The Wall has Come Down: Integrating our Online and Offline Worlds (IoT / Wearables)

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Thesis: There are no longer discrete online and offline worlds. Holding onto this idea is hurting our communications. In this session we take a look at the medium and long-term implications of wearable devices and the internet of things. Walking through a journey of realisation across 2 years, we'll go through what it means to content when you take omnichannel, wearable devices and the internet of things and put them together in one integrated ecosystem. Screens are shrinking and working in tandem; connectivity is marching on towards ubiquity. Eventually there comes a point where the online world or ‘digital space’ and our real-life day-to-day will integrate so seamlessly that differentiating them will seem antiquated. What does that mean to communication and content? What happens when Moore’s Law applies to our lives? What is the impact on information, technology and eventually culture? How should communications change to cope with a life of constantly accelerating change? We'll will address these questions and more.

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@nozurbina #LavaCon

Integrating our Online and Offline worlds

Noz UrbinaFounder and Content Strategist

Urbina Consulting

urbinaconsulting.com/about-you

@nozurbinaMe (Noz Urbina)Content strategist

Consultant/trainer

Author

Futurist / Translator

1 year anniversary celebrationist!

H2H (B2C/B2B)

urbinaconsulting.com

The IoT revelation

The wearables revelation

The 4D content

revelation

Thesis: There is no longer an online and offline world. Holding on to that paradigm

hurts communication.

Digital = computerised (but use interchangea

bly with ‘Online’)

Offline = our

physical, material

world

Online = mediated

via the internet

The IoT revelation

The wearables revelation

The 4D content

revelation

Thesis: There is no longer an online and offline world. Holding on to that paradigm

hurts communication.

Don Yang, 950s Raphael, 1510

@nozurbinaWe conceive content in 2D

@nozurbinaCustomer experience is 4D1. Length 2. Width3. Depth

– “Drill down”– Progressive disclosure– Multi-asset relationships /

references– Search/Social

4. Time– Dynamic, real-time content– Audience/context-specific

content

12

3

6

9

@nozurbinaWe conceive content in 2D

@nozurbinaCustomer experience is 4D

“I want an answer now, please!”

(Oct 14, 2015. 16:55 pm)

Planning, structures and strategies have to

be time and depth aware

@nozurbinaTwitter & depth (3rd Dimension)• More metadata = more perspectives

ILTMagazin

e

Congility

2013

@tomspk

#elearning

@nozurbinaKindle & depth (3rd dimension)

Kindle XRay

@nozurbinaKindle & time (4th dimension)

@nozurbinaTravel sites & time

• Expedia

@nozurbinaTravel sites & time

@nozurbina4D content revelation: lesson

Don’t think digital users,

think people

The IoT revelation

The wearables revelation

The 4D content

revelation

Thesis: There is no longer an online and offline world. Holding on to that paradigm

hurts communication.

Digital-physical cross-overs

Digital or physical world?

Images property of McDonalds Corporation

Digital or physical world?

Happystudio.comImages property of

McDonalds Corporation

Online or physical world?

In-context, immediate, measurable feedback.

Expect more of this, and with personal ID’ing of

those giving ratings.

Digital or physical world?

Taxonomy & UI

“Like buttons”

Data collection

Metrics

ROI(http://youtu.be/P-

CUannVYNc)

Challenge: Real time

content curation

aka How I DJed a House Party with

Content Strategy

Full case study: bit.ly/theCSDJ

@nozurbinaIoT revelation: lesson

Think outside the box screen

The IoT relevation

The wearables revelation

The 4D content

revelation

Thesis: There is no longer an online and offline world. Holding on to that paradigm

hurts communication.

@nozurbina

What are wearable devices?

@nozurbinaWearables

• Watch

• Wristband

• Armbands

• Belt clip

• Body-embedded

• Headmounted– PIP, Overlay (augmented reality),

Virtual reality, EEG

• Clothing– Shirt, Short, Glove/band, Ring, Pants

• Sport & fitness

• Quantified self

• Healthcare

• Security

• Gaming

• Control– Computer, music, industrial equip,

military, home appliances

• Data accessibility

• Fashion

• Efficiency & convenience

Form factor Application

@nozurbina

They’re new

http://blog.precisiondialogue.com/category/user-research/eye-tracking/ http://www.popsci.com/technology/article/2012-07/marketers-tap-eye-tracking-and-brain-monitoring-get-inside-consumers-heads

They're big

They're diverse

They're diverse

They're diverse

http://devices.verizonwireless.com/content/dam/innovation/Device%20Images/Snaptracs,%20Inc./ColliePuppy_RF_W.png http://www.dairymaster.com/heat-detection/

They're getting

less ugly

They're getting

less ugly

Control

Generated

Reality

They're not new!

http://bit.ly/nbigbadweb

Um….

@nozurbina

How wearables unify the world(s)

@nozurbina

How wearables unify the world(s)

They’re

puzzlepiece

a

@nozurbina

The puzzle

@nozurbina

Hi! Check it

out!

@nozurbina

Hi! Check it

out!

@nozurbina

Hi! Check it

out!

@nozurbina

Hi! Check it

out!

@nozurbina

But…

@nozurbina

90% of participants

Multiscreening

Google Multiscreening Report, 2012

@nozurbina

Hi! Check it

out!

Omnichannel

Multichannel =

Same content / 2D

Omnichannel = contextually-

appropriate / 4D

@nozurbina

Google UA knows you

regardless of device

@nozurbina

http://moveableonline.com/blog/2013/05/28/why-you-should-set-up-googles-new-universal-analytics-asap/

Movableonline.com

@nozurbina

Generated

Reality

@nozurbina

Generated

Reality

94% of businesses say

personalization is key to success

econsultancy.com

48% of shoppers would like to use a phone to shop while in stores

luxurydaily.com

Games…AR

bit.ly/1youFd7

@nozurbinaWearables revelation: lesson

The interface is disappearing

Final thoughts

@nozurbinaAdaptive contentEmbedding specific semantics & structure in our content enables contextually-appropriate and seamless online/offline experiences

123

69

123

69

Games…AR

bit.ly/1youFd7

59

@nozurbina

The gaming industry has been doing content-enabled world-design for 20 years. Reality needs to catch up with

virtual reality.

bit.ly/1youFd7

‘Are wearables there yet’?

Will you be there yet when they are?

There is no more internet of things

There are just things

Griffin the bear has been

travelling with me for two

weeks. He’s part of a project on the

power of global social/tech networks

My new proposed law:

“Moore’s law of human

generations”. Childhood tech

literacy is driving down time-to-culture-gap.

Valencia, SpainKrakow, Poland Frankfurt, Germany

Cullera, Spain Paris, France

Valencia, SpainKrakow, Poland Frankfurt, Germany

Cullera, Spain Paris, France

Copenhagen, Denmark Napatech Nov 24-25 (2 days)Boston, USA Gilbane Dec 2

…your offices?

Contact us about hosting an open workshop in your facilities. If it happens, you can send some of your staff free of charge.

bit.ly/uc-events

WORKSHOPAdaptive content

modelling for omnichannel UX

Thank you!

(Q&A?)

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