Lecture to 3rd year New Media students: University of Leeds

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Lecture delivered on 15th October 2014 for the Final Project module of the New Media degree. Focused on exploring opportunities and ideas for students to address on their final year project. Highlighting how user research techniques can help to understand who their users are/will be, and how to design a project that meets user needs and delivers high impact.

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Hello, I’m Ana. (New Media, COMM3710 - 15th October 2014)

@anaceciliaboman www.feedmefeedback.me

“The importance of designing the right thing before designing the thing right.”

Today.

how I got here my final year project user research + 4 tools questions

How i got here.

Porto, Portugal

2006-2007

Leeds, UK

unruly.co

Hyper Island

ceciliaishyper.tumblr.com

IDEO

Bruce Mau Design

Isaac Pinnock

Made By Many

customers need it grows the business

the right productgrow markets with

48 people

14 designers

16 developers

8 strategists

L O N D O N N E W Y O R K&

10 producers

people technology+

people

technology+

3 ‘real world’ projects.

(not by me!)

Push for Pizza app

Resident Cab driver

City mapper

Airbnb

customers need it grows the business

the right productgrow markets with

Approaching user research

user research

is about

listening, observing

and being empathic

user research

is about

identifying user needs

and challenges

user research

is about

creating experiments

to test your hypothesis

user research

is about

revealing opportunity

spaces

User research in product development

VISION AND DISCOVERY

PROTOTYPING PRODUCTION LAUNCH AND SCALE

Establish vision and explore opportunities

Refine proposition and business model

Iterate towards market ready

product

Launch and grow in market place

Depth interviews, desk research, day in the life

Workshops, guerrilla testing

Measure analytics, usability testing, depth interviews

Surveys, usability testing

LEARN MAKE TEST

In 2010 Skype came to us and asked us to design a digital marketing campaign around teachers using

Skype in innovative ways in their classrooms.

image credit: www.engagethelearner.net

“Err… well, what if we could make Skype more useful for teachers?”

Existing teacher behaviour

Interviewed pioneer teachers

1 2 3

654

Testing early ideas with teachers

Finding other classes to Skype

with was the biggest challenge

for teachers.

Start with where you can

provide the most value.

A destination for telling PR stories about some of the amazing teachers using Skype around the world

A destination for telling PR stories about some of the amazing teachers using Skype around the world

A platform building long-term value for the brand by making Skype even more useful for teachers

‣ Don’t build things just because you can. (Yo Pizza)

‣ Design for sustainability - products should be here for the long run.

‣ Are you addressing the right problem? (Skype)

‣ Find out how you’re going to deliver the most value.

‣ The best user researchers are great detectives at heart.

‣ Purpose of research changes as your objectives change.

Quick recap so far.

User research tools1. Depth interviews 2. Day in the life 3. User journeys 4. Experience prototyping

1. Depth interviewsUseful to: get to know your users. Discover

latent needs, perceptions, values, opinions,

explicit and concealed information,

interactions and idea inspiration.

• Find the right people to talk to

• Create a discussion guide for your interviews

• Take notes or record the interview

• Highlight interesting emotions/quotes on the fly

• Start with broader topics

• Use open ended questions

• Be neutral, don’t influence your interviewees

Checklist

2. User journeyUseful to: understand major touch

points of an existing or new service,

from the point of view of the user.

Aware Join Pay Advocate Exit

How can we help?

email: Submit

Hello We've received a request for support on Macmillan Skype Buddy. To get started, please confirm your email address.

From: Bobby

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Joan

Hello! Tell us a little about yourselfyour age

Your first name

male female

Other information

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www.skype-mamcillan.com

Get support

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User ID +

Age, Sex +

Info, Name +

Request

Data

Email +

Request

Data

www www

Discovery Request Authenticate Profile

Volunteer farming

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🕑

Karen Lucy Gary

Are you able to speak with her?

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Not right? Help us match you with the most suitable people.

User ID +

Requester ID +

Open time +

Response time action

Data

I can help Not for me

To confirm that you can help Joan, please click the link below.

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Thank you. We’ve notified Joan that you can help.

3. ‘Day in the life’Useful to: understand a user through a typical day in their life. Detect behavioural habits (e.g. technological) and help inform the design process by observation of real activities.

Helpful to illustrate how a users time is assigned to various activities.

Katy’s day in the life highlights: !• Retired, filling spare time with lots of activities: zumba • Has a share on a narrowboat - close to community • Regular outdoor activities: gardening and dog walking • Good friends with other ‘Skype grannies’ via Facebook • Regularly organises to meet up friends through SMS

Understand how your idea might fit into peoples’ lives.

!

Understand how peoples’ lives might influence your idea.

4. Experience prototypingUseful to: see what it's like to 'use' a service and what it's like to 'be' the service. Appreciate the complexity of the users needs and how difficult they are to meet.

*Don’t be too precious. !

If you put too much design into a prototype people will focus on the design rather than the interaction. !

Time for obsessing over layout, type choices and colour palette does not exist.

Prototypes should be low fidelity, tangible and quick to make.

Here are some examples of real world prototypes used to simulate an experience. !

They are not just telling a story, they are giving us an experience.

PAPER PROTOTYPE

PAPER PROTOTYPE WEBPAGE

ON LAND

ON LAND ON WATER

PARABOLIC FLIGHT

PARABOLIC FLIGHT ISS

All of these examples give users a taste of an experience of something to come.

Experience prototyping is:

• About creating an experienceable event • A rapid learning/refinement technique • A way to see if you’re on the right track • Simulations, not stories

Recap: user research tools1. Depth interviews 2. Day in the life 3. User journeys 4. Experience prototyping

To give yourself the greatest chance of success, you need to understand who you are designing for.

Design the right thing, before designing the thing right.

The end. Questions?

@anaceciliaboman anacecilia.boman@gmail.com

Useful links + reading !!Designing with users: http://madebymany.com/blog/designing-with-users-an-exercise-in-empathy !5 tips on conducing depth interviews: http://madebymany.com/blog/5-thoughts-on-conducting-in-depth-interviews !UX research - a manual http://boxesandarrows.com/ux-researcher-a-users-manual/ !Project charter: http://www.isixsigma.com/tools-templates/project-charter/six-sigma-project-charter-vital-control-document/ !Google Ventures - the research sprint: http://www.gv.com/lib/the-gv-research-sprint-a-4-day-process-for-answering-important-startup-questions !User research methods wiki, by Government Digital Service: https://userresearchmethods.hackpad.com/Welcome-to-User-Research-Methods-Wiki-S0j1jM7vrcp !A List Apart - great blog about designing and developing for the web with users; http://alistapart.com/

Help us understand user behaviour by tracking touch points.

Tell us what is happening, not why.

Analytics tools

google analytics kiss metrics mix panel

FACEBOOK + ITV EXAMPLE

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