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Welcome

Design for smartphones multipart semester assignment (spring 2017) (a mak)

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Welcome

Annika Mak App Research and Development

Unmet Need or Desire

• A turn taking process and a schedule should be set in place to allow people

equal time to play

Annika Mak App Research and Development

Observed Group

• Students at the Hofstra Game Room on February 17th, 2017 from 5pm to

5:55pm

Annika Mak App Research and Development

Group Research

Annika Mak App Research and Development

Group Research

Annika Mak App Research and Development

Group Research

Annika Mak App Research and Development

Group Research

Annika Mak App Research and Development

Group Research

Annika Mak App Research and Development

Group Research

Annika Mak App Research and Development

Group Research

Annika Mak App Research and Development

Group Research

Annika Mak App Research and Development

Interview

Link to Interview

Annika Mak App Research and Development

Excerpts from Interview

• Noel (the interviewee) is an employee at the Hofstra Game Room

• Noel is responsible for handling the equipment and enforcing the rules

Annika Mak App Research and Development

Excerpts from Interview

• Noel states that students arrive at the Hofstra Game Room while waiting for

classes or after their classes

• Video games, specifically fighting games, are considered the most played by

students

Annika Mak App Research and Development

Excerpts from Interview

• The students in the Game Room are generally nice but they sometimes handle

the video game equipment roughly

Annika Mak App Research and Development

Anecdotal Observations

• Students playing fighting games on televisions

• A couple of students playing table tennis or pool

• Some people are just on their laptops and not playing games

• Almost all the televisions are occupied

Annika Mak App Research and Development

App Concept Draft

An app that allows groups of students to take turns on the different

television screens, pool tables, and tabletop games. Students can also

join in on games together if they’re interested.

Annika Mak App Research and Development

Ideation Session

Annika Mak App Research and Development

Ideation SessionThe image part with relationship ID rId2 was not found in the file.

The image part with relationship ID rId2 was not found in the file.

Annika Mak App Research and Development

Ideation Session

Unmet Need

• A way for people to communicate with each other about reserving

games

Function of app

• Help people form personal connections with each other through a

common interest of games

Audience

• Young adults that play physical games and video games

Annika Mak App Research and Development

Research Regarding Smartphone Apps

BeFocused OpenTable

Annika Mak App Research and Development

Research Regarding Smartphone Apps

WhatsApp Messenger

Annika Mak App Research and Development

Tighter Application Description

Home Screen

• Newsfeed about video game events, tournaments

• Link to reserve screen

• Real time timer in sync with timer screen

Annika Mak App Research and Development

Tighter Application Description

Reservations

• Reserve a television, pool or ping pong table for playing games with

friends

• After reserving a television, an option to invite other people to play

pops up

Annika Mak App Research and Development

Tighter Application Description

Chat Rooms

• After making a reservation, a group chat is created for user and the

people who accepted the user’s invitation

• Members of group chat communicate together

Annika Mak App Research and Development

Tighter Application Description

Timer

• Timer page activates once user and their friends begin to play a game

• Alerts user and friends when their time is completed with vibration and

a loud alarm

The image part with relationship ID rId2 was not found in the file.

Annika Mak App Research and Development

Visual User Scenario

After finishing her homework for the day, Alex decides

to go to the Hofstra Game Room to relax.

Annika Mak App Research and Development

Visual User Scenario

Alex uses the app to reserve a television. She also sends

out an invite through the chat room screen to invite

friends and other users of the app to join her.

The image part with relationship ID rId2 was not found in the file.

Annika Mak App Research and Development

Visual User Scenario

Alex meets with people who responded to her invite. Timer

notifies Alex, her friends, and other members of her

group of when her session is finished.

Annika Mak App Research and Development

Logo Name Process

Selected Words

• Play

• Hang out

• Games

Annika Mak App Research and Development

Logo Name Process

Name Breakdown

• Play + Hang Out = PlayOut

Final Logo Name

• PlayOut

Annika Mak App Research and Development

Found Images for Logo

Annika Mak App Research and Development

Final Logo

Annika Mak App Research and Development

Splash Screen

Annika Mak App Research and Development

Wireframes 12:00 AM

HomeReservations Timer SettingsChat

LogoEdit New Group

Group #1

Group #2

Group #3

Home Screen

12:00 AM

HomeReservations Timer SettingsChat

Logo

Upcoming Events

News

Reserve a TV(gray if already reserved a TV)

Timer

Reservations

12:00 AM

HomeReservations Timer SettingsChat

Logo

Time SlotReserved

Tv or Ping Pong

Invite Friends

Invite a Challenger

Annika Mak App Research and Development

Wireframes 12:00 AM

HomeReservations Timer SettingsChat

LogoEdit New Group

Group #1

Group #2

Group #3

12:00 AM

HomeReservations Timer SettingsChat

Logo

Time SlotReserved

Tv or Ping Pong

Invite Friends

Invite a Challenger

Chat Rooms Timer

12:00 AM

HomeReservations Timer SettingsChat

Logo

Timer

Pause Stop Timer

Volume