Combining Action and Strategy in One Game: The Making of Automech Tower Defense by Juan Gril, Studio...

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Juan Gril talks about the design process for Automech Tower Defense.

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Automech Tower DefensePostmortem

Juan Gril, Studio Manager, Joju Games

Mixing Genres Create A New One

● A very interesting challenge in game design.

Inspiration

Video Trailer

● Objective: protect the Lab.● Player controls Automech

Creating a Good Action Game

MECH MODE slow movements, strong

armor/weapons

CAR MODE fast movements, weak

armor/weapons

● Tower defense mechanic.● Tower pros/cons.● Balancing of the economy is key.

Creating a Good Strategy Game

● Scarce resources at the beginning make the player focus on the action. Later on, the player earns enough financial resources to better manage his/her army.

Mixing It Up

● Get enough upgrades to beat the later levels.

Overachiever Reward: Upgrades

● The story gives context and makes players come back for more. But it's also brief.

One More Level: Story

The Result

● Feel free to send me your questions at juangril@jojugames.com

Thank you!

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