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STEM 2 STEAMPRACTICAL STRATEGIES TO ENHANCE
STEMIN YOUR SCIENCE, TECHNOLOGY
ENGINEERING AND MATH CLASSES
INSTITUTE FOR
EDUCATIONAL
DEVELOPMENT
BRIAN MILLERAKA - SMARTERTEACHER
STEM 2 STEAM
HOTEL WIFI
PRESENTATION
STEM 2 STEAM
@smarterteacher
HOUSEKEEPING
CHECK IN & HANDBOOK
CELL PHONES
BATHROOM BREAKS
ASK QUESTIONS
Brian S. Miller• La Salle High School
Pasadena, CA• 30 Year Science Educator• Chemistry, Biology, Physics,
Anatomy, Environmental Science, Health, Algebra I & II, Geometry
• Innovations and Genius [email protected]
m@smarterteacher
Brian S. [email protected]
flipped4science.blogspot.com
www.youtube.com/user/SMARTERTEACHER
@SMARTERTEACHER @ScienceRoom229
@LSinnov8tions
•Graduate Credit for Professional Development through Brandman University pD-E•Resources Page –p85•Notes –p109•Evaluation – p111•Page Notations
STEM 2 STEAMThe HANDBOOK
PAGE
8:00 – 8:30 - Arrival8:35 – 9:00 - Intros & Housekeeping9:00 – 9:30 - The 6 C’s 9:30 – 10:00 - The Mysterious Case of DHMO 10:00 – 10:15 - Break10:15 – 10:45 - Diamante Connections 10:45 – 11:15 - STEAM and Tinkering11:15 – 1:00 - Lunch1:00 – 2:00 - TEDitorials – STEAM Writing2:00 – 2:10 - Break2:10 – 2:30 - Math Makeover2:30 – 3:00 - WPA’s and Closure
Our Day
The Parable of the Stones
A man was out walking in the desert when a voice said to him, "Pick up some pebbles and put them in your pocket, and tomorrow you
will be both happy and sad." The man obeyed. He stooped down and picked
up a handful of pebbles and put them in his pocket. The next morning he reached into his pocket and found diamonds, sapphires, rubies
and emeralds. And he was both happy and sad.
Happy he had taken some - sad that he hadn't taken more.
5
Critical Thinking allows the individual to manage
information. Information presented in a multitude of
forms from a variety of media. Information that must
be filtered and analyzed, authenticated and processed,
and eventually must be synthesized in a form that will
be useful to the individual. Information where Questions drive the process and Answers simply lead to
more Questions.
11
Communication provides the means by which the individual can present
information. Information presented in a multitude of means through a variety of
media. Information and data that must be clear and concise, effective and engaging,
and eventually be presented in a way that is meaningful to both the individual and the
audience.
12
Collaboration engages the individual in the world they share through association.
Association, that is created to benefit an organization and as a means to conduct
business. Association that includes partnership and teamwork, leadership and assistance, and alliance that serves as a
benefit to the whole.
13
Culture encourages the individual to appreciate where we have come from, who we are now and how we can move into the future. Culture associates the individual to all that surrounds them: art, drama, dance
poetry, history, science, religion, written and unwritten language, technology and the
individual themselves.
14
Creativity provides the avenue for expression. The structure means nothing without function. Therefore, the individual
must be capable of creating something with the knowledge that they have worked so hard to obtain. It is in creating that the
individual gains purpose.
15
Connectivity places the individual in touch with their world. In today’s existence that is increasingly through the technology that is rapidly changing the way they view
their world. Understanding that connections are personal no matter what the means of contact and that humanity must remain in
light of how the technology may change for each individual.
16
Why Do We Need STEAM?
The Mysterious
Case of DHMO
BREAK TIME!
19
Start Slow:
STEAM is all about integrating subjects, but that does not mean every STEAM project is equally science, technology, engineering, art and math. One simple place to start: Look to the math in art,
and the art in math. Students can create tessellations to study symmetry,
use fractions to create artwork or coordinate grids to map a painting.
20
Look to Leonardo:
History is full of examples of scientist with strong artistic backgrounds and
vice versa. By studying the sketches for Leonardo da Vinci’s flying machine or John James Audubon’s meticulous bird illustration, students are able to see how creativity can spark scientific accomplishment. Experts in the
community, such as architects or industrial designers will speak about how the arts are integrated into their
careers. 20
Focus on the Process:
The engineering design process, which includes the steps of ask, imagine, plan, create, and improve, can be
applied to any and all projects.
21
Partner with the Arts Teachers:
The art teacher, band director, dramatic instructor, math professor, science educator, and technology
specialist all share duties in contributing to the educational process
of the STEAM lab.
21
Think Beyond the Paintbrush:
The arts in STEAM are not just limited to drawing and design. Students learn
vocabulary through theatrical performance. They learn spatial
relationships in dance. They learn math through musical interaction, and each member of the visual and performing arts spectra are brought into STEAM
projects. 22
Make it Matter:
STEAM projects are relevant to students’ lives because students practice problem-solving skills applicable to all areas of study.
Students can learn robotics, design their own fishing poles, study personal genetics and ancestry, or even take the Iron Chef style class where they learn
the science of baking. Students take everyday objects and try to build something that would
solve a problem in their life. 22
Make it Matter:
Students can make contraptions to help their parents do something practical,
but others may go in a more whimsical direction, making a hot air balloon for a pet so it can see the world. Any project
that sparks student passion will be framed as a way to learn and practice
STEAM knowledge.
22
Embrace Failure:
In concert with Design Thinking research, emphasize the importance of
giving students the freedom to fail along with the support to turn those
failures into new discoveries. That same rule applies to teachers: staff members should meet often to bounce ideas off
one another.
23
Brian S. [email protected]
flipped4science.blogspot.comwww.youtube.com/user/SMARTERTEACHER
@SMARTERTEACHER @ScienceRoom229
@LSinnov8tions
MAKING CONNECTIONS
THROUGH POETRYTHE DIAMANTE
79
"When we try to pick out anything by itself,
we find it hitched to everything else in the Universe."
- JOHN MUIR -
THE DIAMANTE
80
NOUNADJECTIVE ADJECTIVE
PARTICIPLE PARTICIPLE PARTICIPLENOUN NOUN NOUN
NOUNPARTICIPLE PARTICIPLE PARTICIPLE
ADJECTIVE ADJECTIVENOUN
STEAMS – STORIES
T – TRIPS
E – EXPLORING
A - ACTIVITIES
M - MAKING
LUNCH TIME!
Graphing Motion Graphing Liquid Viscosity
Graphing Liquid Density
Design a Lab Using PHet
WPA’sWORTH the PRICE of ADMISSION