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Game Development with QMLThe slide deck from my talk at Nokia Developers Workshop (28029 Feb 2012) in Islamabad-PK.You are free to download and modify this presentation howerver, if you are going to use this PowerPoint presentation, kindly mention me as the original author of the presentation.
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Game Development with QML for Nokia DevicesBy Faisal Iqbal – Mobile Specialist
About Me Faisal Iqbal a.k.a. chall3ng3r Adobe Flash, MS .Net, Nokia Qt 10+ Years Professional Experience 6+ Years with Mobile Technologies Nokia Developer Champion for 5 Years Won Local and International Mobile Dev.
Contests
Highway Racer on Nokia Store
Some Achievements Highway Racer
Developed in 1 Month - Graphics + Game Engine
Aug 2011 – Released on Nokia Store (previously Ovi)
September 2011Won Nokia & P@SHA MakeMyApp Challenge 2011
Feb 2011 – Over 280,000 Downloads!!!
Agenda
Workshop Day 1
Introduction to QML Games Development with QML -- Lunch Break QML Plugins for Game
Development -- Tea Break Lets Make a Ping Pong Game
- Qt and Qt Quick Platform Overview
- Future of Qt Quick
Introduction to QML
Qt and Qt Quick Platform Overview Qt - Released publicly in 1995 by Trolltech Popular on Embedded platforms & Linux (KDE) 2010 - Nokia Qt SDK v1.0 was released (Qt 4.6) Qt Quick runs QML, introduced with Qt 4.7 - 2011 QML = Qt Meta Language / Qt Modeling Language
Qt Quick - QML
import QtQuick 1.0
Rectangle { id: canvas width: 200 height: 200 color: "blue" Image {
id: logo source: "pics/logo.png“anchors.centerIn: parent x: canvas.height / 5
}}
JavaScript CSS GUI Layer for Qt Apps Animations and Transitions Fluid UI Performance
(60FPS) Media APIs Qt Mobility APIs Qt C++ Plugins
Future of Qt Quick More Platforms like QNX, Android, iOS and maybe WP ;) Qt5 (summer 2012)
Powerful and high-performing C++ API QML as the best way to create rich interfaces Qt Quick 2 in Qt5 QML is our bet in "the next step in GUI programming" Should apply for most use-cases Qt Quick 2 uses the Google V8 Javascript Engine
Superfast JS support Architectures: x86, x86-64, ARM
Future of Qt Quick – Continued… Qt Quick 3D QML bindings for Qt3D Access to OpenGL and 3D graphics hardware QML Item3D elements live in 3D space
OpenGL, 3D hardware, and C++ convert this to 2D on screen Desktop support will continue to exist
Qt Quick components for Desktop are ready Qt Webkit in Qt5
Webkit 2 architecture
- QML User Interface Elements
- Graphics Performance
- Transitions & States
Game Development with QML
QML User Interface Elements Basic UI Elements Containers or
Layout Managers Views or Pages Lets see in
action…
QML User Interface Elements – Cont.
Qt Quick Components
More Components Streamline
Presentation on Meego and Symbian
Lets see in action…
Graphics Performance Smooth & Fluid vs J2ME vs Flash Lite vs HTML5 Apps Lets see in
action…
Transitions and States Built-in Easy Customizable Lets make
some…
- Box2D QML Plugin - Basics
- Sound Engine
QML Plugins for Game Development
Box2D QML Plugin - Basics What is Box2D Basic Concepts
World Bodies Joints
Lets play…
Why Use Box2D Examples
Angry Birds Moto Trial Racer Flying Bus – (No
Box2D)
Sound Engine Qt Game Enabler Lets play…
- Sketching Storyboard
- Defining and Locking Features
Lets Make a Ping Pong Game!
Features & Sketching Storyboard
Pencil and Paper Write Everything Lets Draw…
Splash Screen Main Menu Level 1 Pause Menu Level End
Lets Talk – Q&A
Contact Me: Web: chall3ng3r.com Email: ifaisal@orison.biz Twitter/FB/Skype: chall3ng3r
Go home, but remember to come back tomorrow!
Agenda
Workshop Day 2
Coding Ping Pong Game Adding Finishing Touches -- Lunch Break Preparing for Publishing -- Tea Break Advance QML Tips & Tricks Closing Notes by P@SHA and Telenor
- Setting Up Qt Creator Project
- Box2D World and Bodies
- Game Logic
Coding Ping Pong Game
Setting Up The Environment New Qt Creator Project Box2D Libraries and Plugin Game GUI Game Logic
- Sound Effects and Music
Adding Finishing Touches
Sound Effects and Music Qt GameEnabler Online Sound Libraries
http://www.freesound.org/
- Developer Signing and On-Device Testing
- Icons and Packaging
Preparing for Publishing
Developer Signing Visit: http://publish.nokia.com/ Request UIDs from Nokia Publisher
Team Install CODA and PerfMon on Device Sign and Test On Device
Icons and Packaging PNG and SVG-Tiny SIS for Symbian OS DEB for Meego OS
- Content Protection- OpenGL GPU Acceleration- Nokia Remote Device Access
Advance QML Tips & Tricks
Tips & Tricks Content Protection
Decompress SIS Embed Code
OpenGL Acceleration Nokia Remote Device Access
We Made It – Thank You
Contact Me: Web: chall3ng3r.com Email: ifaisal@orison.biz Twitter/FB/Skype: chall3ng3r
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