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10 lessons from a digital landscape.

10 lessons from a digital landscape. The business of apps

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Page 1: 10 lessons from a digital landscape. The business of apps

10 lessons from a digital landscape.

Page 2: 10 lessons from a digital landscape. The business of apps

The People.

1.

Page 3: 10 lessons from a digital landscape. The business of apps

MILLS + SINX

Page 4: 10 lessons from a digital landscape. The business of apps

The place2.

Page 5: 10 lessons from a digital landscape. The business of apps

5

Page 6: 10 lessons from a digital landscape. The business of apps

The Encouragement

3.

Page 7: 10 lessons from a digital landscape. The business of apps

The Approach

4.

Page 8: 10 lessons from a digital landscape. The business of apps

FROM: TRADITIONAL SOFTWARE DEVELOPMENT (FEATURE-DRIVEN)

Fixed Scope

Fixed Time

Cap Cost TO:

LEAN SOFTWARE DEVELOPMENT (OUTCOME-DRIVEN)

Iterate to Ideal Scope

Fixed Time

Fixed Cost

Understand business outcomes to minimise scope while maximising value.

FIXED

Fix the scope, then estimate (and try to fix) time and cost. “We will deliver x number of

screens and features because

we agreed to at the start”

VARIABLE

Fix time, cap cost, Iterate to maximise value - enough to deliver a quality product that hits the desired outcomes. “We will deliver only the features

required to achieve the desired

outcomes”

Page 9: 10 lessons from a digital landscape. The business of apps

TRADITIONAL: INCREMENTING Incrementing assumes the DESIRED OUTCOME is a fully

formed solution. And, doing it on time requires dead accurate

estimation.

This is what your brief looks like now. Your feature list essentially fully forms the solution (within the time constraints), so you can then build the product incrementally. The risk with this approach is you tend to be using validation to prove that your original choices were right.

1 2

3 4

Page 10: 10 lessons from a digital landscape. The business of apps

LEAN: ITERATING Iterating assumes the DESIRED OUTCOME is a target state, builds a rough version of it, validates it, then builds up quality

until we have a fully validated solution.

This allows you to move from desired outcome to realisation making course corrections as you go. In this approach you are constantly validating whether you are on the right path to hitting the outcomes.

21

3 4

Page 11: 10 lessons from a digital landscape. The business of apps

SO ALWAYS BUILD ITERATIVELY Necessity: Build a simple system span of necessary features first – the walking skeleton. We verify the most important assumptions.

Value: Add flexibility and capability to the product.

Refinement: Refine the product with the last touches. Reserve time in the remaining third for unforeseen additions and adaptations.

TimeBu

sine

ss V

alue

Early stories emphasise iteration and learning. We need to be sure we’re building the right product

Necessity

Once we’re confident we have the “shape” of the product right, we begin to pile in value.

Over time the value of stories begin to diminish signalling it’s time for release

Value Refinement

Page 12: 10 lessons from a digital landscape. The business of apps

The Team

5.

Page 13: 10 lessons from a digital landscape. The business of apps

13

MouthOff

Page 14: 10 lessons from a digital landscape. The business of apps

14

Page 15: 10 lessons from a digital landscape. The business of apps

Monument Valley

Page 16: 10 lessons from a digital landscape. The business of apps

The Details

6.

Page 17: 10 lessons from a digital landscape. The business of apps

17

The industry bible for digital design

214 pages of deep knowledge of pixels

120 000 downloads

Pixel Perfect Precision

Page 18: 10 lessons from a digital landscape. The business of apps

18

Industry leader for motion in mobile

Behavior built in code for perfect execution

Provides personality to interfaces

Increases orientation for the user

Motion In Mobile

Page 19: 10 lessons from a digital landscape. The business of apps

19

Industry leader for motion in mobile

Behaviour built in code for perfect execution

Provides personality to interfaces

Increases orientation for the user

Motion In MobileWorking In Code

Page 20: 10 lessons from a digital landscape. The business of apps

The Launch

6.

Page 21: 10 lessons from a digital landscape. The business of apps

21

Page 22: 10 lessons from a digital landscape. The business of apps

The Feedback

7.

Page 23: 10 lessons from a digital landscape. The business of apps

Barclays mobile apps are consistently the Top 3 most popular financial apps in the App Store

ustwo is the lead design partner for Barclay’s mobile banking apps including Pingit and Barclays Mobile Banking which together have been downloaded by more than 3.5 million users.

Page 24: 10 lessons from a digital landscape. The business of apps

Feedback In App

+

End of task flow

Problem area

Help screen

Prompted feedback

Complaint

Compliment

To app store ratings or

similar

Call centre

Email

In app message

Capturing Feedback

Page 25: 10 lessons from a digital landscape. The business of apps

The Updates

8.

Page 26: 10 lessons from a digital landscape. The business of apps

9.The Return

Page 27: 10 lessons from a digital landscape. The business of apps

ONE TEAM Integrated client and studio product team, across design and development from day 1

1

ITERATION Regular and continuous improvements

DOWNLOADS PER MONTH

APP STORE RATINGS

AVE REVENUE PER MONTH

USER CENTERED DESIGN Weekly user testing prioritised features and

helped trap any issues that could have resulted in negative feedback

POST SEPTEMBER 2013 2014 RELAUNCH

1,100 46,200

£1,000 £1,000,000

Page 28: 10 lessons from a digital landscape. The business of apps
Page 29: 10 lessons from a digital landscape. The business of apps

10.The Ending

Page 30: 10 lessons from a digital landscape. The business of apps

The ending is a user experience too

1.Be prepared 2.

Tell your users its the end

3.Provide a source for help

4.

Provide a route to retrieve user content

5.Tell them where the data goes

6.Use plain English

7.End it on a good note

8.

Don’t be smug

9.Clear up after yourself

10.Thank your community

11.Be part of history

12.What are you doing next

13.

Page 31: 10 lessons from a digital landscape. The business of apps

End