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Multiplayer Analysis Melvin T. Rice III

Mrice1 mp analysis

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Multiplayer AnalysisMelvin T. Rice III

Game OverviewTitle: Halo 3

Platform: Xbox 360

Release Date: Sep 6, 2007

Developer: Bungie

Publisher: Microsoft Studios

Theme: Futuristic Shooter

Game Controls

Level OverviewMap: Guardian

Mode: Team Deathmatch or Free for All

Be the player or team with the highest kill count

Setting: Overgrown Forerunner Temple

Location: The Ark

Teams: Red vs Blue (if applicable)

Map Size: Small

Level MapGuardian is a map of

constant movement, the

common path aims to go

through the central area,

grav lift room and the

sniper tower, utilizing the

top and bottom floors of

each space. The green

area is less active, and is

only really used as a

shortcut to the grav lift

room

Level Section 1 - Main FloorThe first section contains the central

area of the map, most of the combat

of the game happens here as all

pathways either lead to, or through

this location. However, there are no

unique weapons other than the

mauler in area diagonally from the

grav lift room. To make up for this,

an Active Camo is placed in room

next to grav lift and some explosives

are placed next to mauler.

It also worth noting the grav

lift/yellow room. This is one of the

connections between the main and

bottom floor of the map. Due to a

player’s vulnerability while going up

the lift, this is also a common

camping location.

Level Section 2 - Lower AreaWhile there isn’t as much combat,

the lower area of the map is where

the more powerful weapons are

located. The brute shot in the green

area, the shotgun at the blue dead

end, and, most importantly, the

gravity hammer underneath the

central area are all located in lower

section of the map.

The lower area also comes with a

boost pad to the other areas. They

land you on the sides of each

section, mostly made to catch other

players off guards.

Level Section 3 - Sniper TowerThe 3rd and perhaps most advantageous section of the map

is the Sniper Tower. Its a smaller section of the map but

offers the highest elevation of anywhere else on the map,

point, giving players a line of sight to just about any section

of the map. On top of that, it also highly defendable as the all

the paths to the base leave you vulnerable to anyone already

inside. To balance this, an explosive spawns near the top of

the tower for players to shoot, and a jump pad in the lower

section allows faster, safer entry