14
Introduction

Behaviorism & Technology

Embed Size (px)

Citation preview

Page 1: Behaviorism & Technology

Introduction

Page 2: Behaviorism & Technology

Behaviorism & Technology

Page 3: Behaviorism & Technology

Overview of Zach and Wiki

Page 4: Behaviorism & Technology

Positive Reinforcements

• Stimulus Increase

• Example: • Points• Positive feedback• Saved level• Collection of tool• Ranked status

Page 5: Behaviorism & Technology

Negative Reinforcements

• Stimulus Removed

• Examples:

• Dragon’s tears

• Enemies die

Page 6: Behaviorism & Technology

Negative Punishments

• Removal of Stimulus

• Examples:

• Restart

• Loss of Rank Status

• Death

Page 7: Behaviorism & Technology

Chaining

• Forward: involves

steps in a sequential

order

• Example "Barbado's

Treasure"

Page 8: Behaviorism & Technology

Chaining Continued

• Backward Chaining

• Introducing several

steps

• Example: Levels

Page 9: Behaviorism & Technology

Reinforcement Schedules:

Variable Interval Schedule

• Response rewarding

not uniform

• Example: Time

Page 10: Behaviorism & Technology

Do you see the behavior?

Which is it?

A. Positive/Negative Rewards

B. Positive/Negative Punishments

C. Variable Interval Schedule

D. Chaining

Page 11: Behaviorism & Technology

Poll: From your understanding of the behavi...

Page 12: Behaviorism & Technology

Poll: From your understanding of the behavi...

Page 13: Behaviorism & Technology

Poll: From your understanding of the behavi...

Page 14: Behaviorism & Technology

Poll: From your understanding of the behavi...