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Cristian Galliano Reaper Project Explanation
This green bar affects how loud or
quiet the sound is, the higher the
bar the higher the dB (Decibels) so
the louder the sound is. We can use
this to give it a fading in or fading
out effect but also to make it sound
like something is further away or
closer to us. We can get this by right
clicking on the sound we want to
change and clicking on and selecting
envelopes then toggle volume
active.
The orange bar represents the pan of the
sound, this means at while angle do we hear
the sound; right, left or centred. We do this
because it adds effect to our audio and makes it
sound like the sounds are all around us. When
the line is centred the sound will come from the
centre however when the line is higher in the
box the sound will be coming more from the
left. So therefore if the bar is lower it will be
coming more from the right. We get this
interface by right clicking on the sound we want
and envelope. Then we select selecting toggle
pan active.
To insert a sound we go to the search bar at the bottom and fine the sound we want, we than have to drag it
into the grid above where we do all the editing and merging of sounds. This task bar however isn’t always there
so if it is not you have to go to file and then project settings. Here you specify the folder y ou want to save your
work to. You do this for both of the folders. Then you go to Reaper preferences. Then go down to the plugins
menu on the task bar and select VST. Where it says VST plugin paths click add and select the Q drive and go to
the creative folder, sound resources and plugins. Select the folder labelled plugins and click ok and apply. To
bring up the media explorer window we have to view and click on media explorer. This will bring up the media
explorer window at the bottom of the screen which we can use to easily add sounds.
Cristian Galliano Reaper Project Explanation When creating this soundtrack I was trying to create a wartime environment, thus why it goes from
being very quiet and calm to all of a sudden being very loud and sounds coming from all directions.
Some of the sounds I edited the pitch of and also changed the length of. You can split a sound by
clicking on it at the point you want to split then by pressing “S” the sounds will split into two parts. I
also merged two sounds to make it fade from an explosion to silence much smoother. To do this you
just drag the second soundtrack over the first at the point you want them to begin to blend and they
will blend together. I made the ambient water sound be 0 dB as it was an ambient sound and all the
other sounds should be able to be heard over that. I also put the final explosion to be 12 dB because
this gives the listener a bigger impact when it goes from a huge explosion back to near silent
ambient noise.