Gaming Research at the University - Means and Ends

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Presentation for an in-house panel at IPRH, UIUC.

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Gaming Research: Strategies and Resources

a Taxonomy of Means and Ends

Kevin HamiltonAssociate Professor and Program Chair

New Media / School of Art and Design (FAA)

Gaming Research: Strategies and Resources

as an Engineering Problem growing

Strategy $$$

as non-Engineering Disciplinary Work popular but shrinking

as Trespass or Hack meager, ephemeral

as Parasite meager, sustainable

Gaming Research as an Engineering Problem

How to efficiently deliver and monetize interfaces to increasingly immersive virtual

spaces

Gaming Research as an Engineering Problem

Console Gaming

Gaming Research as an Engineering Problem

Virtual Worlds / MMOG

Gaming Research as an Engineering Problem

Education and Training

Gaming Research as an Engineering Problem

Education and Training

Gaming Research as an Engineering Problem

Pervasive Games

Gaming Research as Disciplinary Work

Interpretation and critique of games and their impact

Pursuit of disciplinary work within games

Gaming Research as Disciplinary Work (Fine Art)

Cory Arcangel

Photoshop CS: 110 by 72 inches, 300 DPI, RGB, square pixels, default gradient "Spectrum", mousedown y=1098 x=1749.9, mouse up y=0 x=4160 (2008)

Gaming Research as Disciplinary Work (Fine Art)

Brody Condon

after Grunewald

Gaming Research as Disciplinary Work (Fine Art)

Brody Condon

Twentyfive fold Manifestation

Gaming Research as Disciplinary Work (Fine Art)

Jon Haddock

Isometric Screenshots

Gaming Research as Disciplinary Work (Fine Art)

Scalable City

Gaming Research as Trespass or Hack

Non-monetize-able misuse

Critical tourism

Protest

Gaming Research as Trespass or Hack

Non-monetizeable Misuse

Radical Software Group

Gaming Research as Trespass or Hack

Critical Tourism

Gaming Research as Trespass or Hack

Protest

SimCopter Hack (@rtmark)

Gaming Research as Trespass or Hack

Protest

Gaming Research as Trespass or Hack

Protest

Gaming Research as Parasite

Depends on industry structures for supportand distribution, but income merely covers the

cost of development.

Game as toy, catalyst to marginal ends.

Gaming Research as Parasite

Elektroplankton

Gaming Research as Parasite

Flow

Gaming Research as Parasite

WTF

Gaming Research as Parasite

Bloom

Gaming Research as Parasite

Sodaconstructor

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