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Juan Gril talks about the design process for Automech Tower Defense.
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Automech Tower DefensePostmortem
Juan Gril, Studio Manager, Joju Games
Mixing Genres Create A New One
● A very interesting challenge in game design.
Inspiration
Video Trailer
● Objective: protect the Lab.● Player controls Automech
Creating a Good Action Game
MECH MODE slow movements, strong
armor/weapons
CAR MODE fast movements, weak
armor/weapons
● Tower defense mechanic.● Tower pros/cons.● Balancing of the economy is key.
Creating a Good Strategy Game
● Scarce resources at the beginning make the player focus on the action. Later on, the player earns enough financial resources to better manage his/her army.
Mixing It Up
● Get enough upgrades to beat the later levels.
Overachiever Reward: Upgrades
● The story gives context and makes players come back for more. But it's also brief.
One More Level: Story
The Result
● Feel free to send me your questions at [email protected]
Thank you!