Serious Games y Gamification en la Media Dome

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Los juegos serios o Serious Games son catalizadores, contenedores de un conocimiento que liberan en la dosis correcta, en el momento adecuado. Muchos de los desarrollos TIC que realizamos hoy en día, además de diversas campañas de “nuevo marketing” basadas en preceptos de “Gamification”, orbitan alrededor de los 4 ejes de la creación de una buena experiencia memorable: la definición del criterio estético, la creación de un buen conjunto de reglas percibidas como justas por parte del usuario/a, una buena y densa historia que contar así como la tecnología más adecuada. Tenemos que equilibrar retos, decisiones con significado, dosis de suerte y destreza, un buén empleo de la cabeza sin olvidar las manos, cooperación y competición así como pequeños castigos y constantes premios. Siempre dirigidos a “innovar desde la creatividad” buscando la más memorable de las experiencias finales.

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After typing

“Multimedia”

in Google

Graduated as an Electronics Engineer in 1998 at La Salle School

of Engineering, Ramon Llull University

PhD in the "Intelligent Systems and Distributed parallel environments" program at the same university (2004) • Doctoral Dissertation: "General Dynamic Surface Reconstruction:

Application to the 3D Segmentation of the Left Ventricle“

Teaching Computer Graphics, Algebra and VR

Directing the Multimedia Engineering Degree and the Multimedia Creation, Design & Engineering Master Program

International Stages: • IMSC (Integrated Media Systems Center) at the University of

Southern California (USC, Los Angeles, California, USA, 1998) with Dr. Ulrich Neumann

• VIS Lab at The Henry Samueli School of Engineering (University of California at Irvine – UCI, 2005) with Dr. Falko Kuester

• ETC (Entertainment Technology Center) at Carnegie Mellon University (Pittsburgh, PA, 2008-2009) with Dr. Don Marinelli

A los 11 años…

A los 30 años…

Buenoooo…

A VR

Simulator

Within

Medicine

(from SPECT

to a 3D interactive

model)

LET ME

SHARE

A

THOUGHT

Courtesy of Phil Toledano

EGB+ESO+BACHILLER = 10500h

PLAY 2.13h/day >10000h

-Extremely Optimistic

-Ready for the “Social Fabric”

-Loving to produce!

-Epic Meaning

http://superbetterlabs.com/

LET ME

TELL

YOU A

STORY

Randy Pausch’s Last Lecture: Achieving Your Childhood Dreams

Don Marinelli’s The Comet and the Tornado

Quiero vivir una Experiencia Memorable (No Miserable), empleando “mis manos”…

¿Cómo evitar que la gente

se marche de tu stand?

http://www.thefuntheory.com/piano-staircase

http://www.thefuntheory.com/bottle-bank-arcade-machine

IEEE TRANSACTIONS ON MULTIMEDIA, VOL. 6, NO. 6, DECEMBER 2004

A serious game is a term used to refer to a software or hardware application developed with game technology and game design principles for a primary

purpose other than pure entertainment

Crayon 3D

Fish Tank VR Finger Tracking Gesture

Recognition Physics Engine

Fish tank VR Gesture recognition IR tracking Physics engine Python interface to Wiiuse http://www.panda3d.org/

https://www.cure4kids.org

Gamification is the concept of applying

game-design thinking to non-game

applications to make them more fun and

engaging

The Gamification Blog

http://www.adidas.com/es/micoach/

HQ Sketching

Learning = Doing

Pokemon vs. The Table of the Elements

Explore Be within a social experience Collect “things” Perceive some kind of physical

sensation Solve puzzles Improve our “virtual” income Compete

GO TO gamedesignconcepts.wordpress.com

Re-design well-known games

Build simulators where 10 concepts need

to be learned while having fun

Understand the real uses of Algebra by

learning on how to produce shadows for

games

Apply Agile Management techniques and

Image/sound Processing algorithms

within a gaming framework

Info. confusa + conflictiva +

incongruente

There are…

“Magic Moments” and “Tragic Moments”

Anna Aguilar

Adso Fernández

Marc Rodríguez

Dani Arguedas

Adela Gutierrez

Anna Aguilar 2011

Anna Aguilar 2011

Pau Moreno

Joao Caldas

Adela Gutierrez

Tolo Rosselló

Edu Bosch

Joao Caldas 2011

Joao Caldas

2011

I-Shadows

What is a puzzle?

Why is it fun?

What can we use it for?

What is GamePlay?

A toy is an object you play with.

A good toy is an object that is fun

to play with.

Fun is pleasure with surprises.

Play is manipulation that satisfies

curiosity.

A game is a problem solving

activity, approached with a

playful attitude.

https://twitter.com/#!/kokopus_dark

Sensation

Fantasy

Story

Challenge

Social

Discovery

Expression

Immersion

http://www.8kindsoffun.com/

What is Gamification and Real

World Examples of It

http://adachen.com/2010/10/04/what

-is-gamification-and-real-world-

examples-of-it/

Aleatory vs. Fairness Challenge vs. Success Meaningful Choices Skill vs. Chance Head vs. Hands Competition vs. Cooperation Short vs. Long Rewards vs. Punishment Freedom vs. Controlled Experience Simple vs. Complex Detail vs. Imagination

¿? ¿? ¿? ¿? ¿? ¿? ¿? ¿? ¿? ¿? ¿?

BEST SCORE!!!

Dr. Oscar García Pañella Email: oscarg@salle.url.edu

Web page: http://www.salle.url.edu/~oscarg/

Blog: http://blogs.salleurl.edu/dtm-media-technology/

Twitter: @kokopus_dark

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