The Design Of Interaction For eLearning

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Abhijit Kadle, AVP - Learning Design

eLearning professionals

175years

UK

US

Australia

13 countries165+ clients in

India

Headquartered in Pune, India

New Zealand

S.Africa

Nigeria

Middle East

Kenya

CustommLearning

CustomeLearning

30+ awards and much recognition

Poll #1

If you were to describe this interaction, how would you do it?

a. Engaging

b. Boring

c. Neither, just about acceptable

Agenda

• A dose of Instructional Design• Merrill’s performance/content matrix

• Content Types Amenable to Interaction

• The Six Design Elements in Interaction

• Using the Elements - An example• A concept

• Some Dos and Don’ts

A dose of Instructional Design

Performance Content Matrix

Remember Instance / Example

Find

Use

Remember Generality / Rule

Concept Procedure PrincipleFact

Content Types

• A fact is an association between a date and event or a name and part

• A concept is a set of objects, events, or symbols that share common characteristics

• A procedure is a set of steps for carrying out some activity

• A principle is the cause-and-effect relationships in a process

Rule vs. Example

• A generality (rule) is a statement of a definition, principle, or the steps in a procedure

• An instance (example) is a specific illustration of an object, symbol, event, process, or procedure

Types Amenable to Interaction

Remember Instance / Example

Find

Use

Remember Generality / Rule

Concept Procedure PrincipleFact

The Six Design Elementsin Interaction

The Six Elements of Interaction for eLearning

1. Metaphor

2. Content

3. The Stage & Instructions

4. Input & Output

5. Feedback

6. The End State

The Six Elements of Interaction for eLearning

Metaphor, content, stage and instructionsSource: http://www.moma.org/interactives/projects/2001/whatisaprint/flash.html

The Six Elements of Interaction for eLearning

Input/Output, feedback, the end-stateSource: http://www.bbc.co.uk/science/humanbody/body/interactives/3djigsaw_02/index.shtml?skeleton

An Important Difference

Two primary ways of use

1. Content - nothing more than an exposition of content, a presentation method

2. Practice - test of knowledge, against a specific outcome

A concept: The Citrus Fruit

Instructional Design First

Use/Generality

What is the use of a concept?

Let’s you recognize and identify.

Using the Elements – An example

The Six ElementsMetaphor The Book (a page turner)

Page 9 of 50 NextBack

The Six ElementsContent

A citrus fruit is a globose to elongated, 4-30 cm long and 4-20 cm diameter, with a leathery rind or "peel“ of varied colors ranging from green to orange and red.

The fruit contains segments that are filled with juicy pulp. Citrus fruits are known for their fragrance and the sourness due to citric acid content. Some citrus fruits are consumed by humans because they are both sweet and sour.

The Six ElementsThe Stage & Instructions

1. Core idea – class/attribute exploration

2. Stage to ‘create a citrus fruit’

3. Superset of citrus fruit, is fruit. Using those attributes (shape, size, color, fragrance, flavor)

The Six ElementsContent

The Six ElementsThe Stage & Instructions

Size Color Flavour FragranceShape

OKThese are instructions that describe how to use this interaction.

The Six ElementsInput & Output

1. Is the heart of interaction

2. Input limitations (device-based) (point and click)

3. Output is visual and aural

The Six ElementsInput & Output

Size Color Flavour FragranceShape

Globose

Oblate

Ellipsoid

Pyriform

Obovate

30-40 cm

04-30 cm

08-40 cm

20-60 cm

Yellow

Red

Green

Blue

Bitter

Sweet

Sour

Sweet-sour

Spicy

Spicy

Floral

Fruity

Zesty

OK

The Six ElementsFeedback

1. Feedback is different from output

2. Diagnostic, cue-based, remedial

3. Continuous vs. discrete

Oblate 08-40 cm Blue Sweet Floral

The Six ElementsThe End State

Final state learner see

before next display

Ensure it is cohesive and

makes sense

Oblate 08-40 cm Blue Sweet Floral

Reset

Some Dos and Don’ts

Dos

• Do ensure instructional alignment

• Think beyond conventional interaction

• Think of games

• Think fun and engaging

Don’ts

• Don’t focus on graphics and representation, that will follow

• Don’t ‘dumb down’ the interaction, that will affect instructional outcome

Poll #2

Did you learn something interesting that you will be able to apply right away in your courseware?

a. Yes

b. No

c. Maybe

Thank You

Any questions?

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