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Using avatars to enhance child's experience of the museum and track usage for assessment purposes.
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KidsBridge Museum 2.0
GoalsMaintain or enhance museum’s message
Update the technology
Unify the space and the user experience
Allow the experience to continue outside the walls of the museum
Record usage data for regular and detailed assessment
Kids Create an AvatarSimilar to the Mii characters on the Nintendo Wii
Create avatar in the museum, or before via the web in class or at home
Avatar accompanies each kid throughout museum and beyond
Avatars in the ExhibitsKids receive a printed passport with avatar
Large installations are replaced by smaller, multi-function kiosks
Avatars are “scanned in” to each station, giving kids a more personalized experience
Multi-Purpose, ModularKiosks controlled from central computer
Multiple modes: check in, exhibit mode, check out
Record data for analysis, assessment
Leaving the MuseumKids complete assessment, tied to their passport ID
Kids tell their own stories — text, drawings, sound
Avatars remain in museum, mingling in the large-screen “playground”
New visitors can read/hear/view the stories of avatars in the playground
New Web SiteExtends KidsBridge experience beyond walls of museum
Areas for kids, parents and teachers
Kids enter passport ID to use avatar throughout site — similar to WebKinz
Keep Conversation GoingGames and activities that further KidsBridge message
Online versions of museum installations
Ability to highlight current issues not addressed in museum
KidsBridge Museum 2.0