Technologies for modeling virtual cities

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Technologies for modeling virtual cities

D.M.POPOVICIM.POLCEANU

OVIDIUS University of Constanta

Digital Cities

09.23.2011

http://tomis.cerva.ro

Main objective

Implementing a VR-based multi-sensorial interactive system that reconstruct ancient cities.

Demonstration

TOMIS – greek colony situated at the Pontus Euxinus (Black Sea) coast, the basis of Constanta town in Romania.

Partners

National History and Archeology Museum, Constanta

Transilvania University, Brasov

S.C. NR.TECH S.R.L., Brasov

Funding

UEFISCDI – PNII - 11-041/2007

Framework

http://tomis.cerva.ro

Main artefact identification

Geometric and behavioral modeling

Virtual society organisation

Integration of different types of user-interaction devices

Main phases

http://tomis.cerva.ro

Main artefact identification

Domain taxonomy

Vaselor

Constructiilor

Materialelor

Pieselor

Accesoriilor

Activitatilor

http://tomis.cerva.ro

Geometric and behavioral modeling

Laser scanning

Microscribe MLX arm & MVT CLS60 PLUS scanner

http://tomis.cerva.ro

Geometric and behavioral modeling

3D Photography-based modeling

3D Studio Max, Blender, VRML

http://tomis.cerva.ro

http://tomis.cerva.ro

http://tomis.cerva.ro

Geometric and behavioral modeling

Animation

Key-frame

MoCap

Shaders

LOBs

http://tomis.cerva.ro

MAS tech

Virtual society organisation

http://tomis.cerva.ro

AReVi

Motion Capture

Wiimote, joystick

Phantom OMNI

HMD

Stereo projection

Putting all together

http://tomis.cerva.rohttp://www.cerva.ro/tomis

Rezultate intermediare - comportamente

http://tomis.cerva.ro

Wiimote, joystick, Phantom, MotionCapture

Integration of interaction devs.

http://tomis.cerva.ro

Thank you!

http://tomis.cerva.ro

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