Kidsbridge Museum

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Using avatars to enhance child's experience of the museum and track usage for assessment purposes.

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KidsBridge Museum 2.0

GoalsMaintain or enhance museum’s message

Update the technology

Unify the space and the user experience

Allow the experience to continue outside the walls of the museum

Record usage data for regular and detailed assessment

Kids Create an AvatarSimilar to the Mii characters on the Nintendo Wii

Create avatar in the museum, or before via the web in class or at home

Avatar accompanies each kid throughout museum and beyond

Avatars in the ExhibitsKids receive a printed passport with avatar

Large installations are replaced by smaller, multi-function kiosks

Avatars are “scanned in” to each station, giving kids a more personalized experience

Multi-Purpose, ModularKiosks controlled from central computer

Multiple modes: check in, exhibit mode, check out

Record data for analysis, assessment

Leaving the MuseumKids complete assessment, tied to their passport ID

Kids tell their own stories — text, drawings, sound

Avatars remain in museum, mingling in the large-screen “playground”

New visitors can read/hear/view the stories of avatars in the playground

New Web SiteExtends KidsBridge experience beyond walls of museum

Areas for kids, parents and teachers

Kids enter passport ID to use avatar throughout site — similar to WebKinz

Keep Conversation GoingGames and activities that further KidsBridge message

Online versions of museum installations

Ability to highlight current issues not addressed in museum

KidsBridge Museum 2.0

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