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Trends in Marketing & Advertising 2010

2010 Trends in Marketing and Advertising

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A recap of my first trip to SXSW. I presented this to my team back at my $largecompany to share the insights I gained from attending. Credit: The majority of this content comes from other people, who are credited in the slides.

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Page 1: 2010 Trends in Marketing and Advertising

Trends in Marketing & Advertising 2010

Page 2: 2010 Trends in Marketing and Advertising
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the mind is 95% subconscious

http://www.flickr.com/photos/9400309@N03/2846446982/

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simply put:we have very little understanding of our own wants

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http://www.justdesktopwallpapers.com/images/filmstv/simpsons/1280/homer-simpson-wallpaper-brain.jpg

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choice can be demotivating

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http://civileats.com/wp-content/uploads//jam_jars.jpg

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Jams6 24

Approach 40% 60%

# Try 1.38 1.5

Buy 30% 3%

Dan Ariel, Predictably IrrationalIyengar, Lepper (2000)

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decoy products

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Dan Ariel, Predictably Irrational

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16%

0%

84%

Dan Ariel, Predictably Irrational

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16%

0%

84%

68%

32%

Dan Ariel, Predictably Irrational

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in reacting we are more similar

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in reacting we are more similarin expressing we are more dissimilar

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in reacting we are more similarin expressing we are more dissimilar

Neuromarketing

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there is no language to express what people truly love

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neuromarketingisn’t new principles in science

http://www.idsnews.com/news//mfiles/photos/0000-02-1190485149.jpg

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neuromarketingisn’t new principles in scienceit’s new attributes that we couldn’t previously express

http://www.idsnews.com/news//mfiles/photos/0000-02-1190485149.jpg

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emotionis necessary forreason

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http://www.flickr.com/photos/13612801@N03/3693541798/

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brains pay attention to what brainscare about, not necessarily whatthe conscious mind cares about.

Stephen Anderson

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brains pay attention to what brainscare about, not necessarily whatthe conscious mind cares about.

Stephen Anderson

Q: What does the mind care about?

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Stephen Anderson

» Surprise, novelty, the unexpected

Q: What does the mind care about?

brains pay attention to what brainscare about, not necessarily whatthe conscious mind cares about.

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Stephen Anderson

» Surprise, novelty, the unexpected» Fun, playfulness, humor

Q: What does the mind care about?

brains pay attention to what brainscare about, not necessarily whatthe conscious mind cares about.

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Stephen Anderson

» Surprise, novelty, the unexpected» Fun, playfulness, humor» Varying visuals

Q: What does the mind care about?

brains pay attention to what brainscare about, not necessarily whatthe conscious mind cares about.

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Tempting your Customers

http://johnnyholland.org/wp-content/uploads/cpk-card-curiosity1.jpg

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Playing hard to get

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Playful Language

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game mechanics

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Stephen Anderson, Seductive Interactions @ SXSW 2010

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Stephen Anderson, Seductive Interactions @ SXSW 2010

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Stephen Anderson, Seductive Interactions @ SXSW 2010

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Stephen Anderson, Seductive Interactions @ SXSW 2010

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Stephen Anderson, Seductive Interactions @ SXSW 2010

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Stephen Anderson, Seductive Interactions @ SXSW 2010

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user-centeredadvertising

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http://blog.misprintt.net/wp-content/uploads/2007/10/banner_ads.jpg

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the basic idea:do what you do every day and brands should support that

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PremiumAd Networks

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As publishing channels evolve, success metrics will become more varied

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http://blog.flurry.com/?month=2&year=2010

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http://blog.flurry.com/?month=2&year=2010

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So now what?

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GREAT ONLINEEXPERIENCE

That was fun!

Stephen Anderson, Seductive Interactions @ SXSW 2010

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GREAT ONLINEEXPERIENCE

(REVERSE ENGINEERING)

Hmm... WHY was that fun?That was fun!

Stephen Anderson, Seductive Interactions @ SXSW 2010

Page 54: 2010 Trends in Marketing and Advertising

GREAT ONLINEEXPERIENCE

(REVERSE ENGINEERING)

Hmm... WHY was that fun?That was fun! Aha!

Stephen Anderson, Seductive Interactions @ SXSW 2010

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GREAT ONLINEEXPERIENCE

(REVERSE ENGINEERING)

Hmm... WHY was that fun? Aha!That was fun!

>

humanpsychology

human

psycho

logy

human

psychology

human

psycho

logy

human

psychology

USEFUL TOOLS FOR CREATING...

human

psychology

Stephen Anderson, Seductive Interactions @ SXSW 2010

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???

???

???

PERSUASION, CHOICE, INFLUENCE

GAME MECHANICS

COGNITIVE SEDUCTION:FUN, HUMOR, PLAYFULNESS,

SURPRISE,

??? SOCIAL PSYCHOLOGY / SOCIAL DESIGN

Stephen Anderson, Seductive Interactions @ SXSW 2010

Page 57: 2010 Trends in Marketing and Advertising

Marcelo [email protected]

@marcelosomershttp://marcelosomers.com/