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You likely have a lot of great learning content in your library. How do you get it to mobile devices without attempting (and likely failing) the dreaded conversion process? It can be difficult to think through the ideation process to bring new life into your content for the small screen and the on-the-go mobile learner. Session participants will examine a number of high-profile success stories and gain insight into the instructional design process used to marry mobile user-experience design and existing content. You’ll see examples, case studies, and process documents, and you will explore real-world examples on how to successfully refocus your efforts to create great mobile learning.
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There is No Easy ButtonRepurposing Your eLearning Solutions for Mobile without the Easy Button
Float guides industry-leading companies to understand and leverage the power of mobile
learning. We help companies meet their business strategies by making useful
information accessible, anytime, anywhere.
Learning Everywhere – Published June 2012
You’re facing a huge challenge.
You came looking for this, didn’t you?
This doesn’t exist
It’s closer to this.
It’s process, not tools.
It’s quite elementary, really.
Some “Easy Button-ish”
Examples
Safety
Bad
Ok, but still not great.
Hard Skills
Bad
Ok, but still not great. Skills
Onboarding
Bad
Ok, but still not great.
Onboarding
Bad
Ok, but still not great.
Learning
Ok, but still not great.
Let’s Do The Right Thing
It’s not about this.
It’s time to ditch this.
It’s time to start thinking this.
This is what we are serving now.
You need one of these.
What’s in the box?
• People
• Process
• Tools
Key Team MembersPrimary Team
1.Instructional Designer
2.SME
3.UI/UX Designer
4.Developer(s)
Secondary Team
1.IT/IS Professional for Deployment
2.Analytics Specialist
Stakeholders
1.Legal
2.Compliance
3.Marketing
4.Sr. MGMT
Key Process Steps1.Identify Primary Use Cases
2.Create Business/Functional Requirements
3.Revise/Repurpose content as needed
4.Draw up your UI design as a sketch
5.Get other people to interact with your design and iterate
6.Design as wireframe
7.Build a quick proof of concept or prototypes
8.Revise wireframes
9.Create mockups as needed
10.Design your analytics metrics for each view of your UI with specific goals
11.Build your application
12.Rinse and Repeat
A few of my favorite tools1.A sketching toolset (Notebook, stencils)
2.Outlining and writing tools (Google Docs, Word, OmniOutliner)
3.Wireframing and Diagramming (Visio, Omnigraffle)
4.Prototyping (InvisionApp)
5.Collaborate (Assembla, Basecamp)
6.Development (XCode, Eclipse, Code, Git, Espresso, Dreamweaver)
7.Deployment and Testing (TestFlight, Hockeyapp)
8.Measurement and Analytics (Scorm Cloud, Flurry, Google Analytics)
This is an opportunity
Don’t fight it.
Questions?
floatlearning.com / tappestryapp.com@floatlearning / @visualrinse
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