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Primary Games Project
Embedding the use of games technology in the classroom
•Embed the use of gaming technology…
•…in teaching and learning
Why computer games?
It’s just another fad
It has no educational
value
Video games make kids
violent
No educational value?
• Motivating learners to succeed and to continually improve
• Fostering self-esteem, self-determination and enhancing self-image
• Facilitating collaborative learning
• Implicitly develop learners ability to observe, question, hypothesise and test
• facilitate metacognitive reflection
• Develop complex problem-solving skills
• Make school an exciting place to be
• Offering inroads into other curricular areas.
BECTA (2005), Futurelab (2005, 2006) and ELSPA (2006)
What did we do?
Year 6 ‘Divers’
Recording dive data in the diver’s log.
Year 2 pupil completing carroll diagram activity
Year 2 pupils creating storyboards using Kar2ouche ‘Living Things’
Scriptwriting in preparation for filming
The ‘enquiry’ wall – asking questions
Video conferencing with other classes in Stirling
Using ‘Twitter’ to ask an expert marine biologist questions
…. an outstanding day. … organised the sessions brilliantly and the children had a wonderful time.
*21st October – Gifted and Talented Activity Cross Phase Day
*Loan of Nintendo Wii + titles*Support with planning and delivery
What next?
Have a go!
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