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The slides from the keynote I delivered at TIES in Minneapolis in December, 2011
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kids, games & gamification
gabe zichermann@gzicherm
CC FLICKR.COM/COMMANDERTOM
CC FLICKR.COM/COMMANDERTOM
1987WAS A LONG TIME AGO
PARTIAL CLIENT LIST
GAMES WILL HELP KIDS
WHO REALLY NEEDS HELP?
GAMES MAKE KIDS TOO HYPER
GAMES DON’T TEACH THE RIGHT KIND OF ATTENTION SKILLS - SUSTAINED, NO REWARD
DR CHRISTOPHER LUCAS, NYU
CHILDREN HABITUATED TO GAMES MAY FIND THE REAL WORLD UNDERWHELMING, UNDERSTIMULATING
DR. DIMITRI CHRISTAKIS, UW
OR, OUR WORLD IS TOO SLOW
MULTITASKING TO THE MAX: WOW
CHAT VOICE
CHAT TEXT
OPERATE CHARACTER
MANAGE: SHORT-TERM OBJECTIVE
MANAGE: LONG-TERM OBJECTIVES
MANAGE INTERRUPTS
CC FLICKR.COM/THATPATTI
JUGGLING FOR NEUROPLASTICITY
MAY ET AL - 2004-2008 -- JUGGLING FOR 12 WEEKS MARKEDLY INCREASES GREY MATTER.
THE ACT OF LEARNING NEW THINGS IS THE TRIGGER, NOT PERFORMANCE.
MULTILINGUAL CHILDREN HAVE MORE GREY MATTER, 15% BETTER STANDARDIZED TEST PERFORMANCE OVERALL
CC FLICKR.COM/EL_MOMENTO_I_SITIO_APROPIADOS
INCREASING FLUID INTELLIGENCE
SEEK NOVELTY
CHALLENGE YOURSELF
THINK CREATIVELY
DO THINGS THE HARD WAY
NETWORK Andrea Kuszewski
EXPONENTIAL INCREASE IN LEARNING
FLYNN EFFECT: RISING IQSINCE 1990:
CRYSTALLINE INTELLIGENCE - STABLE OR FALLING
FLUID INTELLIGENCE - RISING & RISING FASTER
GAMES ARE WIRED TO PRODUCE PLEASURE
THE MOTIVATION TO PERSEVERE (IN GAMES) IS THE BRAIN SEEKING ANOTHER SURGE OF DOPAMINE -- THE FUEL OF INTRINSIC REINFORCEMENT.
CC FLICKR.COM/SCOTTFIDD
Judy Willis MD
DOPAMINE: THE WONDER DRUG
TRAINING
COLLECTIVE CHANGE IS EXPONENTIAL INDIVIDUAL CHANGE IS LINEAR
COPYRIGHT TIME INC
DESIRE
MASTERY
DESIRE
INCENTIVE
CHALLENGE
ACHIEVEMENT/REWARD
FEEDBACK
MASTERY
DESIRE
INCENTIVE
CHALLENGE
ACHIEVEMENT/REWARD
FEEDBACK
MASTERY
}SOCIAL
BEHAVIOR LOOP
REINVENTING THE WORLD, G-STYLE
Gamification is: the process of using game thinking and game mechanics to solve
problems and engage users
ANANTH PAI - GAMIFIED LEARNING
NISSAN LEAF
FORD FUSIONTOYOTA PRIUS
AUTOMOTIVE GAMIFICATION
HONDA INSIGHT
RYPPLE, DUEPROPS
FEEDBACK, GOALS & 360 EMPLOYEE ENGAGEMENT
PHOTO COURTESY OF DPSTYLES FROM FLICKR
http://bitly.com/oZhlte
BARTLE’S PLAYER TYPES
ACTING
INTERACTING
PEOPLE ENVIRONMENT
KILLERS
SOCIALIZERS
ACHIEVERS
EXPLORERS
STATUSACCESSPOWERSTUFF
OUR FUN FUTURE
FASTER PACED REWARDS EVERYWHERE COLLABORATIVE PLAY MORE GLOBAL
CC FLICKR.COM/SEANDREILINGER
THE KIDS ARE ALRIGHT
CC FLICKR.COM/SEANDREILINGER
go play!
gabe zichermann @gzicherm
gamification.co
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