Making every game a success story

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Presentation by wooga Founder & CEO Jens Begemann at Casual Connect conference, Seattle (July 21st 2011) * Challenging Social Success Conventions: Making Every Game a Success Story * Conventional wisdom in the games industry says a game is either a hit or a flop. wooga's CEO Jens Begemann has a different philosophy: Every single game wooga creates is an enormously valuable asset. Once a game service has run the gauntlet of production and you've brought it to life, commitment to honest evaluation, iteration, and evolution will ensure you recoup your investment and more. Of course, as with effective recruiting and evaluation processes for hiring employees - game ideas must also go through a thorough vetting process before they become live game services. When the going gets tough, remember that there was a reason you committed to the idea in the first place, and abandoning a valuable IP a little too soon costs you much more than sticking with it a little too long. In 2009 Jens founded wooga (world of gaming). With 30 million Monthly Active Users wooga is the 3rd largest social games company on Facebook and the leading developer from Europe. The 5 games wooga has lauched so far (Brain Buddies, Bubble Island, Monster World, Happy Hospital and Diamond Dash) are all hits on Facebook. wooga employs a team of 80 people from 20 nations in the heart of Berlin. Before wooga Jens was Chief Product Officer at Jamba (Jamster, Fox Mobile Entertainment), helping the company to become the world‘s leading provider of mobile entertainment products. -----

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Making  Every  Game  a  Success  Story    

 Jens  Begemann  (Founder  &  CEO)  

wooga  –  world  of  gaming  

2  

Key  stats  

5  games  on  Facebook;  35  million  acFve  users  =  2nd  largest  social  game  developer  

Only  5%  of  users  from  adverFsing  

70%  of  users  are  female  (age  20-­‐60)  

About  wooga  

Founded  January  2009  

VC  funded  (total  of  $32m)  

InternaFonal  team  of  100  from  over  20  countries  in  Berlin  

Jens  Begemann  Founder  &  CEO  

Typical  game  product  lifecyle:    Brain  Buddies  by  wooga  

3  

0  

0,1  

0,2  

0,3  

0,4  

0,5  

0,6  

0,7  

24.06.2009  22.09.2009  21.12.2009  21.03.2010  19.06.2010  17.09.2010  16.12.2010  16.03.2011  14.06.2011  

Millione

n  

DAU  

Jun-­‐09   Dec-­‐09   Dec-­‐10  Jun-­‐10   Jun-­‐10  

Typical  game  product  lifecyle:    Social  City  by  Playdom    

4  

0  

0,5  

1  

1,5  

2  

2,5  

3  

3,5  

02.03.2010   01.06.2010   30.08.2010   29.11.2010   27.02.2011   28.05.2011  

Millione

n  

DAU  

Mar-­‐10   Aug-­‐10   Feb-­‐11  Jun-­‐10   Nov-­‐10   May-­‐11  

Typical  game  product  lifecyle:    Millionaire  by  Digital  Chocolate  

5  

0  

0,5  

1  

1,5  

2  

2,5  

3  

3,5  

19.05.2010   18.08.2010   16.11.2010   14.02.2011   15.05.2011  

Millione

n  

DAU  

May-­‐10   Aug-­‐10   Feb-­‐11  Nov-­‐10   May-­‐11  

0  

0,1  

0,2  

0,3  

0,4  

0,5  

0,6  

0,7  

0,8  

0,9  

1  

01.02.2011   03.03.2011   02.04.2011   02.05.2011   01.06.2011   01.07.2011  

Millione

n  

6  

Typical  game  product  lifecyle:    Monopoly  Millionaires  by  EA  

DAU  

Feb-­‐11   Apr-­‐11   Jun-­‐11  

7  

Typical  game  product  lifecyle:    Poker  Blitz  by  Zynga  

0  

0,05  

0,1  

0,15  

0,2  

0,25  

0,3  

15.03.2010   14.06.2010   12.09.2010   11.12.2010   11.03.2011   10.06.2011  

Millione

n  

DAU  

Mar-­‐10   Sep-­‐10   Mar-­‐11  

8  

DAU  

Time  

Desired  game  lifecycle  

Holy  Grail:  1m  DAU  

9  

1m  DAU  

Only  22  games    currently  on    Facebook  

10  

1   2   3   4   5  

5  Steps  to  the  holy  grail  

Idea/Theme   First  30  days   Content  

Core  Game  Loop  

Next  3  Months  

11  

DAU  

Time  10k  

If  you  get  nothing  right...  

1   2   3   4   5  

12  

1   2   3   4   5  

Idea/Theme   First  30  days   Content  

Core  Game  Loop  

Next  3  Months  

Monster  World  –  First  Sketch  (May  2009)  

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14  

Human  Gardener  or  ....  

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....  Monsters?  

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Monsterish  Environment  

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If  you  get  the  theme  right...  

DAU  

Time  10k  

1   2   3   4   5  

18  

1   2   3   4   5  

Idea/Theme   First  30  days   Content  

Core  Game  Loop  

First  3  Months  

19 Brain  Buddies  –  paper  prototype  

Brain  Buddies  –  flash  prototype  

Brain  Buddies  –  gameplay  

AlternaFve:  Lego  prototype  

23  

1   2   3   4   5  

If  you  also  get  the  core  game  loop  right...  

DAU  

Time  

24  

1   2   3   4   5  

Idea/Theme   First  30  days   Content  

Core  Game  Loop  

First  3  Months  

25  

Example:  1.3%  drop  is  deemed  unacceptable  and  game  is  opFmized  accordingly  

Step  

New  users  (last  24h)   38.863  

01  -­‐  Flash  begin  (0%)   93,0%  

02  -­‐  Flash  complete  (100%)   86,5%  

03  -­‐  Tutorial  –  first  harvest  completed   82,7%  

04  -­‐  Tutorial  –  first  planFng  completed   82,5%  

05  -­‐  Tutorial  –  Mr  T’s  magic  applied   81,1%  

06  -­‐  Tutorial  –  second  harvest  compl.   79,8%  

07  -­‐  Level  2  reached   79,6%  

08  -­‐  Tutorial  completed  (plowing)   79,4%  

09  -­‐  Level  3  reached   78,8%  

10  -­‐  Level  4  reached   77,5%  

11  –  Level  5  (or  higher)  reached   77,2%  

Monster  World  New  user  funnel  

1   2   3   4   5  

1   2   3   4   5  

26  

If  you  also  get  the  first  30  days  right...  

DAU  

Time  

27  

1   2   3   4   5  

Idea/Theme   First  30  days   Content  

Core  Game  Loop  

Next  3  Months  

28  

0

0,2

0,4

0,6

0,8

1

1,2

Mil

lion

en

DAU  

650.000  

1   2   3   4   5  

30  

31  

32  

33  

34  

35  

36  

Aker  a  few  weeks  of  playing:  

All  levels  were  played  OR  

Level  became  too  difficult  

37  

SoluFon:  Level  of  the  week  

38  

39  

40  

0  

0,2  

0,4  

0,6  

0,8  

1  

1,2  

Millione

n  1   2   3   4   5  

Level  of  the  week  

DAU  

1   2   3   4   5  

41  

If  you  also  get  the  next  30  days  right...  

DAU  

Time  

42  

1   2   3   4   5  

Idea/Theme   First  30  days   Content  

Core  Game  Loop  

First  3  Months  

MW  Screenshots  1  

43  

MW  Screenshots  1  

44  

MW  Screenshots  1  

45  

622  virtual  goods  

46  

Monster  World  facts    

47  

230  quests  

Monster  World  facts    

FuncFonal    items  

48  

Factories   Baby  items  

14  funcFonal  items/buildings  

Monster  World  facts    

49  

DAU  

Time  

1   2   3   4   5  

If  you  get  all  steps  right...  

50  

1   2   3   4   5  

Idea/Theme   First  30  days   Content  

Core  Game  Loop  

First  3  Months  

5  Steps  to  the  holy  grail  

wooga combines metrics with emotions!

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=   +  

0,0  

0,2  

0,4  

0,6  

0,8  

1,0  

1,2  

1,4  

1,6  

1,8  

Feb-­‐10   Mar-­‐11  

52  

1   2   3   4   5  

Feb-­‐10  

Mar-­‐11  

May-­‐10  

July-­‐11  

DAU  

Millions  

53  

54  

Join  the    wooga  team  

wooga.com/jobs  

55  

Work with us!

56  

Thank  you!    

Jens  Begemann  Founder  &  CEO  wooga  

 Twiqer:  #begemann  

 wooga.com/jobs