports most devices. Disintermediation is pushed to the limit, letting users establish a direct link to the major shops, and the leading brand is the content brand. User choices are driven by content rather than other factors, and business models are extremely shortened. In this scenario, traditional aggregators have a reduced role in the best case (i.e. the cord-cut-ting nightmare), and carriers have the

option to negotiate a carriage fee, trying to extend their role to locally relevant functions such as content delivery, content encoding and digital right management (DRM) settlements, local front end/shop management, local support, and digital home integration. Over the years, broadcasters have progressively lost a significant degree of control over content and increasingly rely on specialized/independent produc-ers. If they do not act swiftly in the Over-the-Top space by developing compelling multi-screen strategies, they could face a considerable loss of relevance in the on-demand world, succumbing to the fast growing content brands and being disintermediated by them in relationships with consumers.

2. Devices drive usersThis scenario sees users buying content through the walled gardens that device makers manage to establish (i.e. an extension of the iTunes model to devices and operating systems), with content rights holders sharing revenues with the device makers. There is a substantial failure to build a unique platform (as is presently the case in the gaming business), and the role for broadcasters and carriers changes:

Broadcasters could try and build strong customer relationships leveraging better customer insight and providing a more localized user experience. This would require the support of all devices, so that users can access the same branded experience across all of them.

Carriers should try to build the underlying platform that unifies the user experience across devices, addressing technological complexity and supporting aggregators in the multi-screen play.

Bringing TV to Life 1514 Bringing TV to Life

Scenario 3 Aggregators rule

3. Aggregators ruleTo some degree, this is the natural extension of existing business models, with a complication owing to the fact that the platform to deliver video services may not be unique (as currently happens with broadcasting). In this case users still prefer specific shops to consume content, with the difference that jumping from shop to shop does not require cord cutting. This is more like the mall model, where the success of retailers is determined by their ability to provide the best personal user experience, shielding the user from complexities derived from technology, devices, and payment models. In this scenario, there is a role for most of the players in the ecosystem:

Aggregators: focused on contentacquisition, best user experience, commercial relationship with the customer;

Platforms: focused on service enablement, technology complexity, device support, content lifecycle, security (this role may be taken by both aggregators and carriers); and

Carriers: focused on content delivery, user support, digital home enablement.

This scenario sees broadcasters fighting for relevance and position against the Internet aggregators, such as Netflix and Google TV. Hybrid devices, seamless integration with linear programming, ubiquity in terms of platforms and the ability to provide multi-device services with specific value proposition, rather than just replicas of the original TV service, become key capabilities in order to succeed.

4. Scattered playing fieldIn this scenario, participants across the entire ecosystem fail to create partnerships and value chains remain highly fragmented across geographies and types of content. Unresolved conflicts of interest between industry participants mean few major deals and the opportunities from OTT-TV are not fully realized. A lack of standardization across devices and content formats means consumers have to engage with different content providers and create multiple, overlapping relationships.

In this fragmented scenario (which most closely resembles where the market finds itself today) there are no clear ‘winners’ with content from many sources on many different devices. Telecommunication companies could play an enabling role, helping consumers to connect up all the services, devices and content they need.

Scenario 1 Content is king

Scenario 2 Devices drive users

Fast forward:What scenarios in the future?Rather than a clear future scenario in the medium term, we see the coexistence of several business models and value chains, depending on local market conditions, industry structure and regulatory frameworks.

Center of GravityExpandingDominating

Right Holders Creators Network Access UsersDeviceManufacturers

ContentAggregators

Right Dealers

Program Packagers

Traditional Telco

ExpandingCenter of Gravity

Dominating

Right Holders Creators Network Access UsersDeviceManufacturers

ContentAggregators

Right Dealers

Program Packagers

Traditional Telco

DominatingCenter of Gravity

Right Holders Creators Network Access UsersDeviceManufacturers

ContentAggregators

Right Dealers

Program Packagers

Traditional Telco

Right Holders Creators Network Access UsersDeviceManufacturers

ContentAggregators

Right Dealers

Program Packagers

Traditional Telco

No Explicit Center of Gravity

Scenario 4 Scattered playing field

Page 10: Accenture Future of TV

Catch-up TV to pause and watch at leisure

50%

40%

30%

20%

10%

0%

40%

Personal Video Recorder (ability to store and watch whenever)

24%

Surfing the web on your TV

14%

Ability to watch the content on other devices

12%

Having interactive/social networking functionalities

11%

Total US Brazil Spain AustraliaGermanyUK Italy

Quality of service (i.e. clarity of the picture, speed of content delivery)

49%

HD (high-definition viewing)

27%

User interface and ability to find and manage video content

14%

11%

Quality of recommenda-tions of videos/ shows I might be interested in viewing

Total Male Female 45—54 55—6425—3418—24 35—44

70%

60%

50%

40%

30%

20%

10%

0%

Bringing TV to Life 17

In this environment of overwhelming market potential it’s more important than ever for all players in this space—broadcasters and content providers as well as network operators and other kinds of communications companies—to have a better understanding of changing consumer behaviors and interests, so that they can direct their investments effectively.

To give companies deeper insights into their target customers as they launch or extend broadband TV and video capabilities, Accenture has conducted a global survey of more than 6,500 consumers around the world across major geographies—the United States, United Kingdom, Australia, Brazil, Germany, Italy and Spain.

The results of Accenture’s “2011 Video-Over-Internet Consumer Usage Survey” provide companies with a view not only of current trends, but also of where those trends are leading, both in terms of video viewing habits and where revenue growth may most likely occur. Although traditional linear TV offerings still dominate consumer viewing habits, that dominance is already open to question.

The results from the survey showhow the new consumer is evolving:They are using multiple devices towatch video content and they are multitasking while watching video on a traditional TV set (over 48 percent of respondents use a laptop while

watching TV, and with tablet penetra-tion set to reach mass market levels, this is clearly going to increase). They are also looking for an anytime service on TV through catch-up rather than hardware based personal video recorders (PVRs). And they are very clear about the role of each device and how each of them connects together. They also see the PC as an extension of the TV set to watch or record programs via their laptop.

What’s more, these behavioral traits are not specific to the Millennial generation (the 18-24 age bracket) but are rapidly spilling over to older generations.

The ultimate stakeholder: The consumerThe era of broadband video is here, and it’s influencing the viewing behaviors of more than just younger generations. According to new research from Accenture, high percentages of consumers of all ages around the world are now watching video content over the Internet via a PC or TV.

16 Bringing TV to Life

Figure 5 Most important video-over-internet service feature: total and by geography

Figure 6 Most important video-over-internet technical feature by gender and age

Page 11: Accenture Future of TV

18 Bringing TV to Life

“Content is king” has been a standard phrase of the broadcast industry for many years. The statement remains true but in addition the quality of technical delivery of that content is now on the minds of many consumers. Asked to name the most important technical feature of Internet TV, about one half of the consumers we surveyed around the world (slightly higher in the UK and Australia) cited quality of service, clarity of the picture and speed of content delivery. This statistic is almost uniformly consistent across all age groups, too.

Different types of companies are experimenting with video-over-Internet services, and savvy players are learning both from past mistakes and current stumbles. Original IPTV offerings, for example, did not meet expectations because they tried to imprison consumers in proprietary, walled gardens. Mobile video has struggled with overcoming the restrictions of smaller screens and devices.

In general, openness is becoming an important marketplace characteristic, and also a key to success. Today, many players are jockeying for position in the Over-the-Top space. New stakeholders—telcos, web search engines, portals, device and software giants, and more—are looking to play a key role in how the industry evolves. This is now a wide open and increasingly global playing field.

The ultimate stakeholder, however, is the consumer.

Bringing TV to Life 19

Core beliefs of Over-the-Top TVBroadcasting Companies

Closing window Window of opportunity to seize market and eyeballs is now and closing fast

Set-top boxes are key now, but will disappear within years

Access as key unique selling proposition To be successful in the OTT-TV space, telcos need to leverage their core USPs around access, network quality and customer proximity

Aggregation and indexing Any aggregation play should aim for an open delivery platform that allows combining aggregated (i.e. own hosted) and indexed (i.e. referenced) content

Telecommunication Companies

Anytime before anywhere Customers value time shifting over place shifting and three/four screen delivery

TV set as primary screen The TV Set remains the primary screen to generate revenue and win the customer

PCs, Tablets and Mobiles are additive, having a key role as “companion devices”

Web experience The key value of bringing the internet paradigm to the TV is around content discovery, recommendation, relevance and social— not browsing the web

Span linear and on-demand content, immediacy of content experience, no deep menus

Consumers strongly indicate that they are ready for a true multi-device experience—one that goes beyond simply replicating traditional TV on another device, and instead creates a new experience where content is important, quality is critical and personalization of the service is a must. Over-the-Top TV can succeed if companies understand and embrace these new consumer behaviors.

Page 12: Accenture Future of TV

Bringing TV to Life 21

Conclusion

The heat is on…Technological and business innovation is having a decisive impact on established distribution mechanisms in the video industry. And that creates major risks for the incumbent players—including broadcasters (both free-to-air and pay) and telecommunications companies (cable and IPTV)— in what is now a mature market.

In response to these emerging risks, companies in both sectors are moving fast. But rather than pursuing tactical and ambitious product launches and new services, they need to make the transition to a more structured and collaborative go-to-market strategy.

The need to collaborate arises from the lack of relevant knowledge, experience and capabilities that each has in vital areas of the video industry. Generally, broadcasters do not possess the required experience and knowledge of devices/access and of managing content delivery networks.

Telecommunication companies struggle to control content and package seam-less multi-device linear and non-linear services. However, the requisite end-to-end capabilities could be delivered through deeper cooperation between broadcasters and telecoms businesses, with each playing to its strengths.

In this new space, vertically integrated business models are a thing of the past. Instead, broadcasters will move towards becoming true business-to-consumer operators, establishing a presence across all devices and providing seamless linear and non- linear services. Telecommunications companies will not be relegated to merely acting as “dumb pipes” but will have the opportunity to provide much needed cloud-based multi- tenant capabilities in an enabling role (hosting, management and delivery of content) and in the connected home.

There is clearly no single recipe for how each market will develop; geographic differences, regulatory frameworks and different industry structures all create very different competitive contexts. But what is clear is that engaging in direct competition with one another—and ignoring the benefits of collaboration—will simply make it easier for outsiders to enter the market. And as we have seen, there are powerful newcomers on the horizon.

20 Bringing TV to Life

Page 13: Accenture Future of TV

Copyright © 2011 Accenture All rights reserved.

Accenture, its logo, and Accenture High Performance Delivered are trademarks of Accenture. This document is produced by consultants at Accenture as general guidance. It is not intended to provide specific advice on your circumstances. If you require advice or further details on any matters referred to, please contact your Accenture representative.

About Accenture

Accenture is a global management consulting, technology services and outsourcing company, with more than 215,000 people serving clients in more than 120 countries. Combining unparalleled experience, comprehensive capabilities across all industries and business functions, and extensive research on the world’s most successful companies, Accenture collaborates with clients to help them become high-performance businesses and governments. The company generated net revenues of US$21.6 billion for the fiscal year ended Aug. 31, 2010. Its home page is www.accenture.com.

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To learn more about how Accenturecan help your company achieve highperformance by deploying services,content and infrastructure foradvanced broadband video solutions,please contact: Francesco VenturiniGlobal Broadcast [email protected]

Angelo MorelliProduct Innovation offering area Lead [email protected]

About the Author

Francesco Venturini is the Global Lead for the Broadcasting and Entertainment Practice. With over 10 years of experience within Accenture, he works with major international media and entertainment companies— and in particular—broadcasting companies. Francesco leads complex projects around Over-the-Top TV (OTT-TV) and Digital Terrestrial TV (DTT)—helping his clients launch new innovative services, restructure existing businesses, and achieve operational excellence. He is a regular speaker at international industry conferences and an author of many strategic whitepapers around the topics of Over-the-Top TV, Rights Management, and Shareholder Value Management for Broadcasting.