Property practices in world of warcraft

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presentation given during the Game In' Action conference- Goteborg, 2007

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Game in’ Action / 13th-15th of June, 2007

Luca Rossi, University of Urbino “Carlo Bo”

PROPERTY PRACTICES IN WORLD OF WARCRAFT

Game in’ Action / 13th-15th of June, 2007

MMORPG HAVE NO GOALS…

Game in’ Action / 13th-15th of June, 2007

SO, WHERE’S THE FUN?

Game in’ Action / 13th-15th of June, 2007

FUN CAMES FROM INTERACTION WITH PLAYERS AND WORLD

Game in’ Action / 13th-15th of June, 2007

WORLD IS THE STAGE OF GAME EXPERIENCE AND IT IS REQUIRED TO BE COHERENT (INNER COHERENCE)

Game in’ Action / 13th-15th of June, 2007

ITEMS

Game in’ Action / 13th-15th of June, 2007

Normal (not bounded)

Equip, Share, Gift, Sell, Disenchant, Drop,

Binds on PickUp Disenchant, Drop,

Binds on Equipement

(before equip): Gift, Sell, (equipped): Disenchant, Drop,

Game in’ Action / 13th-15th of June, 2007

ITEMS: how can i get them?

- loot- buy from vendors- auction house- craft

Game in’ Action / 13th-15th of June, 2007

NO DEVIANT BEHAVIOUR IS ALLOWED

Game in’ Action / 13th-15th of June, 2007

PROPERTY IN WOW HAS TO DEAL WITH THE UNEQUAL DISTRIBUTION OF VALUABLE RESOURCES

Game in’ Action / 13th-15th of June, 2007

WHERE ARE THE BAD GUYS?

Game in’ Action / 13th-15th of June, 2007

LOOT AS UNCERTAINTY TIME THAT IS AVAILABLE FOR DEVIANCE

Game in’ Action / 13th-15th of June, 2007

WHY NJ IS A LIMITED PHENOMENA*?

Game in’ Action / 13th-15th of June, 2007

- POINTLESS IN THE LONGTIME- NJ WILL AFFECT REPUTATION

Game in’ Action / 13th-15th of June, 2007

GAMEGAME AS A FORMAL SYSTEM

PLAYER AND THE GAME

SOCIAL INTERACTIONS

GAME AND THE REST OF THE WORLD

Game in’ Action / 13th-15th of June, 2007