Using Augmented Reality to Create Empathic Experiences

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Keynote address by Mark Billinghurst at the IUI 2014 conference in Haifa Israel, February 27th, 2014.

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Using Augmented Reality to Create Empathic Experiences

Mark Billinghurst

mark.billinghurst@hitlabnz.org

The HIT Lab NZ, University of Canterbury

February 27th 2014

Courtesy Matt Rettig, CMU

Processing Power

Operate

Experience

Adapt

Beyond the Desktop

Intelligent User Interfaces   AI + HCI: User Interface involving some

elements of Artificial Intelligence  Computer having model of user/domain

  First IUI Conference in 1997   Readings in IUI (Wahster 1998)

  Microsoft Clippy (1997)  MS Office Intelligent User Interface

Intelligent User Interfaces

Multiple Intelligences

  Frames of Mind: The Theory of Multiple Intelligences  Howard Gardner (1983)

Multiple Intelligences

Emotional Intelligence   Emotional Intelligence - Why it

can matter more than IQ  Goldman (1995)

  Identify, assess, and control the emotions  of oneself, of others, and of groups

Foundations of Emotional Intelligence

Empathy

Empathy

Empathy vs. Intelligence   Intelligence: the power of one’s brain, divided

into many categories and used in numerous ways.   Empathy: the power of one’s heart, expressing

one’s true emotions with themselves, those around them, and their own world. 

IQ vs EQ?

Mirror Neurons

  Neuron that fires both when an animal acts and it observes the same action performed by another   Giacomo Rizzolatti, Univ. of Palma (1980s/90s)

Empathic Computing 1. Computing systems that can understand your feelings and emotions 2. Computing systems that help you better understand the feelings of others

Affective Computing

  Ros Picard – MIT Media Lab   http://affect.media.mit.edu

Appliances That Make You Happy

  Jun Rekimoto – Univ. Tokyo   Smile detection + smart devices

Can we develop interfaces that allow us to be more empathetic to others?

  adsf

Empathy Computing Requirements

 Basic Requirements  Making the technology transparent

 Empathy Definition  Seeing with the eyes of another  Hearing with the ears of another  Feeling with the heart of another

Augmented Reality

1977

2008

Using AR for Empathy

 Augmented Reality can:  Remove technology barriers  Enhance communication  Change perspective  Share experiences  Enhance interaction in real world

Communication Seams

  Technology introduces artificial seams in the communication (eg separate real and virtual space)

Task Space

Communication Space

Removing Barriers: Shared Space

  Face to Face interaction, Tangible AR metaphor -  ~3,000 users (Siggraph 1999)

  Easy collaboration with strangers  Users acted same as if handling real objects

Billinghurst, M., Poupyrev, I., Kato, H., & May, R. (2000). Mixing realities in shared space: An augmented reality interface for collaborative computing. In Multimedia and Expo, 2000. ICME 2000. 2000 IEEE International Conference on (Vol. 3, pp. 1641-1644).

Enhancing Face to Face Communication

Virtual Viewpoint Visualization

Mogilev, D., Kiyokawa, K., Billinghurst, M., & Pair, J. (2002, April). AR Pad: An interface for face-to-face AR collaboration. In CHI'02 extended abstracts on Human factors in computing systems (pp. 654-655).

  AR Pad  Handheld AR device   AR shows viewpoints  Users collaborate easier   Show communication cues

Changing Perspective   CamNet (1992)

  British Telecom   Wearable Teleconferencing

  audio, video   Remote collaboration

  Sends task space video   Similar CMU study (1996)

  cut performance time in half

WACL: Remote Expert Collaboration

  Wearable Camera/Laser Pointer   Independent pointer control   Remote panorama view

WACL: Remote Expert Collaboration

  Remote Expert View   Panorama viewing, annotation, image capture

Kurata, T., Sakata, N., Kourogi, M., Kuzuoka, H., & Billinghurst, M. (2004, October). Remote collaboration using a shoulder-worn active camera/laser. In Wearable Computers, 2004. ISWC 2004. Eighth International Symposium on (Vol. 1, pp. 62-69).

View Through Google Glass

Always available peripheral information display Combining computing, communications and content capture

Ego-Vision Collaboration

  Google Glass   camera + processing + display + connectivity

Current Collaboration on Glass

  First person remote conferencing/hangouts   Limitations

  Single POV, no spatial cues, no annotations, etc

Sharing Space: Social Panoramas

  Capture and share social spaces in real time   Enable remote people to feel like they’re with you

Key Technology

  Google Glass   Capture live image panorama (compass + camera)   Capture spatial audio, live video

  Remote device (desktop, tablet)   Immersive viewing, live annotation

Capturing Space: Real World Capture

  Hands free AR   Portable scene capture (color + depth)

  Projector/Kinect combo, Remote controlled pan/tilt

  Remote expert annotation interface

Remote Expert View

Capturing Behaviours

  3 Gear Systems   Kinect/Primesense Sensor   Two hand tracking   http://www.threegear.com

Skeleton Interaction + AR

  HMD AR View   Viewpoint tracking

  Two hand input   Skeleton interaction, occlusion

Ghostman

  Use AR to capture and overlay your actions into remote persons space   Eg remote therapy

Looking to the Future

What’s Next?

Brain to Brain Control

  Rajesh Rao, University of Washington   First Brain to Brain control

System Architecture

Scaling Up

  Seeing actions of millions of users in the world   Augmentation on city/country level

AR + Smart Sensors + Social Networks

  Track population at city scale (mobile networks)   Match population data to external sensor data

 medical, environmental, etc

  Mine data to improve social services

Research Challenges   How to convey emotion?   How to measure empathy?   Interface/interaction models?   How to communicate emotion?   Scaling up to city/country scale?

Conclusion

Harvard Grant Study   $20 million, 75 years study

  268 Harvard graduates   456 disadvantaged people   Led by George Valliant

  What makes us happy?  warmth of relationships throughout

life have the greatest positive impact on "life satisfaction".

“The seventy-five years and twenty million dollars expended on the Grant Study points to a straightforward five-word conclusion: Happiness is love.  Full stop.”    George Valliant

Conclusions   Empathic Computing

  Sharing what you see, hear and feel

  AR Enables Empathic Experiences   Removing technology  Changing perspective   Sharing space/experience

  Many directions for future research

More Information

•  Mark Billinghurst –  Email: mark.billinghurst@hitlabnz.org

– Twitter: @marknb00

•  Website –  http://www.hitlabnz.org/

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