IED STEAM presentation Nov 23 24

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STEM 2 STEAMPRACTICAL STRATEGIES TO ENHANCE

STEMIN YOUR SCIENCE, TECHNOLOGY

ENGINEERING AND MATH CLASSES

INSTITUTE FOR

EDUCATIONAL

DEVELOPMENT

BRIAN MILLERAKA - SMARTERTEACHER

STEM 2 STEAM

HOTEL WIFI

PRESENTATION

STEM 2 STEAM

smarterteacher@gmail.com

@smarterteacher

HOUSEKEEPING

CHECK IN & HANDBOOK

CELL PHONES

BATHROOM BREAKS

ASK QUESTIONS

Brian S. Miller• La Salle High School

Pasadena, CA• 30 Year Science Educator• Chemistry, Biology, Physics,

Anatomy, Environmental Science, Health, Algebra I & II, Geometry

• Innovations and Genius Hoursmarterteacher@gmail.co

m@smarterteacher

Brian S. Millersmarterteacher@gmail.com

flipped4science.blogspot.com

www.youtube.com/user/SMARTERTEACHER

@SMARTERTEACHER @ScienceRoom229

@LSinnov8tions

•Graduate Credit for Professional Development through Brandman University pD-E•Resources Page –p85•Notes –p109•Evaluation – p111•Page Notations

STEM 2 STEAMThe HANDBOOK

PAGE

8:00 – 8:30 - Arrival8:35 – 9:00 - Intros & Housekeeping9:00 – 9:30 - The 6 C’s 9:30 – 10:00 - The Mysterious Case of DHMO 10:00 – 10:15 - Break10:15 – 10:45 - Diamante Connections 10:45 – 11:15 - STEAM and Tinkering11:15 – 1:00 - Lunch1:00 – 2:00 - TEDitorials – STEAM Writing2:00 – 2:10 - Break2:10 – 2:30 - Math Makeover2:30 – 3:00 - WPA’s and Closure

Our Day

The Parable of the Stones 

A man was out walking in the desert when a voice said to him, "Pick up some pebbles and put them in your pocket, and tomorrow you

will be both happy and sad." The man obeyed. He stooped down and picked

up a handful of pebbles and put them in his pocket. The next morning he reached into his pocket and found diamonds, sapphires, rubies

and emeralds. And he was both happy and sad.

Happy he had taken some - sad that he hadn't taken more.

5

 

Critical Thinking allows the individual to manage

information. Information presented in a multitude of

forms from a variety of media. Information that must

be filtered and analyzed, authenticated and processed,

and eventually must be synthesized in a form that will

be useful to the individual. Information where Questions drive the process and Answers simply lead to

more Questions.

11

 Communication provides the means by which the individual can present

information. Information presented in a multitude of means through a variety of

media. Information and data that must be clear and concise, effective and engaging,

and eventually be presented in a way that is meaningful to both the individual and the

audience.

12

 Collaboration engages the individual in the world they share through association.

Association, that is created to benefit an organization and as a means to conduct

business. Association that includes partnership and teamwork, leadership and assistance, and alliance that serves as a

benefit to the whole.

13

 Culture encourages the individual to appreciate where we have come from, who we are now and how we can move into the future.  Culture associates the individual to all that surrounds them: art, drama, dance

poetry, history, science, religion, written and unwritten language, technology and the

individual themselves.

14

 Creativity provides the avenue for expression.  The structure means nothing without function.  Therefore, the individual

must be capable of creating something with the knowledge that they have worked so hard to obtain.  It is in creating that the

individual gains purpose.

15

Connectivity places the individual in touch with their world.  In today’s existence that is increasingly through the technology that is rapidly changing the way they view

their world.  Understanding that connections are personal no matter what the means of contact and that humanity must remain in

light of how the technology may change for each individual.

16

Why Do We Need STEAM?

The Mysterious

Case of DHMO

BREAK TIME!

19

Start Slow:

STEAM is all about integrating subjects, but that does not mean every STEAM project is equally science, technology, engineering, art and math. One simple place to start: Look to the math in art,

and the art in math. Students can create tessellations to study symmetry,

use fractions to create artwork or coordinate grids to map a painting.

20

Look to Leonardo:

History is full of examples of scientist with strong artistic backgrounds and

vice versa. By studying the sketches for Leonardo da Vinci’s flying machine or John James Audubon’s meticulous bird illustration, students are able to see how creativity can spark scientific accomplishment. Experts in the

community, such as architects or industrial designers will speak about how the arts are integrated into their

careers. 20

Focus on the Process:

The engineering design process, which includes the steps of ask, imagine, plan, create, and improve, can be

applied to any and all projects.

21

Partner with the Arts Teachers:

The art teacher, band director, dramatic instructor, math professor, science educator, and technology

specialist all share duties in contributing to the educational process

of the STEAM lab.

21

Think Beyond the Paintbrush:

The arts in STEAM are not just limited to drawing and design. Students learn

vocabulary through theatrical performance. They learn spatial

relationships in dance. They learn math through musical interaction, and each member of the visual and performing arts spectra are brought into STEAM

projects. 22

Make it Matter:

STEAM projects are relevant to students’ lives because students practice problem-solving skills applicable to all areas of study.

Students can learn robotics, design their own fishing poles, study personal genetics and ancestry, or even take the Iron Chef style class where they learn

the science of baking. Students take everyday objects and try to build something that would

solve a problem in their life. 22

Make it Matter:

Students can make contraptions to help their parents do something practical,

but others may go in a more whimsical direction, making a hot air balloon for a pet so it can see the world. Any project

that sparks student passion will be framed as a way to learn and practice

STEAM knowledge.

22

Embrace Failure:

In concert with Design Thinking research, emphasize the importance of

giving students the freedom to fail along with the support to turn those

failures into new discoveries. That same rule applies to teachers: staff members should meet often to bounce ideas off

one another.

23

Brian S. Millersmarterteacher@gmail.com

flipped4science.blogspot.comwww.youtube.com/user/SMARTERTEACHER

@SMARTERTEACHER @ScienceRoom229

@LSinnov8tions

MAKING CONNECTIONS

THROUGH POETRYTHE DIAMANTE

79

"When we try to pick out anything by itself,

we find it hitched to everything else in the Universe."

- JOHN MUIR -

THE DIAMANTE

80

NOUNADJECTIVE ADJECTIVE

PARTICIPLE PARTICIPLE PARTICIPLENOUN NOUN NOUN

NOUNPARTICIPLE PARTICIPLE PARTICIPLE

ADJECTIVE ADJECTIVENOUN

STEAMS – STORIES

T – TRIPS

E – EXPLORING

A - ACTIVITIES

M - MAKING

LUNCH TIME!

Graphing Motion Graphing Liquid Viscosity

Graphing Liquid Density

Design a Lab Using PHet

WPA’sWORTH the PRICE of ADMISSION

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