17
Primary Games Project Embedding the use of games technology in the classroom

Teach Meet SWCLC

Embed Size (px)

Citation preview

Page 1: Teach Meet SWCLC

Primary Games Project

Embedding the use of games technology in the classroom

Page 2: Teach Meet SWCLC

•Embed the use of gaming technology…

Page 3: Teach Meet SWCLC

•…in teaching and learning

Page 4: Teach Meet SWCLC

Why computer games?

It’s just another fad

It has no educational

value

Video games make kids

violent

Page 5: Teach Meet SWCLC

No educational value?

• Motivating learners to succeed and to continually improve

• Fostering self-esteem, self-determination and enhancing self-image

• Facilitating collaborative learning

• Implicitly develop learners ability to observe, question, hypothesise and test

• facilitate metacognitive reflection

• Develop complex problem-solving skills

• Make school an exciting place to be

• Offering inroads into other curricular areas.

BECTA (2005), Futurelab (2005, 2006) and ELSPA (2006)

Page 6: Teach Meet SWCLC

What did we do?

Page 7: Teach Meet SWCLC

Year 6 ‘Divers’

Page 8: Teach Meet SWCLC

Recording dive data in the diver’s log.

Page 9: Teach Meet SWCLC

Year 2 pupil completing carroll diagram activity

Page 10: Teach Meet SWCLC

Year 2 pupils creating storyboards using Kar2ouche ‘Living Things’

Page 11: Teach Meet SWCLC

Scriptwriting in preparation for filming

Page 12: Teach Meet SWCLC

The ‘enquiry’ wall – asking questions

Page 13: Teach Meet SWCLC

Video conferencing with other classes in Stirling

Page 14: Teach Meet SWCLC

Using ‘Twitter’ to ask an expert marine biologist questions

Page 15: Teach Meet SWCLC

…. an outstanding day. … organised the sessions brilliantly and the children had a wonderful time.

Page 16: Teach Meet SWCLC

*21st October – Gifted and Talented Activity Cross Phase Day

*Loan of Nintendo Wii + titles*Support with planning and delivery

What next?

Page 17: Teach Meet SWCLC

Have a go!