Behaviorism & Technology

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Introduction

Behaviorism & Technology

Overview of Zach and Wiki

Positive Reinforcements

• Stimulus Increase

• Example: • Points• Positive feedback• Saved level• Collection of tool• Ranked status

Negative Reinforcements

• Stimulus Removed

• Examples:

• Dragon’s tears

• Enemies die

Negative Punishments

• Removal of Stimulus

• Examples:

• Restart

• Loss of Rank Status

• Death

Chaining

• Forward: involves

steps in a sequential

order

• Example "Barbado's

Treasure"

Chaining Continued

• Backward Chaining

• Introducing several

steps

• Example: Levels

Reinforcement Schedules:

Variable Interval Schedule

• Response rewarding

not uniform

• Example: Time

Do you see the behavior?

Which is it?

A. Positive/Negative Rewards

B. Positive/Negative Punishments

C. Variable Interval Schedule

D. Chaining

Poll: From your understanding of the behavi...

Poll: From your understanding of the behavi...

Poll: From your understanding of the behavi...

Poll: From your understanding of the behavi...