Teach Meet SWCLC

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Primary Games Project

Embedding the use of games technology in the classroom

•Embed the use of gaming technology…

•…in teaching and learning

Why computer games?

It’s just another fad

It has no educational

value

Video games make kids

violent

No educational value?

• Motivating learners to succeed and to continually improve

• Fostering self-esteem, self-determination and enhancing self-image

• Facilitating collaborative learning

• Implicitly develop learners ability to observe, question, hypothesise and test

• facilitate metacognitive reflection

• Develop complex problem-solving skills

• Make school an exciting place to be

• Offering inroads into other curricular areas.

BECTA (2005), Futurelab (2005, 2006) and ELSPA (2006)

What did we do?

Year 6 ‘Divers’

Recording dive data in the diver’s log.

Year 2 pupil completing carroll diagram activity

Year 2 pupils creating storyboards using Kar2ouche ‘Living Things’

Scriptwriting in preparation for filming

The ‘enquiry’ wall – asking questions

Video conferencing with other classes in Stirling

Using ‘Twitter’ to ask an expert marine biologist questions

…. an outstanding day. … organised the sessions brilliantly and the children had a wonderful time.

*21st October – Gifted and Talented Activity Cross Phase Day

*Loan of Nintendo Wii + titles*Support with planning and delivery

What next?

Have a go!