Nnas training for 316 Squadron

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NNAS Bronze Training Course

316 (Leigh) Squadron

ATC

June 2007

Syllabus

► Maps► Map Symbols, Scales► Grid References► Compass► Orienting the Map

(facing the right way)

► Navigating Using Linear Features (following lines)

► Judging Distances► Relocation

(getting “found” after getting “lost”)

► Plan a Walk► Country Code & Right to Roam

Maps

Example Map

What is a map

►A Map is a flat representation of a lumpy surface

►It provides an approximate plan of an area

Some things are not shown

Some things are lumped together

Some things are bigger than they really are

Local Map

Maps Symbols and Scales

Railways

Land features

Water Features

Roads

Rocks and Heights

Paths and Footpaths

Boundaries and Antiquities(edges and old stuff)

Tourist Information

Scales

► A map is smaller than the area it represents

► Therefore a distance on the map presents a bigger distance in real life

► OS Landranger

1:50,000 1cm = 0.5 km or 2cm 1 km

► OS Outdoor leisure

1:25,000 1cm = 0.25km or 2cm 0.5km or 4cm = 1km

► Herveys

1:40,000 1cm = 0.4km or 2cm 0.8km or 2.5 cm = 1km

Grid References

Grid References

Orientating the Map

Pointing the right way

Why do it?

► Make it easier to work out where you’re going

► Check you’re where you think you are

► Two ways

With compass

Looking at ground around you

Orienting the map to the terrain

Navigating Linear Features

What is a Linear Feature?

► Path, Road

► Edge of a wood or forest

► Lake or sea shore, river, stream or canal

► Ridge

► Pylons, fences, pipelines

Using a linear feature

► Walk along it!

►But…

Check your direction with the compass and map

Work out when to leave the feature

Judging Distances

On a Map

► 1:50,000 scale 1 cm = 0.5 km 2 cm = 1 km (each grid square is 2 cm/1 km)

► 1:25,000 scale 1 cm = 0.25 km 2 cm = 0.5 km 3 cm = 0.75 km 4 cm = 1 km (each grid square is 4 cm/1 km)

► You can… Measure (ruler, compass edge, etc. hard but accurate) Count grid squares (quick and easy but inaccurate)

In Real Life

► Use features that are known lengths or distances

Points on the map that are easily identifiable

E.g. I know the road is 3 km long, the bridge is half way a long, so it’s 1.5 km

► Scale up from distances you know

Football field, hockey pitch, length of your street

It’s about 5 time further than the end of my street. My street is 100m long, so it is about 0.5 km away

In Real Life…

Relocation

Or the opposite of getting lost…

Getting Lost

► Everyone does it…

►Trick is to recognise when you are lost!

► Suspect you are lost when…

You’ve not at an expected check point when you expected to see it

What you’re seeing doesn’t match what’s on the map

You’re walking downhill instead of uphill or vice versa

You’re not walking in the right compass direction

Relocating

► Gather information

How long since the last known position?

►Lets you work out how far you might have moved

What compass direction did we walk?

What features can we see?

► Slopes, rivers, hills, forests, roads, bridges, buildings?

What distinguishing features will help me recognise where I am?

►Sharp bends, shape of forests

What bearing are these features from me?

Confirming Position

Once you have an idea where you might, you need a plan. Choice are:

1. Carry on, but check that the map and terrain now match up

2. Move towards a clear feature (e.g. road) for easier navigation

3. Retrace your steps back to your last known position

Planning a Route

Route Planning Questions

► Where do I start and where do I finish?

► How will I navigate the route? Any linear features to help?

Any significant landmarks

► What will the terrain be like? Too much climbing slows you down and tires you out

Swamps, cliffs, loose rocks, etc. make walking difficult

Navigating through forests is hard

► Is there any thing I want to see on the way?

► How long will it take?

Distance 1.55 kmClimb 129mDescent 76 mTime 1:31 hrs

Distance 2.75 kmClimb 98 mDescent 40 mTime 1:44 hrs

The longer route only takes 13 minutes more despite being 1.2 km longer.Most direct is not always the fastest way to go.

End

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